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Thread: How are you guys building out your jedi fighters?

Banshe
Fri Jun 17, 2005 1:30 pm
#1


Right now I am a Rebel 4333 and have my tier all sw crafted items and having trouble getting stuff to fit... have tier 2 reactor, capacitor, armor, and booster.... everything else is tier3 (no droid interface as I dont have a droid yet, waiting on guild crafter to get one up for me then I will have to fit that in too...... problem is once I hit 4433 and I upgrade my weaps, shield and engine plus adding in droid interface I will be way over mass. How are you guys viably working around this problem? Keep in mind this is my first pilot to get this far and never had a droid to know if it will make up the difference for using lower level components instead of getting higher level, higher mass items. I also have the Arc and pretty soon should have bellabub as well I hope.... which would be best choice for me to start working eventually on kessel and such?


Thanks for taking the time to answer my questions.

Message Edited by Banshe on 06-17-2005 01:31 PM

Road-Kill21
Fri Jun 17, 2005 5:20 pm
#2

Hold off on trying to use the lower mass ships until you get a real hang for how things work in space. I got my JSF about a month back and can barely fit anything into it. At 90k max mass, you are very limited on what equipment you can use. Luckily for me, I know a good SW and hade him go thru my entire collection of space loot to reverse engineer all my equipment into light, better stuff. I would reccomend reading up on RE'ing because it is the way to go. But as for how I fit my stuff into my JSF, I have a very powerful shield gen and dont have armor.




http://forums.station.sony.com/swg/board/message?board.id=profshipwright&message.id=15472&highlight=guide+to+reverse+engineering#M15472 target=_blank>Everything you need to know about RE'ing Clicky



-------------------------------------------------------
Avowyn Star
-Imperial Colonel
-Out of Retirement as of 1 April 2006
-------------------------------------------------------
psikobunny
Fri Jun 17, 2005 5:46 pm
#3


Since there are no SW crafted items in the tier 4 box, only loot, you won't have much to upgrade, unless you have several RE'd level8 components standing by (new pilots never do, so you're almost better off getting a different box to be honest).


It's time to learn the law of minimums. You install the smallest least heavy part you can find that will do the job you need.


The simplest example is a reactor. Next time you login, look at how much extra power that level5 reactor probably has. In a ship like a JSF there is no need for it, especially once you get a droid and run reactor overload. Thus, the law of minimums says you find a smaller reactor. To cut to the chase, you will probably find you can get away with a Lvl 1 crafted reactor, and save yourself 4000 mass or so (if I recall correctly).


Going down each part in turn will each have its own lesson. A lvl2 reverse engineered capacitor will be superior in probably every way to the L5 you have, at the very least it will do the job you need it to, for 1/3 the mass.


Also, you learn how to install parts in order of importance, not the order on the listing. The first 3 things in are Engine, Shield and Guns. Then you install subsytems to support and run them, then you install armor into the space remaining.


I've deliberatly left many steps out, but pointed you in the right direction. I also left info out because many many of the decisions are up to personal taste. Linear speed vs maneuverability, Shields vs firepower, it's all up to what you like, and I don't know that. A high end ship requires more advanced knowledge of parts, and simply telling you everything you should do won't learn ya much.


Examine crafted parts, examine loots, learn what's important in each system, and how best to shave mass. The best ships are a fusion of crafted and looted parts, and take advantage of everything out there to make them superior.






Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Jason_Solo
Fri Jun 17, 2005 10:51 pm
#4

Mine is outfitted with a lvl 7 (I think)RE'd engine with a max speed of 98. Turns are in the mid to high 50s, but the bonuses on the JSF usually can cover for that. My shield is an REd (not sure of the level) with max protection of about 1900. My armor is very light (in the 4-5k range) and only has about 700-800 hps. My Reactor is really low level for weight and generates only about 12.5k. Hps are really, really low though so if I get hit it's over. Droid Interface is pre-nerf so the weight is really low (as is the hps) but the speed is in the 10-11 range (i think). My guns are looted (haven't gotten around to getting RE'd guns yet) and are focused primarily on the shields (since PvE in space is ridiculously easy and in PvP armor's next to useless anyhow). Primary gun is 16k weight and does about 2500 damage with a .650 to shields. Secondary is only about 5k weight and does only about 1800 damage with a .600 to sheilds. Oh...and my cap has a recharge of 48 but a max (unoverloaded) generation of 850 or so. With overcharges I never have any problems with PvE and can hold my own in PvP. Everything fits, but just barely...think I have about 150 mass to spare.



Jaesyn Beaz
MBH, Master Pistoleer, MM, Master Pilot, Scout, a bit o' entertainer blah blah
WoD
Jedi Tackling Dummy

- I support Sculley's idea for the better balancing of the jedi profession.
Banshe
Sat Jun 18, 2005 6:48 am
#5


Finally went out and got a droid and all the important chips last night and what a difference. Have a tier 3 engine with 102 speed and 59 or 60 on all ypr settings at like 20k mass, and with engine overload it screams and the turning is now phenomanal compared to how it was... cap I downgraded to one that has like 800 max on it but 35 recharge rate once thats overloaded again no problems on firing, reactor I found a really great tier2 reactor with 13k energy only 8k mass so I am golden there, shields have a tier 3 crafted sheild with 1811 hp front and rear though the mass is higher like 20k I think, weaps both are 1600 to 2500 dmgat like 15k mass each..... I now have everything in ship and with droid commands I am doing very well not just barely holding my own anymore and still have like 800 mass left. Now just to find people to go to Kessel with and kill those gunships for the 30k exp each one lol.



Thanks for all the pointers in the right direction.

JoKen_Jash
Sat Jun 18, 2005 8:36 am
#6

I have an RE'd Quantum Ion Drive reward engine from nym at 96 speed and 74/73/75 pyr. Then for armarment I have two Mark IV crafted red blasters with a high refire. For shields I have a Mk IV player crafted. My DI is a player crafted 20 speed with super low mass. And then I have a micro chaff launcher andan Image Rec Mk II Launcher.



JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
OvMan32
Sat Jun 18, 2005 8:57 am
#7

I'm very happy with my JSF


I have 2 13k Mass 2800 max dmg lasers(both green[looks cool])

A sheild at 1900hp sheild at 16k Mass

A capacitor at 1000pts at 40 regen rate at 15k mass

A stupidly slow droid interface(gets the job done tho) at 886 mass

A booster at 3.4k mass

Front/Back armor at 200 and 900 respectively equaling 7k mass

An engine that im not proud of at 73spd and around 66/65/64 YPR at about 9k mass


All in all it gets the job done(the armor has saved me a lotta times)




/\.Ovion Sherman./\
/.....\CM/Rifleman./.....\
/....N...\ Death becomes you.../...N....\
R9D14
Sat Jun 18, 2005 3:02 pm
#8

if you get a shield with a high HP level or refill rate you dont really need heavy armor and the rear armor is probably more important because anything flyign at you you should be able to get easily unless you plan on taking down really big ships.



Stuu Pididiot
Rebel Ace Pilot
Crimson 5----Pilot of Hunk-o'-Junk I-XII
Eater of Pie
Darth-Malus
Fri Jun 24, 2005 2:34 am
#9


I use:


A MkIII reactor that produces about 14.8k energy


MkIII shield (1900-ish front and back)


MkIV engine experimented for PYR - I can pump speed with the booster, engine overload and Pump Reactor


MkIII Armor (1200 front and back)


RE capacitor (around 1180 energy) comparable in mass to a MkIII but lower energy cost


MkIII Booster with an 11-second burn and about +40 to Accel and Speed


MkIII Droid Interface - 17.6 speed


2 Advanced Green Blasters


MkII Proton Torpedo


Chaff Launcher - I'd like a better countermeasure but there just isn't the mass!



I think that's about it. I'm just about pushing the engineering limits of most of the components, I could load on even more if a MkIII reactor was capable of producing more power (had to experiment many components for energy rather than mass). Overall it's a satisfactory loadout, but if I could, I'd upgrade to a MkIII Proton and a Sensor Decoy.





Ragla H'trag - Master Pilot/Master Shipwright/Master Doctor (Kauri)
Visit PawPro Engineering, 2530. -4800 Tatooine. Just 800m west of Mos Eisley!!


Goraf
Fri Jun 24, 2005 5:27 am
#10



Darth-Malus wrote:
A MkIII reactor that produces about 14.8k energy

Is this an engine overload 4 loadout or something? That's an awefully big reactor.

I am a little shocked that all that stuff fits. If your shield is 1900 f/r, it's a Mark IV, not Mark III.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Jounar
Fri Jun 24, 2005 6:01 am
#11


RE'edreactor @ 14k ish


RE'ed sheild @ 1899/1899 11.98 regen


MkIV engine PYR @ 65-67 with 99.9 speed


RE'ed armor 1100+ front and back with very low mass


RE capacitor 1200 energy with 40+ regen


RE'ed booster with 2000 energy with insane regen


RE'ed Droid Interface -14.1 speed


RE'ed level 7 blaster 3200 damage


RE'ed level 7 blaster 3100 damage


Cant remember the full stats off hand but the above is pretty close. Have enough room to fit a level II proton launcher as well.


Chaff Launcher - I'd like a better countermeasure but there just isn't the mass!

KJFett3
Fri Jun 24, 2005 6:33 am
#12

Mine is setup nicely I think


7K mass Reactor w/ 12Kpower

102spd 60Y/P/R engine at 14K mass (just need 1 more loot 6 to beat this with RE engines and drop the weight to 10K)

1400F/B sheild at about 12K

4K cap with 39 refire

1K F armor at 5K

1K B armor at 5K

DI of 14.9 with 500 mass

1.3K mass booster with 33.7boost for 9 seconds

2 Lvl7 SW made super faster refire blasters (green) 15.5K mass ea.

1 5K mass conc missile

an R5 droid...been to lazy to get my R3 up and running.


Numbers are rounded a bit...all in all I have about 4K left in mass, and will liely be able to squeeze a very nice RE lvl8 gun in soon as well.



!Drevin of DROW!
!!
Egrim
Fri Jun 24, 2005 2:55 pm
#13

Here is what I am running in mine.


Mark I reactor (crafted) 12436 energy generation, 1286 mass


pre-nerf Reward engine 68 ypr, 95.9 speed, 9668 mass


Mark IV shield (crafted) 1950 f/b 11.5 recharge 16932 mass


Mark I armor 220 armor, 958 mass (front and back armor)


Mark I cap(crafted) 829 energy storage, 35.1 recharge rate, 985 mass


Mark I booster (crafted) 26.7 top speed, 15 seconds burn time, 1025 mass


Mark I Droid Interface (pre nerf) 14.7 speed, 496 mass


Weapon 1 (re) 2507-3876 damage, .68 vs. armor/shield 13.4 energy per shot, 29148 mass


Weapon 2 (re) 2509-3867 damage .67 vs. armor/shield 13.4 energy per shot, 27345 mass


Chaff launcher (crafted) 922 mass.



Egrim


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