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Strikke
Joined: 23 Sep 2022 Posts: 739
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Posted: Sat Mar 06, 2004 1:16 am Post subject:
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ZakkAckerton wrote: Still does not answer the question. As of right now Merchants DO loose the skills aquired at each box. THEY LOOSE THE ABILITY TO PLACE A NEW VENDOR. They loss the ability to ADD a vendor to the global map. etc...
The benefit isn't being able toPLACE the vendor, it is being able to have the vendor make sales for you 23/7. Likewise, the benefit isn't being able to ADD the vendor to the global map, it is the continued listing for days, weeks, months, etc. Merchant skills should be just like every other: drop the skill, lose the benefit.
Bloodfin: Dakkor Lightrunner - Adventurer - (Here, There, Everywhere)
Starsider: Heph Starstrider - Master Weaponsmith : Fencer - (Location Classified)
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ZakkAckerton
Joined: 23 Sep 2022 Posts: 88
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Posted: Sat Mar 06, 2004 1:20 am Post subject:
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Strikke wrote:
ZakkAckerton wrote: B) Anyone can use a harvester, but only people with the skill create one. Since a character cannot operate a vendor without first acquiring the skills to place it, it stands to reason that the intention is that only characters with the skill to place the vendor should be able to operate the vendor.
Again, if there was a transfer command (as I have now said three times) for a vendor to be transfered to a non-merchant, then the two situations would be identical....I acknowledge this difference...*sheesh*
How about if Merchants create, personalize and sell vendors to each individual???
Rock-oMessage Edited by ZakkAckerton on 03-05-2004 02:32 PM
There is no need for a "transfer" command for vendors because the purpose of the Merchant profession is NOT to "create, personalize and sell vendors to each individual", it is to operate a business. Thus Merchants get skills that help with the operation of a business. They get advertising. They get reductions in operating costs. They get increasing abilities to customize their 'hired help'. They get the ability to hire more help as they progress through their profession. During the first month or two of the game, people were able to trade vendors to other characters. This issue was fixed, because it was the dev's intention that people have least Business III in the Artisan profession to own/operate vendors. They have had higher ranking priorities until now, but it appears they are finally going to put an end to one of the few situations that allows a character to surrender a skill and retain the benefit of having the skill. You can say that GarVa's comments are 'from a dev, so they don't count', but I dare say that he knows more about it than you.
I am sure glad you can read the Devs minds.......because they have not SAID any of this with regard to their "intentions".
Ok, one last thing: Go to the Skillboxes for Merchant and show me word-for-word which skill that a merchant gets that he can keep after he gives that skillbox up.
Rock-o
All round nice guy - with a gun Vendors in Cnet at 131 -5516 - in the Hut with Rurry I don't sell anything in particular, but still you will need it!
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ZakkAckerton
Joined: 23 Sep 2022 Posts: 88
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Posted: Sat Mar 06, 2004 1:22 am Post subject:
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Strikke wrote:
ZakkAckerton wrote: Still does not answer the question. As of right now Merchants DO loose the skills aquired at each box. THEY LOOSE THE ABILITY TO PLACE A NEW VENDOR. They loss the ability to ADD a vendor to the global map. etc...
The benefit isn't being able to PLACE the vendor, it is being able to have the vendor make sales for you 23/7. Likewise, the benefit isn't being able to ADD the vendor to the global map, it is the continued listing for days, weeks, months, etc. Merchant skills should be just like every other: drop the skill, lose the benefit.
READ the Skillbox and the skill. THAT IS WHAT YOU GAIN AND LOOSE!
You can add more to your ideas...but that doesn't change the facts.
Rock-o
All round nice guy - with a gun Vendors in Cnet at 131 -5516 - in the Hut with Rurry I don't sell anything in particular, but still you will need it!
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Strikke
Joined: 23 Sep 2022 Posts: 739
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Posted: Sat Mar 06, 2004 1:55 am Post subject:
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ZakkAckerton wrote:
I am sure glad you can read the Devs minds.......because they have not SAID any of this with regard to their "intentions".
Ok, one last thing: Go to the Skillboxes for Merchant and show me word-for-word which skill that a merchant gets that he can keep after he gives that skillbox up.
Since, I obviously know nothing and you have such a clear understanding of how things are Supposed To Be, there is nothing that I can contribute here. Lets just wait a few months and see what happens.
Bloodfin: Dakkor Lightrunner - Adventurer - (Here, There, Everywhere)
Starsider: Heph Starstrider - Master Weaponsmith : Fencer - (Location Classified)
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elas
Joined: 23 Sep 2022 Posts: 20
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Posted: Sat Mar 13, 2004 9:45 am Post subject:
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What happens to your vendors if you drop merchant, does it go poof or what?
Neas Adeb MA Gen Industries Armor, Weapons, Deeds, Meds, Food and Smuggler good and services Located south of Keren on Naboo 92 171
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VTmoon
Joined: 23 Sep 2022 Posts: 2481
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Posted: Sun Mar 14, 2004 3:23 pm Post subject:
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hopefull they will fix it soon that they go poof.
Mono Noke .......:::: Proud ex-Leader of Oasis ::::....... .......:::: DarkLord of The Troll Order ::::....... .......:::: Colonel Of the Imperial Army ::::....... - Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
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Kajidax
Joined: 23 Sep 2022 Posts: 18
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Posted: Tue Jul 27, 2004 11:05 am Post subject:
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I am looking into a few template ideas right now. I know for sure I want ranger. What I need some advice on is a vendor. Going up to Business 3 is a hefty amount of skill points. I cannot master a combat profession and ranger and have a vendor. My question is for those of you that sell resources. Do you do this by customer orders or by vendors? Please give me some direction on how to make a biz out of ranger.
Kajidax "Heres to the health of your enemies' enemies"
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ShyGirl
Joined: 23 Sep 2022 Posts: 441
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Posted: Tue Jul 27, 2004 11:12 am Post subject:
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A lot of ppl create a vendor, andthen drop the whole tree (the vendor will remain yours, to use as you please).
Xinea Nith  Elder Ranger - All Around NGE n00b
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Kajidax
Joined: 23 Sep 2022 Posts: 18
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Posted: Tue Jul 27, 2004 11:17 am Post subject:
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I was told that this no longer works...Can anyone confirm if this still works?
Kajidax "Heres to the health of your enemies' enemies"
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KaiRaene
Joined: 23 Sep 2022 Posts: 1059
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Posted: Tue Jul 27, 2004 11:28 am Post subject:
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I have just been paying attention to my servers trade forum. Lots of folks there wanting good hides or talusian herb meat right now. I just offer it to their vendor and they buy. Just this past few days I have collected 52k of Rori wooly hide and sold it for around 4million or so credits. Not too shabby all things considered.
Tomorrow I am just going to get up to around 20-30k of the herb meat out there on Talus and sell it for 100cpu.
But, for me having a vendor isnt necessary. Alot of my resources I sell on the bazaar in stacks of 500-1000 at 6k a stack. And it goes pretty swiftly. Best thing to do is find a Master Merchant who has vendors aplenty and make good with them. Or just build a macro and hawk it around. Quality resources will sell.
New home of SWG Rangers!"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "
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Kajidax
Joined: 23 Sep 2022 Posts: 18
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Posted: Tue Jul 27, 2004 11:28 am Post subject:
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Yeah, I see the fix for this is in the Test Center...
Kajidax "Heres to the health of your enemies' enemies"
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Ranger_Nizzle
Joined: 23 Sep 2022 Posts: 335
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Posted: Tue Jul 27, 2004 11:32 am Post subject:
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I don't use a vendor. I just sell it to people.
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000Taeko Ta'rawiMaster Rangerest. Aug '03
"Here lies the Ranger Profession Born June 26th 2003 Passed into eternal life Sept. 16th, 2005 R.I.P."
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ShyGirl
Joined: 23 Sep 2022 Posts: 441
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Posted: Tue Jul 27, 2004 11:43 am Post subject:
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Kajidax wrote:
Yeah, I see the fix for this is in the Test Center...
/giggle
I better empty my vendor quickly !!! My Alt is a WS (was a WS) and I set up a vendor this way... Well, maybe I should just drop some Medic and build up Merchant again.
Thanks for the info Kajidax !
Xinea Nith  Elder Ranger - All Around NGE n00b
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Calculus_Entropy
Joined: 23 Sep 2022 Posts: 5967
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Posted: Tue Jul 27, 2004 1:16 pm Post subject:
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ShyGirl wrote:
A lot of ppl create a vendor, andthen drop the whole tree (the vendor will remain yours, to use as you please).
Ahem...I don't know that this is the sort of behavior that Rangers should be sharing....
Calculus Entropy Ranger Blue Glowie Emeritus Garindan used /areatrack to find Han.
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