Jump To Lightspeed Archive
Thread: NEW SHIPS
Tumbler2002
Thu Nov 04, 2004 2:44 pm
#79
Capital ships!
Give us the Corvette, the Cruiser and the ISD for starts. I wanna see some ISD's go up against some cruisers!
Give us the Corvette, the Cruiser and the ISD for starts. I wanna see some ISD's go up against some cruisers!
knighttom
Thu Nov 04, 2004 8:23 pm
#80
in ESB and ROTJ
that would be kewl something like the storm troopers stoping you to be searched but in space
5. Random Instanced "Indicators" - Live content Space zones that are generated when a Dev places an Indicator in a "space lane" Anyone hyperspacing (from space) from say Tatooine to Dantooine gets pulled out of hyperspace into a "DeepSpace zone" Imperials allowed to move along, Nuetrals too. In some cases, Rebels have to "Fight" their way out or pay a fine. Too keep it from over powering - base it off tiers or just set it to Tier 3. Would need a lot of work to properly balance, but could be a lot offun
that would be kewl something like the storm troopers stoping you to be searched but in space
Message Edited by knighttom on 11-04-2004 07:23 PM
DancinMonkey
Thu Nov 04, 2004 9:27 pm
#81
BillyBobthe50th wrote:
Lambda shuttle as a MP ship.
Skipbay Blastboat as a MP ship
YT-2000
YT-2400
Im not sure what the rebels should get even though I am one
i was about to say those words almost exactly 
BeerJedi
Fri Nov 05, 2004 1:57 am
#83
Flyable by Players:
1. Tie-Defender - oh man that was a fun ship (though I'm rebel, this would still rock)
2. Gun/Missile Boats - the smaller ones from the X-Wing/TIE Fighter games. The ones in JTL rock, but the smaller ones would be fun to control
3. E-Wings - definitely
4. Lambda/Tiberium Shuttles.
5. Though not a fan of the Nabooian ships - It would give some nice options to the nuetral fleets.
6. Mining ships - latch onto those pool ball asteroids and mine some minerals.
7. Jedi Starfighters would be a cool Jedi award (and I'm not even a Jedi)
Non-Player controlled:
1. Active Frigates: I saw the one in Endor - would love to see Imperial Frigates Hyper into a system Like Lok and fight a Mon Cal cruiser in a "Live Event"
2. Dreadnaughts
3. More freightors - YT series or other wise.
4. Troop/Civilian Transports seen in ESB and ROTJ
5. Random Instanced "Indicators" - Live content Space zones that are generated when a Dev places an Indicator in a "space lane" Anyone hyperspacing (from space) from say Tatooine to Dantooine gets pulled out of hyperspace into a "DeepSpace zone" Imperials allowed to move along, Nuetrals too. In some cases, Rebels have to "Fight" their way out or pay a fine. Too keep it from over powering - base it off tiers or just set it to Tier 3. Would need a lot of work to properly balance, but could be a lot offun
knighttom
Sun Nov 07, 2004 8:22 am
#85
NasherUK wrote:More MP flyable by anyone "civilian" ship like the yacht, but buildable by shiprights.
yea that would be kewl
we could use more of every vehicle made by the engineers
DaveG
Wed Nov 10, 2004 9:21 pm
#88
Since all the multiplayer ships so far absolutely need a crew, I'd likea ship in which I can get up and walk around in, but doesn't require a crew, but can carry passengers. Like how the Sorosuub Yacht works now, but more maneuverable, combat capable and upgradable.
Message Edited by DaveG on 11-11-2004 04:22 AM
Starode
Wed Nov 10, 2004 9:31 pm
#89
Multi-passenger ships should not "pod" upon loosing shields and armor but rather you should have to board and fight hand to hand - after the last of the crew is dead the ship would go back to the owners datapad and all the crew would end up back at the launch point. This would give some benefit to crusin' in PVP space with a multi-passenger ship.
DeathbySunburn
Thu Nov 11, 2004 6:33 pm
#91
dunno if this was said already, didnt want to go through 50 posts, but
NABOO STARFIGHTER
JEDI STARFIGHTER (but not jedi-only!)