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Thread: 2 Major Ship / Componant Problems Anyone Else?
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kestrellklein
Sun Jan 23, 2005 8:07 pm
#1
Recently on my Krayt, I have been experiencing something very wierd. Whenever I would hyper to a new quad/system, my weapons would simply NOT fire, until I jumped somewhere else.
I found out that whenever I jump, it cycles out to a 'weapon group' that doesn't exist. WTH is up with this now?
Secondly, I've had a lvl 9 blaster RE'd by my SW. I have 2 other RE guns, and they work just fine. I load this one up, it shows up as loaded, mass increases, etc.....doesn't fire. Had a friend equip it on his ship, same thing, won't fire.
Anyone else with these problems? Any fixes would be great.
Thanks.
Marzuk147
Sun Jan 23, 2005 8:46 pm
#2
Cant help you with the cycle, but some weapons dont have graphics, and thus wont fire. Its best to test weapons to see which to put in first, in order to avoid this bug.
Amuro0079
Sun Jan 23, 2005 11:08 pm
#3
That might happan if you'd changed the default weapon grouping in flightbefore you installed your new weapons. Going to the tweapon group screen and reseteverything back todefault should solve the problem for you. Afterthereset, you can re-customize your weapon grouping again.
kestrellklein wrote:
Recently on my Krayt, I have been experiencing something very wierd. Whenever I would hyper to a new quad/system, my weapons would simply NOT fire, until I jumped somewhere else.
I found out that whenever I jump, it cycles out to a 'weapon group' that doesn't exist. WTH is up with this now?
Secondly, I've had a lvl 9 blaster RE'd by my SW. I have 2 other RE guns, and they work just fine. I load this one up, it shows up as loaded, mass increases, etc.....doesn't fire. Had a friend equip it on his ship, same thing, won't fire.
Anyone else with these problems? Any fixes would be great.
Thanks.
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