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Thread: How does Chassis influence ship speed?

LongIsland
Sat Jun 18, 2005 1:08 am
#1

Hi guys.i bough a B Wing yesterday and i put on a nice 75 75 75 84 engine...........this freakin ship seems stuck at 688 speed........so i was wondering how chassis influences spedd...i mean,it's too heavy to use all torque or what?



bye


LongIsland



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danade
Sat Jun 18, 2005 5:15 am
#2

yea the b-wing chassi is too bulk to gain some serious speed!

I installed a 188.8 engine in the vakasi ship and with a booster i got to speed 2045.....i bet there are alot of ships that goes faster then this

If ur a reb u should go for the advanced x-wing, it has average values of speed and ypr and some great mass to handle the components......

By the way...wanna sell me that engine????



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werehere
Sat Jun 18, 2005 11:50 am
#3

were you get that engine is it re



TomoRainer
Sat Jun 18, 2005 4:00 pm
#4

I'd imagine that's actually a 118.8-speed engine, or a pretty good Mk V.







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Vendrin
Sat Jun 18, 2005 4:57 pm
#5

Yea, probably a 118 with engine overload 4.
Rebelcapt
Sun Jun 19, 2005 12:55 am
#6






werehere wrote:

were you get that engine is it re









yeah no kidding 188?!?!!? iv been shoping all over my server and the best i could find was a 103.9!


also was this just with booster or with ethrust as well, if not whats the stats on the booster?


Message Edited by Rebelcapt on 06-18-2005 02:56 PM



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LongIsland
Sun Jun 19, 2005 10:12 am
#7

Does engine overload works for rebel pilots because i treid to use weapon overload and it doesnt....



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Jason_Solo
Sun Jun 19, 2005 11:21 am
#8






LongIsland wrote:

Does engine overload works for rebel pilots because i treid to use weapon overload and it doesnt....





Any overload program should work provided you get the right chips and install them into your droid correctly (and provided you are certed to use the commands).


In order to do so, make sure the chip you are installing is properly programmed. It will tell you the name of the program after the words Ready Chip (I think)


The bring up the program droid menu.


Transfer the chips into the droid. Make sure the droid has enough memory to hold all the chips you want to use.


When you hit commit a message will come up and you will be asked to confirm.


Then the icons for said command will appear in your command menu under the droid tab


Just drag the icons into your toolbar and enjoy the results.


Been a while since I've done this but I think that's the gist.


BTW...remember to repair after you get done overloading. Each one take a bit of HPs off of the component being overloaded. If you use Overload 3 then no decay will occur when repairing as the amount of hps removed is less than that required to trigger the decay. Overload 4 puts you just over the decay trigger and doesn't give a HUGE boost over OV3 (in my opinion anyway).


Hope that helps.



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Einsteinb
Sun Jun 19, 2005 11:44 am
#9

NEVER repair just after using EO4 (engine overload four). Repairing tends to disable most ship commands after using them. But EO4 is not switched off by repairs. In most cases you need reactor overload running whileengine overload 4 is running since EO4 raises therequirement onreactor power to10 times the power.


Just some advice for the EO4. I love EO4, but hate when I forget to turn it off before I repair my ship.




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danade
Sun Jun 19, 2005 11:46 am
#10



werehere wrote:

were you get that engine is it re






LOL...sorry I mean 118.8



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Jason_Solo
Mon Jun 20, 2005 12:02 am
#11






Einsteinb wrote:

NEVER repair just after using EO4 (engine overload four). Repairing tends to disable most ship commands after using them. But EO4 is not switched off by repairs. In most cases you need reactor overload running whileengine overload 4 is running since EO4 raises therequirement onreactor power to10 times the power.


Just some advice for the EO4. I love EO4, but hate when I forget to turn it off before I repair my ship.






Well...and this is just my experience, maybe you have a different one...I tend to launch from Theed a lot. I make straight for the Station and hit my Overload Macro and wait for them to all be done. Then I comm the station to get repaired. The station perfoms the repairs and everything stays overloaded. I've noticed that I can do this with ONLY the station for the planet from where I launched (Endor and Dantooine can't repair fully I think). If, for instance, I hit my overload macro and hype to another sector, then approach the station in that sector and repair, everything returns to normal. But if I launch from Naboo,overload, then repair and the Naboo station everything is hunky-dory.



Jaesyn Beaz
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