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Thread: PvP Rewards for winning

Tumbler2002
Sat Feb 19, 2005 9:33 pm
#1

Assuming that some changes come about for space pvp that make more people interested in participating, what do you think should happen when you win/lose a fight?

Some ideas I came up with:
1. Gain Faction XP
2. Random loot drops (basically same as killing npc ships)
3. special xp that can be used to buy unique ship parts from Pilot trainers?

I've considered having the winner get one component off the loser but that will probably just keep people away for fear of losing loot they worked really hard to get. Something as simple as a normal loot drop equal to killing a tier X ship might do the trick. (X being the tier of ship destroyed. Tie/In = lvl 4/5 part, Tie oppressor = Lvl 9/10 part)

Message Edited by Tumbler2002 on 02-19-2005 08:33 PM

DeathToVader
Sun Feb 20, 2005 9:09 am
#2

They would have to make space pvp a little different in my opinion. As of now, it all depends on you gets first shot.






Alahna Stargazer (NRA)



Tumbler2002
Sun Feb 20, 2005 9:20 am
#3

I know, I'm just wondering what people want after those changes come about. It will be nice to have a combat system that isn't so dependent on one good shot but that won't make people want to pvp. I think there needs to be a reward for winning in pvp. It could just be badges saying 10 pvp kills, 20, 50, etc, or hopefully something that will make people want to pvp against each other.
-Krovikan-
Sun Feb 20, 2005 3:40 pm
#4

Anyone who really is intersted in PvP knows you can even get the first hit and if you suck at piloting and aiming while your opponent is a great pilot, he may actually let you get in the first shot to get you in a superiour mind frame. Now about the rewards, how about you get a duplicate of one of the pieces that drop. Then the tougher opponent you fight the more likely your to get a sweet reward.
xTekx
Mon Feb 21, 2005 1:56 am
#5






DeathToVader wrote:

They would have to make space pvp a little different in my opinion. As of now, it all depends on you gets first shot.





It doesn't come down to the first shot. Only if that person is unaware of an overt bearing down on them will that be the case. If your overt then keep hitting a special button. Simple really.


Tumbler, I like the idea of badges for player kills. It would give recognition to people who like to pvp in space and fly against other people. As for the xp, that should already be implimented i think, like the ground game, though it doesn't have to be. Loot drop wouldn't cause ppl to do it because if its random loot then people can get that by far easier means. And if its loot off of the ship that you just killed then ppl won't do it for fear of losing that great component they worked hard to get, like what someone above said.





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xTekx-Omega 9

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