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Thread: Quick Question

Ojes
Tue May 24, 2005 6:01 am
#1054

I could be wrong about this, but I don't think a non-chef template can turn INNs into heavy additives (that schematic is somewhere in the chef trees).


I think all he really needs to augment his artisan foods is the MNS which is granted in the first box of the 2nd BE branch.


I think he could likely get away with BE 0104.





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
MataHairy
Tue May 24, 2005 7:01 am
#1055

0104 BE and 4400 artisan is all you need to make some awesome Artisan foods (I did this with my crafter during the respec period). You dont need experimentation tapes to max on the food additives, but +20 in med experimentation will greatly increase the charges on your stims. If you are human, +25 in artisan experimentation will give you +14 artisan crafting points.






Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Talset11
Tue May 24, 2005 9:03 am
#1056

Appreciate the feedback


Ipimae


Talset11
Tue May 24, 2005 12:03 pm
#1057

Hello im currently a master merchant/ Master artisan/ and Bio 0/0/04. Im thinking about focusing on Stim D's, vehicles, power ups, and artisan foods. Now i know the Bio chef stuff helps out quite a bit on the foods would going up to Bio 0/4/0/4 be all i need to do? Basically is mastering Bio neccesary for what im wanting to do?


Ipimae
Reacer
Wed May 25, 2005 4:35 am
#1058

ah ya...



Plz offer auctioned items into my be-tissues vendor at WP in my sig...thx!

DSD FanShop - For the Rich and the Famous
WS : AS : BE : Chef : Architect : Artisan
-4115 3420 near Theed, Naboo
12pt Master BE Arri
Dark Jedi Guardian Torasada
Trobon18
Sat May 28, 2005 6:21 pm
#1059

How much is the conversion cost for medical and fs xp?

Message Edited by Trobon18 on 05-28-2005 06:22 PM

WeaponsmithKat
Sat May 28, 2005 8:21 pm
#1060





Force-sensitive Combat Experience (Combat Prowess and Enhanced Reflexes):




  • Bounty Hunter 1:1


  • Combat 3:1


  • Weapon (all types) 30:1


  • Squad Leader 90:1

Force-sensitive Senses Experience (Heightened Senses):




  • DNA Sampling 3:1


  • Political 3:1


  • Slicing 3:1


  • Merchant 4:1


  • Wilderness Survival 5:1


  • Image Design 7:1


  • Scouting 8:1


  • Creature Handling 9:1


  • Dancer 10:1


  • Musician 10:1


  • Entertainment Healing 10:1


  • Surveying 10:1


  • Medical 10:1


  • Trapping 25:1

Force-sensitive Crafting Experience (Crafting Mastery):




  • Bio-Engineer Crafting 4:1


  • All Other Crafting 5:1


  • General Crafting 8:1


  • Structure Crafting 35:1





here is the answer u seek.....





Katsumoto Sadow
Friend and Family of DOGZ
Light Jedi


Trobon18
Sun May 29, 2005 7:38 am
#1061

Thanks


mesan
Sun May 29, 2005 1:00 pm
#1062

Profession wise, back it up with m/carbs or m/rifles with at least pistols 0003 for improved stopping shot. I was mbh/rifles but switched to carbs as it seemed less broken at the time. To be honest either will do. I got m/marksman too for the extra speed and accuracy boost but I'm unsure how essential that is.



Steno Raldian
cl 90 Elder Jedi
Farstar-European

Reenno Raldian
cl 83 Elder BH/CM
Farstar-European

Zage Raldian
Noob chick

Geiko
Mon May 30, 2005 12:18 am
#1063

Can anyone post a good Bounty Hunter guide? I looked all over the net but I cannot find one that is actually good. If you can thanks so much!

All detials if you can please.
Geiko
Mon May 30, 2005 12:19 am
#1064

Also please include like, secondary professions please.
Smuggler4ever
Tue May 31, 2005 12:51 am
#1065

I hate to clutter your boards, but I don't really know what an unlock entails. Should the tree be trained, or does this just allow the tree to be trained once the exp is reached? So far, the FS prof that I unlocked isn't in my main skills window (the part that shows your up to date skills). Should it be there? Thanks!




Reiver Sha'das, Bothan Extraordinaire
Master Pikeman | Swordsman | TKA | Doctor


BHKaardo
Tue May 31, 2005 12:58 am
#1066






Smuggler4ever wrote:
I hate to clutter your boards, but I don't really know what an unlock entails. Should the tree be trained, or does this just allow the tree to be trained once the exp is reached? So far, the FS prof that I unlocked isn't in my main skills window (the part that shows your up to date skills). Should it be there? Thanks!





Don't worry about cluttering the forums, questions are welcome here, its a good place to find answers. =)


You need 50k Combat XP to train a novice FS profession. So, you go talk to Noldan and ask him to teach you novice professions and he will do this, as long as you have 50K of that particular FS profession.


For example:


You are doing Combat Prowess. You have 50k Combat Prowess XP, you talk to Noldan and he will give you Novice Combat Prowess. Then, you can each box (as long as you have unlocked it). Once you do this, these will list in the same section as your current regular Novice Professions (medic, marksman, etc etc).


Hope this helps!



(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

~ Riddix - Light Jedi Padawan ~

~ DNH Mining Inc Located in Fort Krayt, Tatooine (WP 5570, 4080) ~

~The man of today is forged by the battles of tomorrow ~


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