Jump To Lightspeed Archive
Thread: Vette Vision
Ok, I've had this idea since Jump to Lightspeed came out. I'm not sure I posted it before, but reading some of DarthScin's threads got my wheels churning again so here it is.
One day, the devs make a new space sector. It doesn't matter what it's called, the size probably doesn't have to even be quite as large as current sectors even. Any pilot could enter this sector, no matter how far they are in their tree. The only key? Players have to decide if they are going to fight for the Rebels or the Empire when they enter (if they are neutral, they MUST pick their ground faction if they have one). They would be then flagged as overt while they were in the sector. Patroling this sector would be a corvette with escorts, much like the master mission vette with more escorts however. Something on the count of 4 gunboats and a full squadron of fighters. First objective? Take out the full escort and disable the vette. After this is done, you dock with it. Only one ship can dock with the vette at a time per faction however, so you would need to bring a multiplayer ship with a strike team on it to dock (another ship can only dock after the previous ship has taken off from the vette).
Once inside the ship, you would have something that looked much like the "instanced" ground vette (they already have the layout for this, so no need to create something new). You would encounter large numbers of the opposing faction's NPCs (no frigging SBDs though) and possibly opposing faction players as well (the vette is going to be worth something to control). When you load onto the vette, you would be flagged overt for the same faction you chose for the space part. Objective inside? Take control of the vette internally. Eliminate the force inside and get the disabled components back up and running so the vette can move again. Once this is done, your faction "controls" the vette. A bunch of friendly npc craft fly in and become escorts and you start seeing friendly troops patroling the vette internally.
There would be benefits to controlling the vette. While a faction controlled the vette, any member of that faction could board it and have free run of it. Maybe it would be a crafting bonus when crafting aboard the vette? Special crafting stations could be put on board for this purpose. Possibly an XP bonus for pilots of the controlling faction while in space? I don't really know what it would be, but it would need to be good so people would want to fight over it.
Some key factors. Since the space the vette is inPvP space, player vs player space combat would be important. You woulddefinitely want to leave some friendly player escorts to defend the vette from opposing faction players in space while the strike team is doing it's job (since the npc craft won't come in until it's completely taken). If the opposing faction somehow eliminated the escort protecting the strike team, they could then dock with the vette as well (assuming the strike team has not "taken the vette", otherwise the opposing force would have to disable the vette just like the strike team did). This would result in PvP IN the ship to establish control. The strike team would then have to eliminate all the players off the opposing faction in addition to the NPCs. To this end, players of the controling faction could even stay on the ship and wait for incoming attacks. If the defending side manages to repel the attacks, they would simply have to repair the disabled systems in order to call in another escort and replenish any troops killed off during the attack.
Repairing systems. Since you must repair the disabled systems in order to "fully control the ship", there's several nuances to this as well.Most important thing, systems can not be repaired while fighting is taking place anywhere on the ship. Therefore, all hostile forces must be eliminated before this can begin. Also, only certain crafters will have the options to repair certain subsystems. While it would make sense for shipwrights to be able to repair everything, that might be too easy. It could be divided so that you need a Weaponsmith for the guns, Shipwright for the engine/reactor, and maybe a Armorsmith for any hull damage (can't think of something fora DE to repair right now or I'd throw that in too). Basically to repair subsystems, the appropriate crafter would have to get to it and use a repair tool made by the shipwright (or something to that effect). This would take some time however. As mentioned, only by repairing the primary (weapons may be secondary) subsystems can the ship be taken control of.
Thoughts? I will try to streamline the idea more as I have time.
Edit: Spelling, grammar, and some rewording of sentences.
Message Edited by DrakoonShao on 01-20-2005 02:25 PM
Durgan_Kael wrote:
That's a really good idea...I wouldn't say that all hostiles would have ot be liminated in order to repair components though...the vette's a big place, and there's a good chance several people would just zip all over the place, not getting killed, waiting for backup. Maybe if they were able to interfere with or halt the repairs somehow until stopped, but only in one area/component at a time.