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Thread: I want to land where I want to land please.

Childe420
Wed Feb 09, 2005 12:02 am
#1

Ok now this may be a wish that may never come true but I would like to land any where on a planet. This is just my thoughts anyway.

1, wouldn't it be great to land your multi-person ship near a really good spawn point with your budies and then just fly away not having to hastle with a long speeder chase?

2, in the GWC wouldn't it be cool to call in help or plan troop drops near and around enemy bases?

3, What about repairs how about I just land and work on my ship as i can, Solo did it.

4, What about taking your YT and landing near a known hot spot and buffing rite there or offering any sort of other service that would make sence.


I don't know how they could make this work but it could really open up some options for folks out there. Not to mention would really be interesting to see ships landing and taking off as they need to. I don't know if I am alown on this what do you all think?


Foolish
KaylBreinhar
Wed Feb 09, 2005 12:49 am
#2

1. Yes, but the overhead involved in making it happen would be absolutely enormous.

2. I've had this idea for some time now - it involved the old Imperial spawns with the Lambda shuttles. A beacon is purchased, a scout marks an area, relays coordinates back to the group leader, who then activates the beacon, creating an instant 'hot drop' on those coordinates. The spawn would include a recruiter, and have all the amenities of a med center and stay active for thirty minutes as a rallying point.

3. Neat idea, but the streamlined starbase repair system is more streamlined and user friendly. Besides, you CAN switch out parts and repair them manually with kits.

4. See #2. Hotdropping would be a VERY nice touch - God knows I hate the idea of raids using the SW-equivalent of a Greyhound bus, but you'd have to get a Dev's answer on this whether it's feasible with the current game engine.*

* I'd imagine it's feasible, but I'd also imagine there would be a limit to the amount of drops that would be allowed.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Bomb20
Wed Feb 09, 2005 3:12 am
#3

Enabling Ships to lanf wherever they like would render all shuttleports useless...


I´d be allready happy if one could "park" his ship decently. Hence be able to actually walk aboard inside the Starport instead of clicking a terminal and suddenly BANG sititng in space with no boarding.


But that would also mean that starports need to be sized up.




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Coran_Sienar
Wed Feb 09, 2005 6:47 am
#4

I'd absolutely LOVE to be able to plop down a MP ship on the ground and live in it. Hmm...I wonder if the quad turrets would be active on the ground...



Modus Sienar
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Aced all 9 Squadrons
JonnyBravo
Wed Feb 09, 2005 10:06 am
#5



KaylBreinhar wrote:
1. Yes, but the overhead involved in making it happen would be absolutely enormous.

2. I've had this idea for some time now - it involved the old Imperial spawns with the Lambda shuttles. A beacon is purchased, a scout marks an area, relays coordinates back to the group leader, who then activates the beacon, creating an instant 'hot drop' on those coordinates. The spawn would include a recruiter, and have all the amenities of a med center and stay active for thirty minutes as a rallying point.

3. Neat idea, but the streamlined starbase repair system is more streamlined and user friendly. Besides, you CAN switch out parts and repair them manually with kits.

4. See #2. Hotdropping would be a VERY nice touch - God knows I hate the idea of raids using the SW-equivalent of a Greyhound bus, but you'd have to get a Dev's answer on this whether it's feasible with the current game engine.*

* I'd imagine it's feasible, but I'd also imagine there would be a limit to the amount of drops that would be allowed.



Excellent suggestions. 5 stars for you.
Kaiyn
Wed Feb 09, 2005 12:01 pm
#6

I too would love to be able to walk around my ship, enter a hanger and see it sitting there...actually be able to work on it without having to travel to a starport. Why not have buildings an Architect could make? Hangers or landing bays? Or maybe just numerous ones in the big cities that we can actually 'park' our ships at? Would be nice... I know this would necessitate new graphics for all the groundlings, but it would help alleviate spaceport lag..... SOE could charge us landing fees for dock usage...way too cool...

"Hail Tatooine space station, requesting clearance to Land at Mos Eisley.."
"TAT Station here, request denied: All landing bays are full. Please choose another city, standby, or put it down in the dirt."
"Roger that...heading for outskirts"



Kaiyn Lotus, Wanderer Extraordinaire....

"Not all who wander are Lost"....JRR Tolkien...and my motto for life...

Best Wingman in the Galaxy! (Title reserved till I fly with someone I would rather have on MY wing than me...)

Vendor for drops is in the head at 1764 -6180 Mos Eisley, Tatooine
Thanks!
Sifer2
Wed Feb 09, 2005 1:15 pm
#7

Well actually right now the ships dont land at all. Your character is just teleported to wherever the Devs have programed you to be allowed to appear. In other words you could take off from anywhere on a planet if a starship terminal was there. And you could land anywhere your character was capable of walking since its just teleportation. This to me was dissapointing since I really want to be able to see my ship parked in a hanger somewhere.





-Sifer Two-
Master Pistoleer/Teras Kasi Artist/Smuggler

Imperial Inquisition Ace Pilot

Jedi Padawan

Kinshi
Wed Feb 09, 2005 2:03 pm
#8

I want landing too (but not player city starports)

Its not a small thing to ask for though because it means the devs need to FULLY implement the Z-Axis on the Planets, and ADD a huge section to the planet on the Z-Axis that would be nothing but air space. Its doeable but wold have a lot of far raging consquences (to implement the Z-Axis would mean implementing basic physics such as falling down, jumping, trajectories, and of course collision)

I dont know if people would be happing taking damage for things like falling off a cliff or smashing into a boulder on their speeders, or having their starfighter piledrive into the side of a building and blow up.

1st thing would be to make some basic guidlines

1. NPC cities, player cities, themeparks would be no fly zones for players (have to come in using the existing sppace station/terminal method) - reason is YOU KNOW players would abuse flight privledges and try to kamikaze their ships into everything if they could or would hover above a city with their YT1300 shooting everything that moves)

2. Landing area must be flat and level or landing cannot occur. No setting down on houses, trees, rocks, on the side of a hill,etc. (use the same rules for heavy harvester placement for ship landing)

3. Launching takes place where you landed (WHAT? you think you are going to hump a starfighter across the desert?). a Waypoint would be added to your datapad for the location of your LZ. Ship would stay parked there. 1 Lot would be required to park a ship outside a planet.

4. SHip would be attackable by players if you are Overt (use same rules that apply to pets & speeders). So if a Rebel squad finds your TIE parked by itself, dont be suprised if you come back and its up on cinder blocks w/ the solar collectors pulled off. (how the hell would a TIE figher land anyway? they were designed for landing in Zero-G?)

5. Multiplayer ships would require a means to have other players come aboard (a much requested feature in space)..maybe just a radial menu like the NPC shuttles for "boarding" when you click on the ship, then poof all aboard.

6. No engaging Hyperdrive in the atmosphere..that seems bad

7. Descent/Ascent into the atmoshere would have to be kinda like doing Hyperspace cep it would require actually pressing a button or a key, you just automatically 'zone in or out' to space.

Combat

Again, gonna need the Z-Axis implements all the way on the planets to pull it off. Folks will be doing loop-de-loops, barrel rolls etc.

1. Ships should take damage from impact w/ the terrain and other ships (actually it should be this way for space too). You plow into the side of your PA Hall, then you go BOOM.

2. A ship should only be able to fire at players or NPCs & their GCW facilities, no using a TIE Bomber to hunt banthas or blowing up the shuttle port.

3. Ship DMG output would have to mitigated as the high end stuff pumps out 2k plus damage, even a buffed/armored player wont stand up to that. (id like to see a Jedi try to Sabre block a Mark IV missile or a concussion missile LOL)

4 Missiles wont be able to lock onto players or NPCs but can lock onto bikes (would have to be Blast damage as the dmg type). COuld also lock on turrets and minefields. (sorry no dumb fire mode, that would make spamming missles too easy of an attack)

5. Existing heavy weapons would need a new ammo type for anti-air (like the rocket launcher or lightning gun). Be able to specify what ship components to target.

6. If certain ship systems get disabled, like the engines, then the ship drops like a rock and the ship goes BOOM and you go clone. Better have that droid making emergency repairs FAST.

GCW stuff & Planetray Occupation

If you a approach the NPC city controlled by the other faction, it may send up NPC fighters after you (PvE players) as well as PvP players responding.



I think this actually doable, since way back in beta days they had started to add stuff in like recall and we all know about the Lambda shuttles that drop STs on our heads as well as the transit shuttles.
Matthevv
Wed Feb 09, 2005 2:11 pm
#9

I don't know if anyone read the book X wing: Starfighters of adumar, but in that book they had verandas oversized to that you could land your fighter on there, I think hangars would be an exlelent touch to star wars



Every day I learn something new, and forget two old things.
Pseudopd
Wed Feb 09, 2005 6:01 pm
#10

A very good thread of an idea postulated many times before:


Landing ships


Landing a ship, a possible do-able, idea. Ships doing stafing runs and attacking...VERY very hard to impliment with the SWG engine. Imagine the lag. Placing a z-axis ina 2 axis game is harder than scraping the entire engine, and recreating it.


Landing should be a hard, non-impusive thing. I like the idea of a scout placing a marker on a large flat land space. To save on lag, the ship occupants shouldnt be able to steer the landing. Perhaps having a 3rd person landing animation while the server loads (face it, you wont get away from server loads). Landing should also cause some damage, as you're not landing on a starport pad, but rocks and schols. Of course, the damage can be repaired.


A landed ship would be just like a house in format, with an upkeep to pay, or repair to keep it in once place for a while. A starport wouldnt need this, as they are built to house ships...


Taking off, should require a long checklist and countdown, as to prevent players hopping all over the place creating lag. People can board the ship (if it is a MP ship), and then you have a minute countdown, in which all players must stay on board and no one else can enter (we all remember jedis exploiting the shuttles for a quick getaway).


Player City Landing/Launch Pads: Player starports would be a bad idea, but if it had to be, make them LARGE and expensive. With huge langing fees and limited space for ship storage. As for Personal pads: While a cool idea, might be too much. If it were to be implimented, they should take up the space of a medium house with a good deal of upkeep. Takes up the equivilant lot, and one ship per pad. A MP ship would need a lot size the size of a large house or PA hall. That way, if you HAD to have one, it'll be costly, but probable.


Starport landing bays:


I had a few ideas about this a while back. A quick search under my name will yeild those ideas in detail, so i'll summerize.


In a Starport, players have a choice of using the starship terminals for free, or pay a fee to have an instanced landing bay. The landing bay can only be entered by the owner and his group. Only a few doord will need to be added to the exsisting starports (and you can use the unused bays with the closed doors in the main landing area for that). The bay itself, would be a static picture of your landed vessel with animated steam, droids, movement (to save on lag, works great on Resident Evil backgrounds. With the finite number of ships, textures and color, it's very doable with very little code). Grear for repait, great for roleplay, great for immersion, great for less lag.


My previous post on this also brings forth a way to involve shipwrights in this and to make them brilliant for instanced landing bay repairs, instead of the space stations.


Starships and ground battle:


Very bad idea. Crashing starships into buildings or troops gould grief. Landing a starship to block an access is exploitive. Atmospheric ships firing and flying it a game crashing lag loop. Nevermind that TIEs aren't capable of atmospheric flight (many Star Wars Games ignore that, lol). you should only be able to call a bombing run froma ground scout or squad commander with great difficaulty.


Now...what we CAN do is this!!!


Have missions where it's two objectives, one in space, and one on the ground (most star wars moves do this if you noticed). While your ground troops are attacking a base on the ground, a flight squadron in space shoots down a reienforcement carrier and escort, to prevent the fortifying of the ground enemy encampment.


All in all, great ideas started up in this thread, and i hope to see some in live in the future.


Baz Pseudopod

psikobunny
Wed Feb 09, 2005 7:16 pm
#11

what you're all failig to realize is that this "great" idea would require pumping out all kinds of JtL code over the patcher to people who don't have (and didnt pay for) the game. Never gonna happen....



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Starson
Wed Feb 09, 2005 7:25 pm
#12

My thought was to make Starships sorta like Scout or Ranger camps, or even harvestors. Whatwas it ? 1k outside city limits. The code is all ready there, just add it to ss's.



Starrwalker, The Barefoot Ranger
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Eclipse (LOK)
Sifer2
Wed Feb 09, 2005 9:45 pm
#13

They also already have the textures for several parked ships in the game. A city on my server has a parked X-Wing in front of thier City Hall for example. Got is as a reward for that event one time. Not to mention Lamda Shuttles land an drop off troopers all the time.





-Sifer Two-
Master Pistoleer/Teras Kasi Artist/Smuggler

Imperial Inquisition Ace Pilot

Jedi Padawan

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