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Thread: vendors

ZakkAckerton
Fri Mar 05, 2004 12:11 pm
#105



Strikke wrote:


ZakkAckerton wrote:

Simply put, it appears that the devs intentions are that all people can manage vendors, but that they much first go through "manager training" and use the skillpoints to CREATE and PLACE the vendor.

I guess appearances can be deceiving. They have never intended people to be able to operate vendors if they lack the skill, they just have yet to implement the fix and they have stated that they will be addressing the problem. Just as the crafters can't continue to make items from schematics that are in a skillbox they have surrendered and combatants can't use weapons whose certs are in skill boxes they no longer have, the ability to operate vendors is dependent on skill level and they will eventually fix that oversight.

I expect that about 2 or 3 publishes out, you will see the devs implement a check when a user tries to surrender a skill that grants a vendor such that if the user has more vendors than is possible for the skill level he/she would have after surrendering the skill, the user will be given a message that he/she has to destroy a vendor before surrendering the skill.






WHERE have they stated this?????? I have yet to see this stated by anyone with athority!! It is not writen anywhere that I have searched and read the skillbox description "Gives the ability to PLACE an additional vendor" not run or manage but PLACE. And yes, an Architect can continue to use the Harvestors he built even if he gave up all of his Architect skills! And just as an architect can't make ANOTHER harvester if he doesn't have the skills - a merchant can't MAKE another vendor if he doesn't have the skills.



Rock-o

All round nice guy - with a gun
Vendors in Cnet at 131 -5516 - in the Hut with Rurry
I don't sell anything in particular, but still you will need it!
ZakkAckerton
Fri Mar 05, 2004 12:14 pm
#106



DingoBoi wrote:
The entire point of the merchant profession is vendors. If you don't invest, and keep, those skill points, you shouldn't be able to keep the benefits of the profession.
end
of
story





Glad you feel that way but that wasn't how it was set up. We can all try to read minds but I prefer to read what is actually writen. Oh, and I agree that merchant was centered around the vendor - the first of many major mistakes for this profession.



Rock-o

All round nice guy - with a gun
Vendors in Cnet at 131 -5516 - in the Hut with Rurry
I don't sell anything in particular, but still you will need it!
Strikke
Fri Mar 05, 2004 12:19 pm
#107






ZakkAckerton wrote:

WHERE have they stated this?????? I have yet to see this stated by anyone with athority!! It is not writen anywhere that I have searched and read the skillbox description "Gives the ability to PLACE an additional vendor" not run or manage but PLACE. And yes, an Architect can continue to use the Harvestors he built even if he gave up all of his Architect skills! And just as an architect can't make ANOTHER harvester if he doesn't have the skills - a merchant can't MAKE another vendor if he doesn't have the skills.




A) Here is one place they've stated it. It is the response to one of the Merchant Top 5 Issues, item number 5.


http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=17551&highlight=vendor+surrender#M17551


B) Anyone can use a harvester, but only people with the skill create one. Since a character cannot operate a vendor without first acquiring the skills to place it, it stands to reason that the intention is that only characters with the skill to place the vendor should be able to operate the vendor.






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Starsider: Heph Starstrider - Master Weaponsmith : Fencer - (Location Classified)

ZakkAckerton
Fri Mar 05, 2004 12:26 pm
#108

Still does not answer the question. As of right now Merchants DO loose the skills aquired at each box. THEY LOOSE THE ABILITY TO PLACE A NEW VENDOR. They loss the ability to ADD a vendor to the global map. etc...

And what does in principle mean anyway?? *L*

Oh, and they never ever once have stated that Merchant is not working the way they intended when it was set up.

(By the way, I also have a second account that is merchant so that I can manage my shop...but that is beside the point)

Rock-o



Rock-o

All round nice guy - with a gun
Vendors in Cnet at 131 -5516 - in the Hut with Rurry
I don't sell anything in particular, but still you will need it!
ZakkAckerton
Fri Mar 05, 2004 12:31 pm
#109

B) Anyone can use a harvester, but only people with the skill create one. Since a character cannot operate a vendor without first acquiring the skills to place it, it stands to reason that the intention is that only characters with the skill to place the vendor should be able to operate the vendor.

Again, if there was a transfer command (as I have now said three times) for a vendor to be transfered to a non-merchant, then the two situations would be identical....I acknowledge this difference...*sheesh*

How about if Merchants create, personalize and sell vendors to each individual???

Rock-o

Message Edited by ZakkAckerton on 03-05-2004 02:32 PM



Rock-o

All round nice guy - with a gun
Vendors in Cnet at 131 -5516 - in the Hut with Rurry
I don't sell anything in particular, but still you will need it!
BriaJaul
Fri Mar 05, 2004 1:41 pm
#110

I have a vendor right now, can i give up artisan and still keep the vendor?
GarVa
Sat Mar 06, 2004 1:11 am
#111

Since this is the game guides forum I was giving a tip to counter those that said to give it up once you have your vendors. This is definitely something that is not encouraged, and will likely change in the future.





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Strikke

Joined: 23 Sep 2022
Posts: 739

PostPosted: Sat Mar 06, 2004 1:16 am Post subject:






ZakkAckerton wrote:
Still does not answer the question. As of right now Merchants DO loose the skills aquired at each box. THEY LOOSE THE ABILITY TO PLACE A NEW VENDOR. They loss the ability to ADD a vendor to the global map. etc...





The benefit isn't being able toPLACE the vendor, it is being able to have the vendor make sales for you 23/7. Likewise, the benefit isn't being able to ADD the vendor to the global map, it is the continued listing for days, weeks, months, etc. Merchant skills should be just like every other: drop the skill, lose the benefit.




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ZakkAckerton

Joined: 23 Sep 2022
Posts: 88

PostPosted: Sat Mar 06, 2004 1:20 am Post subject:



Strikke wrote:


ZakkAckerton wrote:
B) Anyone can use a harvester, but only people with the skill create one. Since a character cannot operate a vendor without first acquiring the skills to place it, it stands to reason that the intention is that only characters with the skill to place the vendor should be able to operate the vendor.

Again, if there was a transfer command (as I have now said three times) for a vendor to be transfered to a non-merchant, then the two situations would be identical....I acknowledge this difference...*sheesh*

How about if Merchants create, personalize and sell vendors to each individual???

Rock-o

Message Edited by ZakkAckerton on 03-05-2004 02:32 PM



There is no need for a "transfer" command for vendors because the purpose of the Merchant profession is NOT to "create, personalize and sell vendors to each individual", it is to operate a business. Thus Merchants get skills that help with the operation of a business. They get advertising. They get reductions in operating costs. They get increasing abilities to customize their 'hired help'. They get the ability to hire more help as they progress through their profession.
During the first month or two of the game, people were able to trade vendors to other characters. This issue was fixed, because it was the dev's intention that people have least Business III in the Artisan profession to own/operate vendors. They have had higher ranking priorities until now, but it appears they are finally going to put an end to one of the few situations that allows a character to surrender a skill and retain the benefit of having the skill.
You can say that GarVa's comments are 'from a dev, so they don't count', but I dare say that he knows more about it than you.





I am sure glad you can read the Devs minds.......because they have not SAID any of this with regard to their "intentions".

Ok, one last thing: Go to the Skillboxes for Merchant and show me word-for-word which skill that a merchant gets that he can keep after he gives that skillbox up.



Rock-o

All round nice guy - with a gun
Vendors in Cnet at 131 -5516 - in the Hut with Rurry
I don't sell anything in particular, but still you will need it!
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ZakkAckerton

Joined: 23 Sep 2022
Posts: 88

PostPosted: Sat Mar 06, 2004 1:22 am Post subject:



Strikke wrote:


ZakkAckerton wrote:
Still does not answer the question. As of right now Merchants DO loose the skills aquired at each box. THEY LOOSE THE ABILITY TO PLACE A NEW VENDOR. They loss the ability to ADD a vendor to the global map. etc...


The benefit isn't being able to PLACE the vendor, it is being able to have the vendor make sales for you 23/7. Likewise, the benefit isn't being able to ADD the vendor to the global map, it is the continued listing for days, weeks, months, etc. Merchant skills should be just like every other: drop the skill, lose the benefit.





READ the Skillbox and the skill. THAT IS WHAT YOU GAIN AND LOOSE!

You can add more to your ideas...but that doesn't change the facts.



Rock-o

All round nice guy - with a gun
Vendors in Cnet at 131 -5516 - in the Hut with Rurry
I don't sell anything in particular, but still you will need it!
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Strikke

Joined: 23 Sep 2022
Posts: 739

PostPosted: Sat Mar 06, 2004 1:55 am Post subject:






ZakkAckerton wrote:

I am sure glad you can read the Devs minds.......because they have not SAID any of this with regard to their "intentions".

Ok, one last thing: Go to the Skillboxes for Merchant and show me word-for-word which skill that a merchant gets that he can keep after he gives that skillbox up.




Since, I obviously know nothing and you have such a clear understanding of how things are Supposed To Be, there is nothing that I can contribute here. Lets just wait a few months and see what happens.





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elas

Joined: 23 Sep 2022
Posts: 20

PostPosted: Sat Mar 13, 2004 9:45 am Post subject:

What happens to your vendors if you drop merchant, does it go poof or what?



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VTmoon

Joined: 23 Sep 2022
Posts: 2481

PostPosted: Sun Mar 14, 2004 3:23 pm Post subject:

hopefull they will fix it soon that they go poof.




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Kajidax

Joined: 23 Sep 2022
Posts: 18

PostPosted: Tue Jul 27, 2004 11:05 am Post subject:


I am looking into a few template ideas right now. I know for sure I want ranger. What I need some advice on is a vendor. Going up to Business 3 is a hefty amount of skill points. I cannot master a combat profession and ranger and have a vendor. My question is for those of you that sell resources. Do you do this by customer orders or by vendors? Please give me some direction on how to make a biz out of ranger.



Kajidax
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ShyGirl

Joined: 23 Sep 2022
Posts: 441

PostPosted: Tue Jul 27, 2004 11:12 am Post subject:

A lot of ppl create a vendor, andthen drop the whole tree (the vendor will remain yours, to use as you please).





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Kajidax

Joined: 23 Sep 2022
Posts: 18

PostPosted: Tue Jul 27, 2004 11:17 am Post subject:

I was told that this no longer works...Can anyone confirm if this still works?





Kajidax
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KaiRaene

Joined: 23 Sep 2022
Posts: 1059

PostPosted: Tue Jul 27, 2004 11:28 am Post subject:

I have just been paying attention to my servers trade forum. Lots of folks there wanting good hides or talusian herb meat right now. I just offer it to their vendor and they buy. Just this past few days I have collected 52k of Rori wooly hide and sold it for around 4million or so credits. Not too shabby all things considered.


Tomorrow I am just going to get up to around 20-30k of the herb meat out there on Talus and sell it for 100cpu.


But, for me having a vendor isnt necessary. Alot of my resources I sell on the bazaar in stacks of 500-1000 at 6k a stack. And it goes pretty swiftly. Best thing to do is find a Master Merchant who has vendors aplenty and make good with them. Or just build a macro and hawk it around. Quality resources will sell.



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Kajidax

Joined: 23 Sep 2022
Posts: 18

PostPosted: Tue Jul 27, 2004 11:28 am Post subject:

Yeah, I see the fix for this is in the Test Center...





Kajidax
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Ranger_Nizzle

Joined: 23 Sep 2022
Posts: 335

PostPosted: Tue Jul 27, 2004 11:32 am Post subject:

I don't use a vendor. I just sell it to people.



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ShyGirl

Joined: 23 Sep 2022
Posts: 441

PostPosted: Tue Jul 27, 2004 11:43 am Post subject:






Kajidax wrote:

Yeah, I see the fix for this is in the Test Center...









/giggle


I better empty my vendor quickly !!! My Alt is a WS (was a WS) and I set up a vendor this way... Well, maybe I should just drop some Medic and build up Merchant again.


Thanks for the info Kajidax !





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Calculus_Entropy

Joined: 23 Sep 2022
Posts: 5967

PostPosted: Tue Jul 27, 2004 1:16 pm Post subject:






ShyGirl wrote:

A lot of ppl create a vendor, andthen drop the whole tree (the vendor will remain yours, to use as you please).




Ahem...I don't know that this is the sort of behavior that Rangers should be sharing....




Calculus Entropy
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AgonThalia
Tue Jul 27, 2004 1:23 pm
#112

NOOOOOOO!!!!!



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Phenix1050
Tue Jul 27, 2004 1:25 pm
#113

AgonThalia- Master of the "Just-got-home-from-work, time-to-post-30-posts-in-2-minutes-before-I-go-play-SWG" special forum attack.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Calculus_Entropy
Tue Jul 27, 2004 1:27 pm
#114






Phenix1050 wrote:

AgonThalia- Master of the "Just-got-home-from-work, time-to-post-30-posts-in-2-minutes-before-I-go-play-SWG" special forum attack.






I wondered what that was! Thanks for clarifying...



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Phenix1050
Tue Jul 27, 2004 1:35 pm
#115



calc...that's twice today you've gotten a guffaw outta me. you and your sly leezard wit.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Calculus_Entropy
Tue Jul 27, 2004 1:41 pm
#116

/bow



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
AgonThalia
Tue Jul 27, 2004 2:12 pm
#117

y'all are dorks

from what ive heard, the merchant change isnt happening for a while, but ive been wrong before. If this happens, then the LRC is dead.

oh well...



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

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