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Thread: Autopilot in multiperson crafts
Barbonokla
Tue Nov 09, 2004 2:30 pm
#108
We absolutely need to be able to walk around an autopilot - what kind of party barge would I be operating without it?
/sign
/sign
Neghtasro
Tue Nov 09, 2004 2:40 pm
#109
/sign
Please hear us, O great devs. We need AUTOpilot! With it the way it is, I can set it up myself without autopilot in a shorter amount of time, at least give up a reason to use it.
Please hear us, O great devs. We need AUTOpilot! With it the way it is, I can set it up myself without autopilot in a shorter amount of time, at least give up a reason to use it.
Message Edited by Neghtasro on 11-09-2004 01:40 PM
Shadowbreed2
Wed Nov 10, 2004 1:13 am
#111
/sign
/sign
and /sign again
(hey i have 3 accounts i should be allowed to sign once for each
)
Amscu_Edfo
Wed Nov 10, 2004 1:35 am
#112
I'll sign this for sure but I should not have to considering that the mentally handicapped devs already said that if we got up from the pilot seat and walked around that the ship would continue flying on it's last trajectory. Guess they filed that coding with the Rebel Pilot Helmets in the "absolutely crucial" file.
How can people who are able to program a game as complicated as this one not have any common sense whatsoever? It boggles the mind.
How can people who are able to program a game as complicated as this one not have any common sense whatsoever? It boggles the mind.
SanRa_Ledav
Wed Nov 10, 2004 12:24 pm
#115
/sign and bump
TH, Tiggs,
If memory serves right, it was stated that MP ships would continue on the same course if the pilot got up.
Then again, some Dev also said housing storage limit reductions were "temporary"
Nice Job on the Imp hats, and Rebel Helmets,
but give us auto pilot and double storage from 75 to 150 per lot.
Increase all factory crates to 1000, and resource stacks to 1,000,000 while you are at it.
TH, Tiggs,
If memory serves right, it was stated that MP ships would continue on the same course if the pilot got up.
Then again, some Dev also said housing storage limit reductions were "temporary"
Nice Job on the Imp hats, and Rebel Helmets,
but give us auto pilot and double storage from 75 to 150 per lot.
Increase all factory crates to 1000, and resource stacks to 1,000,000 while you are at it.
Paulzossan
Thu Nov 11, 2004 3:11 am
#117
/sign
And a question: can I also take players along in my Soro Sub who have not purchased the expansion? Meaning: can they launch into space with me? Or can they use the "travel to" option when grouped with me? Or are they just plain out of luck?
Let me rephrase that:
"What is the purpose of being able to take along other players when the onlyplayers I can take along are people whoalready have access totheir own ships?"
Love the game andmy Soro Sub!