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Thread: A question...
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Zeon_Zaku
Sat Sep 17, 2005 9:40 am
#66
Stealing may not be part of Smuggler, but it sounds like the skill would be part of the Smuggler tree more then it would the Ranger tree. And stealing just sounds more "illegal" and "outlawish", which Smugglers are supposed to be. Since when were Rangers pick-pockets?
Yes, stealing isn't really a Smuggler thing... but it would really help, me atleast, feel that I'm doing something illegal. Which is more then I can say for any of the Smuggler changes, which just don't make me feel like we're doing something illegal. The changes still make it sounds like we're FedEx delivery boys.
Message Edited by Zeon_Zaku on 09-17-2005 09:42 AM
SmugglinZane
Sat Sep 17, 2005 9:42 am
#67
It's because Ranger now has more to do with the underworld and underhanded dealings than Smugglers do. We do not need to steal, but we do need to be a part of the non existent underworld.
Zeon_Zaku
Sat Sep 17, 2005 9:44 am
#68
SmugglinZane wrote:
It's because Ranger now has more to do with the underworld and underhanded dealings than Smugglers do. We do not need to steal, but we do need to be a part of the non existent underworld.
True... it seems Rangers are more part of the Underworld now then we are. 
KaylBreinhar
Wed Oct 05, 2005 2:28 am
#69
...one thing I've never quite gotten the hang of is just what the refires mean.
Would a typical .330 refire mean you're getting out about three shots per second (.990 for three), or is it more complicated that that?
Would a typical .330 refire mean you're getting out about three shots per second (.990 for three), or is it more complicated that that?
Sylow
Wed Oct 05, 2005 2:34 am
#70
KaylBreinhar wrote:
...one thing I've never quite gotten the hang of is just what the refires mean.
Would a typical .330 refire mean you're getting out about three shots per second (.990 for three), or is it more complicated that that?
You're right on track... nothing more to be said on it.
KaylBreinhar
Wed Oct 05, 2005 2:35 am
#71
Oh. So that means Phoenix-HSI, with twin .300 L7s (EDIT: not EXACTLY .300, but close enough) is going to be effectively firing at .150 when perfectly staggered.
Six shots per second, and it's WO3-fix-ready.
Six shots per second, and it's WO3-fix-ready.
Message Edited by KaylBreinhar on 10-05-2005 05:37 AM
Halyn
Wed Oct 05, 2005 8:25 am
#72
Yeah, I'm pretty sure the refire time is how long it takes the weapon to recycle for the next shot. E.g. a .400 weapon will take .4 seconds to recyle until it can fire again.
Carnye
Thu Oct 06, 2005 3:07 am
#73
How much General Crafting XP can I hold as a Master Artisan? How about as a 4-0-0-0 Artisan?
Keklo2
Wed Oct 19, 2005 4:54 pm
#75
How muchhitpoints are healedwith bacta shot and bacta toss if u are 0200 medic?
Cloakendagger
Wed Oct 19, 2005 7:00 pm
#76
hiya kek! fancy running into you on the medic fourms 

and as for the question, i have no clue!! 
MataHairy
Thu Oct 20, 2005 4:37 am
#77
Keklo2 wrote:
How muchhitpoints are healedwith bacta shot and bacta toss if u are 0200 medic?
Base value is around 273 for Bacta Shot and 191 for Bacta Toss, but it increases rapidly if you use modifiers such as Healing Effieciency clothing, tapes, food or drink, or enhancers (for Bacta Toss) or a medical droid.
See the clicky in the stickies for details!
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