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Thread: It Came From the Beta Forums Part III: Shipwright Resource Guide (credit: certifiedandrew)

RozhlokLightningskull
Fri Oct 22, 2004 6:48 am
#1


Every once in a while I'll steal posts from the beta forums and post them here. These are posts I found useful to finding my way around JtL. The third post is a post about what resources will be most useful to Shipwrights and what you'll need to make quality product. Like 90% of the testers in beta I was a Master Shipwright. I wasn't a dynamo about it, but, I can still field basic questions. Keep in mind I'm not a crafter by trade in the real game, so don't get too technical as I'm just a dumb combat guy.


**DISCLAIMER** Some of these guides are not DONE yet. The information provided isn't meant to be an *official* guide. Its mainly to give the folks interested in JtL a feel for what to expect from JtL. Basically to catch the non-Beta people up with the Beta people.


The creator of the post is certifiedandrew and the Subject was:.::The Shipwright's Complete Resource Shopping Guide::. . Enjoy!



Unless specified, the experimental values apply to every aspect of the crafted item. This is indicated by an orange name followed by its particular experimental values.


This guide is simple. If all aspects are derived from the same categories, then shop for each mineral listed, looking for high values in those specified categories. After each part that has segmented experimental values, I give advice on what to shop for.


ARMOR

Armor Plating:

Aluminum, Steel, Low Grade Ore, Inert Petro

HR 25%, OQ 25%, UT 50%


Armor Reinforcements:

Steel, Crystallized Bicorbantium Steel

HR 25%, UT 75%


Mass Reduction Kits:

Aluminum, Perovskitic Aluminum

OQ 25%, UT 75%



BOOSTERS


Boosters:

Steel, Aluminum, Low Grade Ore, Liquid Petro Fuel

Mass, Hitpoints, and Armor points: OQ 33%, UT 66%

Acceleration, Energy Consumption, Booster Energy, Recharge Rate, Speed: CD 25%, OQ 25%, PE 50%

Energy Maintenance: OQ 33%, PE 66%


Conclusion: Shop for the above Minerals and look for decent CD and OQ, and a particularly high UT. Your Liquid Petro should haveanice OQ and a particularly high PE.


Booster Overdrivers and Extended Life Fuel Cells:

Steel, High Grade Polymetric Radioactive

OQ 33%, PE 66%


Fast Charge Fuel Cells and Heavy Fuel Cells:

Steel, Unstable Organometallic Reactive Gas

DR 33%, OQ 66%


CAPACITORS


Capacitors:

Steel, Copper, Inert Gas, Low Grade Ore

Mass, Armor, Hitpoints: OQ 33%, UT 66%

Max Energy, Energy Maintenance, Recharge Rate: OQ 33%, CD 66%


Conclusion: Shop for the above Minerals withdecent OQ and particularly high CD and UT. Your Inert Gas should have the highest OQ you can get.


Energy Saver Batteries, Extended Life Batteries, Heavy Batteries, Quick Recharge Batteries:

Steel, Conductive Borcarbitic Copper

CD 75% OQ 25%


COUNTERMEASURE PACKS


All Countermeasure Packs require the same two resources and have the same experimental values across the board.

Steel, Metal

CD 50%, OQ 50%


DROID INTERFACES


Droid Interfaces:

Steel, Fiberplast, Copper, Low Grade Ore

Mass, Armor, Hitpoints: OQ 33%, UT 66%

Droid Command Speed: CD 33%, OQ 33%, SR 33%

Energy Maintenance: CD 50%, OQ 50%


Conclusion: Shop for every resource listed above, looking for high OQ, UT, CD, and a decent SR.


Droid Brain Upgrades and Maintenance Reduction Kit

Steel, Conductive Borcarbitic Copper

CD 60%, OQ 40%


ENGINES


Engines:

Steel, Radioactive, Iron, Aluminum

Mass, Armor, Hitpoints: OQ 25%, UT 75%

Energy Maintenance: CD 66%, OQ 33%

Speed, Pitch, Roll, and Yaw: CD 33%, OQ 33%, PE 33%


Conclusion: Shop for the above minerals, looking for nice high CD and OQ, and a particularly high UT. Search for a radioactive that has high OQ and PE.


Engine Overdrivers and Limiters:

Steel, Fermionic Siliclastic Ore

CD 40%, OQ 60%



MISSILE PACKS


(All Missile Packs have the same experimental values across the board, being CD 50% and OQ 50%)


All Mark 1 Missile Packs require the same two resources

Steel, Radioactive


All Mark 2 through Mark 4Missile Packs require the same two resources

Steel, High Grade Polymetric Radioactive


REACTORS


Reactors:

Steel, Copper, Radioactive, Inert Gas

Mass, Armor, Hitpoints: OQ 50%, UT 50%

Energy Generation: CD 50%, OQ 50%


Conclusion: Shop for steel and copper that have high OQ, UT, and CD. Search for a radioactive that has a particularly high OQ, and the same for the gas.


Reactor Limiters and Reactor Overchargers:

Steel, High Grade Polymetric Radioactive

OQ 60%, PE 40%


SHIELDS


Shields:

Steel, Reactive Gas, Aluminum, Siliclastic Ore

Mass, Armor, Hitpoints: OQ33%, UT 66%

Shield Front Hitpoints, Shield Rear Hitpoints, Shield Recharge Rate: CD 33%, OQ 33%, SR 33%


Conclusion: Shop for the above minerals with a high OQ, UT, CR, and SR. With a lower generation shield, the Shield hitpoints and recharge rate are most important, so focus on the CD, OQ, and SR. With the higher generation shields, the mass can become VERY large, so search for minerals with particularly high UT. Search for a reactive gas that has the highest OQ you can get.


Shield Energy Savers, Shield Intensifiers, Shield Limiters, Shield Overchargers:

Steel, Gravitonic Fiberplast

OQ 50%, CD 50%



SHIP CHASSIS


All ship chassis require the same resources and have the same experimental values.

Steel, Low Grade Ore, Inert Petrochemical, Aluminum, Fiberplast, Iron

CD 50%, OQ 50%


*SPECIAL NOTE* When experimenting with your ship, don't even bother with the mass unless you spend all of your points on hitpoints and still have some left over. The mass will only increase by a very very small fraction, even if you devote 10 points to experimenting on it.



WEAPONS


All Blasters, Disruptors, and Ion Cannons require the same resources and have the same experimental values.

Steel, Radioactive, Inert Gas, Carbonate Ore

Armor Effectiveness, Shield Effectiveness, Minimum Damage, Energy Per Shot: OQ 50%, PE 50%

Max Damage, Energy Maintenance, Refire Rate, Hitpoints: OQ 50%, CD 50%

Armor Hitpoints: OQ 33%, UT 66%

Mass: OQ 100%


Conclusion: This is a special case. You'll want your minerals to have the highest OQ and CD as you possibly can. Don't concern yourself with UT, because Armor hitpoints are pretty irrelevant. If you have a choice between extremely highOQ + decent CD,and extremely high CD + decent OQ, go for the one with higher OQ. Heavy weapons can start to get really massive, and the advanced / experimental models get REALLY massive. Having a higher OQ candrastically decrease the mass. You'll want to search for an Inert Gas focusing only on the high OQ. When choosing a radioactive, the PE iscertainly more important than OQ, since it alone influences 50% of your experimental values for that top list.


Chaff Launcher, IFF Confuser Launcher, Sensor Decoy Launcher, and Micro Chaff Launcher

Steel, Radioactive

Mass, Hitpoints, Armor Hitpoints: OQ 50%, PE 50%

Energy Maintenance: OQ 50%, CD 50%


Conclusion: Use Steel that has a high CD and a particularly high OQ. Use a Radioactive that has high OQ and PE. If you have to settle for either high OQ or high PE, it really becomes a matter of preference. If you're aiming for a really nice Energy Maintenance, then pick the higher OQ over the PE.


Concussion Launchers, Image-Rec Launchers, Seismic Launchers, Proton Launchers, Spacebomb Launchers

Steel, Aluminum

Mass, Energy Maintenance, Armor Hitpoints: OQ 50%, PE 50%

Hitpoints:CD 50%, OQ 50%


Conclusion: This one has a glitch. As you can see, PE plays a big factor in the experimentation values, but neither steel nor aluminum has PE. This will more than likely be changed to UT or SR. We'll have to wait and see how this is fixed.


Armor Effectiveness Enhancers, Shield Effectiveness Enhancers

Steel, High Grade Polymetric Radioactive

OQ 50%, PE 50%


Quick Shot Upgrades, Speed Limiter Upgrades

Steel, Fermionic Siliclastic Ore

OQ 50%, CD 50%


Min Damage Intensifiers, Max Damage Intensifiers

Steel, Unstable Organometallic Reactive Gas

OQ 25%, CD 75%



REPAIR TOOLS


All Repair tools use the same resources and have the same experimentation values.

Steel, Fiberplast

CD 25%, OQ 75%




/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

RozhlokLightningskull
Fri Oct 22, 2004 11:05 am
#2

/bump




/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

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