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Thread: Crafting Spacecraft

ForgeMaster
Wed Jun 30, 2004 4:42 am
#1

Excuse me if this has been asked before but, how is crafting spacecraft and equiptment going to be handled?


Personally i like the idea, of Weaponsmiths making ship weapons (duh), armour smiths making ship shields, and master artisans making the craft bodies, and Droid engineers making Hyper Drive Navigation computers/ personalities.


Is there a plan for a new ship builder proffession, only available to expansion pack owners?



I have vendors in Coronet,Corelia -645 -3494
and near Moenia,Naboo 5332 -3560
RekkanoRyo
Wed Jun 30, 2004 4:48 am
#2

There is a new ship building prof, shipwright. As for different components being made by different profession, I'm against it. If that happens it will be just like architect, they'll make sales in the begining but then they'll lose thier client base once everyone has the ship they want. Every crafting profession relies on repeat business, if shipwrights don't make the shield, weapon, drive system upgrades there will be no repear business after a while.



-Mithrandir-
Too damn lazy to pvp!!!
Xeero
Wed Jun 30, 2004 4:50 am
#3






RekkanoRyo wrote:

There is a new ship building prof, shipwright. As for different components being made by different profession, I'm against it. If that happens it will be just like architect, they'll make sales in the begining but then they'll lose thier client base once everyone has the ship they want. Every crafting profession relies on repeat business, if shipwrights don't make the shield, weapon, drive system upgrades there will be no repear business after a while.






Especially since your ship remains even if it's "destroyed"



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Dronayus
Wed Jun 30, 2004 5:05 am
#4


It doesnt make sence to me to share componets with other profs. For instance if you take making the ship's weapons away from a shipwright as well as the ability to make it's sheilding, then what is a shipwright? Arent these the one of 3 very important features of each ship? The three being weapons, shielding and hyper-drive unit. You strip the shipwright of the ability of making weapons and armor for the ship and what is it as a profession? A "i can make a ship only if i was a weaponsmith/armorsmith" profession? Give me a break. Only profession shipwright should rightfully rely on is Droid Engineer for the construction of Astromechs for guidance systems for X-wings and so forth. I'm not waiting months to hit this profession hard only to say "wait, i can't even craft the gun for my own ship!?". Weaponsmiths and Armorsmiths are professions that have been here since day one to help us on ground and make weapons and armor for ground use. Shipwright is for space, let it have the ability to make all componets we need for space. Ships are our only weapon in space so give them their due right to be 100% in control of all components needed to craft a ship. I mean is this not what a Shipwright is? A ship builder?

Message Edited by Dronayus on 06-30-2004 08:54 AM




ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Xeero
Wed Jun 30, 2004 5:16 am
#5






Dronayus wrote:

It doesnt make sence to me to share componets with other profs. For instance if you take making the ship's weapons away from a shipwright as well as the ability to make it's sheilding, then what is a shipwright? Arent these the one of 3 very important features of each ship? The three being weapons, shielding and hyper-drive unit. You strip the shipwright of the ability of making weapons and armor for the ship and what is it as a profession? A "i can make a ship only if i was a weaponsmith/armorsmith" profession? Give me a break. Only profession shipwright should rightfully rely on is Droid Engineer for the construction of Astromechs for guidance systems for X-wings and so forth. I'm not waiting months to hit this profession hard only to say "wait, i can even craft the gun for my own ship!?". Weaponsmiths and Armorsmiths are professions that have been here since day one to help us on ground and make weapons and armor for ground use. Shipwright is for space, let it have the ability to make all componets we need for space. Ships are our only weapon in space so give them their due right to be 100% in control of all components needed to craft a ship. I mean is this not what a Shipwright is? A ship builder?






Exactly. You don't see winchester making missiles for jet fighters. A shipwright on SWG will be like condensing the job that you'd normally see hundreds of people with aerospace engineering degrees (or SW equivalent) doing. Yeah it's WAY more self sufficient thatn what you'd actually see, but still it makes more sense than buying the materials from a weaponsmith or armor smoth. If you haven't noticed the stuff they work on is of a slightly smaller scale than what the shipwright will handle. *shrug*



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
rols_cerentz
Wed Jun 30, 2004 7:42 am
#6



Xeero wrote:

Exactly. You don't see winchester making missiles for jet fighters. A shipwright on SWG will be like condensing the job that you'd normally see hundreds of people with aerospace engineering degrees (or SW equivalent) doing. Yeah it's WAY more self sufficient thatn what you'd actually see, but still it makes more sense than buying the materials from a weaponsmith or armor smoth. If you haven't noticed the stuff they work on is of a slightly smaller scale than what the shipwright will handle. *shrug*




What I believe they will have in the Shipwright profession will be a tree similar to the tree for the 'Artisan' Profession. In that each column will be dedicated to a particular facet of the shipbuilding process...

One should be dedicated to hull designs, one should be dedicated to weapons, another to engines, another to shields/armor? as for the last... Perhaps to experimenting(?), thus providing special trinkets to upgrade existing components?

Personally, I can't wait to be able to start crafting ships.



--
Check out my NGE Interface Guide here and learn some ins and outs of the NGE Interface.

(1nnrr[[[nnnWX9ggggggggggggggggggggg)


Rols Cerentz
New Republic Order - Lowca
____________________________________________________
XangZauron
Wed Jun 30, 2004 7:52 am
#7

have you read the FAQ? Shipwrights also can reverse engineer drops :-)



MBH, Bria
SWG without bugs is like birthday cake without candles, they hurt like hell when you touch them, but make the whole experience worthwhile...eventually...
God thank the respec (Master Bounty Hunter/Novice Pist/Rifle 1111)
ALI
ForgeMaster
Wed Jun 30, 2004 8:59 am
#8

Ok so if there is a Shipwright profession, am i giong to have to give up one of my existing crafting proffesions to follow it, or will it be a free proffession like the piloting ones, perhaps coming off from Master Artisan?


Will i have to earn anX-Wing schematics by buying them with Rebel Faction Points or doing a Rebel Quest?


As to real life ... The components forthe Euro fighter are made by hundreds of different companies accross the continent. It is unlikely even with Nano Factories that any one person would have the expertise to build a spacecraft single handedly!



I have vendors in Coronet,Corelia -645 -3494
and near Moenia,Naboo 5332 -3560
Dronayus
Wed Jun 30, 2004 9:01 am
#9

All i can say is if they make Shipwright dependant on Weaponsmith for weapons and Armorsmith for armor plating, i will be one hell of an anrgy person and may not even go into the profession if i am a HullWright, not a Shipwright cause if they strip those two away from us, we're only crafting ship hulls with no components. But devs did say space loot will be componets that SW's can use to craft subs. Subs have to be sheidl gens and armor stuff. Cause if they ask us at beta to go and grind Master Weaponsmith and Master Armorsmoth just to test the Shipwright profession, hell, that would cause an uproar in beta for sure.




ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Seth_Ruedo
Wed Jun 30, 2004 9:41 am
#10


I also am looking forward to playing a Shipwright, and really don't carry as much about the interdependency issues people or raising here, either way is fine with me.


What I do care about a lot is how this will effect skill points! If they make us use them like our current professions without giving us some more, man that would really stink.


I guess they should implement a separate set of skill points for JTL??? Not sure I'm just talking off the top of my head.

ForgeMaster
Wed Jun 30, 2004 9:41 am
#11

Just to clarify my initial suggestion was INSTEAD of a shipwright proffession, not aswell as.




I have vendors in Coronet,Corelia -645 -3494
and near Moenia,Naboo 5332 -3560
rols_cerentz
Wed Jun 30, 2004 10:57 am
#12



ForgeMaster wrote:
Ok so if there is a Shipwright profession, am i giong to have to give up one of my existing crafting proffesions to follow it, or will it be a free proffession like the piloting ones, perhaps coming off from Master Artisan?
Will i have to earn an X-Wing schematics by buying them with Rebel Faction Points or doing a Rebel Quest?
As to real life ... The components for the Euro fighter are made by hundreds of different companies accross the continent. It is unlikely even with Nano Factories that any one person would have the expertise to build a spacecraft single handedly!





First, good thing this game isn't real life. I don't know about you, but not having, seeing or having once been a child would suck! I definately wouldn't want to deal with the hangover of being killed time and time again either... There's also not anywhere near the variety of real life... Oh, not to mention no man/woman lovin' either.

Of course, there are some benefits... such as not really ever having to eat and not really changing appearance except for clothing or by paying someone to alter your physical appearance... Hmm... That doesn't sound like enough reasons to me... Even with the not ever dying thing...

But, I digress...

This is a game, it's great that it isn't like Real Life, but has just enough shadows of real life to enhance the experience by 'forcing' people to work together...



--
Check out my NGE Interface Guide here and learn some ins and outs of the NGE Interface.

(1nnrr[[[nnnWX9ggggggggggggggggggggg)


Rols Cerentz
New Republic Order - Lowca
____________________________________________________
rols_cerentz
Sat Aug 20, 2005 10:57 am
#13



ForgeMaster wrote:
Ok so if there is a Shipwright profession, am i giong to have to give up one of my existing crafting proffesions to follow it, or will it be a free proffession like the piloting ones, perhaps coming off from Master Artisan?
Will i have to earn an X-Wing schematics by buying them with Rebel Faction Points or doing a Rebel Quest?
As to real life ... The components for the Euro fighter are made by hundreds of different companies accross the continent. It is unlikely even with Nano Factories that any one person would have the expertise to build a spacecraft single handedly!





First, good thing this game isn't real life. I don't know about you, but not having, seeing or having once been a child would suck! I definately wouldn't want to deal with the hangover of being killed time and time again either... There's also not anywhere near the variety of real life... Oh, not to mention no man/woman lovin' either.

Of course, there are some benefits... such as not really ever having to eat and not really changing appearance except for clothing or by paying someone to alter your physical appearance... Hmm... That doesn't sound like enough reasons to me... Even with the not ever dying thing...

But, I digress...

This is a game, it's great that it isn't like Real Life, but has just enough shadows of real life to enhance the experience by 'forcing' people to work together...



--
Check out my NGE Interface Guide here and learn some ins and outs of the NGE Interface.

(1nnrr[[[nnnWX9ggggggggggggggggggggg)


Rols Cerentz
New Republic Order - Lowca
____________________________________________________
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