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Thread: This is my Nova Courier, and i get owned everywhere, i'm not surprised as some boss wants all to
Mastodon wrote:
Flight computer.
Same difference. I've called in a lot of favors and use an Level 5 Astromech with programs from all three professions. I have Engine Overload, Reactor Overload, Weapon Tuning (rarely used, but there are cases where this helps), and Extreme Shield adjusting. It almost becomes a situation like buffing where you need a few minutes to set them all up before you hit the mission zone, but the edge is definitely worth it.
I have my X-Wing set up with 2 advanced blasters and a heavy blaster, a Type III Proton torpedo launcher and a 92.3 speed engine.
With all the programs activated, I have 2750 front, 975 rearshields (1850/1850 unmodified), a top speed of 1040 (~600 sweet spot)with the Strike Foils open (1150with them closed)and can fire all my weapons with no power issues.You have to work all the tools to make it at the high end.
Also. Multiplayer ships should have crews that extend beyond Pilots and Gunners. A friend of mine is working his out with his guild to create a fully trained crew that includes him piloting, two gunners, three engineers and a doctor (for putting out fires on players). There's more to the mix than meets the eye.
Message Edited by Rorenikibi on 11-16-2004 09:42 AM
Rorenikibi wrote:
Mastodon wrote:Flight computer.Same difference. I've called in a lot of favors and use an Level 5 Astromech with programs from all three professions. I have Engine Overload, Reactor Overload, Weapon Tuning (rarely used, but there are cases where this helps), and Extreme Shield adjusting. It almost becomes a situation like buffing where you need a few minutes to set them all up before you hit the mission zone, but the edge is definitely worth it.
I have my X-Wing set up with 2 advanced blasters and a heavy blaster, a Type III Proton torpedo launcher and a 92.3 speed engine.
With all the programs activated, I have 2750 front, 975 rear shields (1850/1850 unmodified), a top speed of 1040 (~600 sweet spot) with the Strike Foils open (1150 with them closed) and can fire all my weapons with no power issues. You have to work all the tools to make it at the high end.
Also. Multiplayer ships should have crews that extend beyond Pilots and Gunners. A friend of mine is working his out with his guild to create a fully trained crew that includes him piloting, two gunners, three engineers and a doctor (for putting out fires on players). There's more to the mix than meets the eye.
Message Edited by Rorenikibi on 11-16-2004 09:42 AM
That's exactly my point. Your friend trains a crew of 7-8 people for 1 ship, while all those people could fly singleperson bombers, becoming 8 times more effective than a multiperson battleship, that's what i mean.
if you wanna fly in a mp ship, you'll need more than 1 pilot/2 gunners
add at least one more guy, but basically, I'm not confortable when I fly with less than:
1 pilot: myself
2 gunners
1 copilot/technician for droid and repairs
the REAL crew, to be effective would be (not going against corvettes with less than that)
1 pilot
1 ace copilot
2 gunners
2 technicians
(1 doctor with fire blankets)
passengers so they can hang out in it
flying a mp ship with only 3members crew is suicide, plain and simple, 4 is a straight minimum
Eeloominath wrote:
Rorenikibi wrote:
Mastodon wrote:
Flight computer.
Same difference. I've called in a lot of favors and use an Level 5 Astromech with programs from all three professions. I have Engine Overload, Reactor Overload, Weapon Tuning (rarely used, but there are cases where this helps), and Extreme Shield adjusting. It almost becomes a situation like buffing where you need a few minutes to set them all up before you hit the mission zone, but the edge is definitely worth it.
I have my X-Wing set up with 2 advanced blasters and a heavy blaster, a Type III Proton torpedo launcher and a 92.3 speed engine.
With all the programs activated, I have 2750 front, 975 rear shields (1850/1850 unmodified), a top speed of 1040 (~600 sweet spot) with the Strike Foils open (1150 with them closed) and can fire all my weapons with no power issues. You have to work all the tools to make it at the high end.
Also. Multiplayer ships should have crews that extend beyond Pilots and Gunners. A friend of mine is working his out with his guild to create a fully trained crew that includes him piloting, two gunners, three engineers and a doctor (for putting out fires on players). There's more to the mix than meets the eye.
Message Edited by Rorenikibi on 11-16-2004 09:42 AM
That's exactly my point. Your friend trains a crew of 7-8 people for 1 ship, while all those people could fly singleperson bombers, becoming 8 times more effective than a multiperson battleship, that's what i mean.
For starters, not all people aboard a multiplayer need to be Master Pilots, so the assumption that putting them in single seaters making them better is a false economy. The other falsehood stems from the maneuvering of a multiplayer. It NEEDS to be stable in order to properly fight. Its not meant to be a dogfighter, its meant to be a gunboat. The turret crews have to be on their toes and accurate to make the thing work. Too much maneuvering and your gun crews can get yanked off a target. It takes a LOT of time and coordination to make a multiplayer ship run properly, its not going to be a ship that competes effectively until its crewhas some time to train.
You have to fly differently than a fighter. You're a B-17, not an F-16, don't fight like one.