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Thread: Help please

Faellyn
Sun Dec 07, 2003 5:27 am
#53

If you're using a european keyborad layout, there is no mapping for the backslash. I'm not sure if there's a work around or not, sorry.



The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
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Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

SciNutz
Sun Dec 07, 2003 8:49 pm
#54

if you are using it for Items that you created, then you can't. They prevented this.


If you are using it for your house, then its possible \#ff0000gives Red.


progman63
Mon Dec 08, 2003 2:51 am
#55

\#FF0000\ gives Red.
\#00FF00\ gives Green.
\#0000FF\ gives Blue.


\#00FFFF\ gives Cyan.
\#FFFF00\ gives Yellow.
\#FF00FF\ gives Magenta.



The 2 digit colors are Red/Green/Blue, or RGB for short.


First 2 digits for Red, 2nd 2 digits for Green, last 2 digits for Blue.


FF0000 = FF solid Red, 00 no Green, 00 no Blue


You can also use other codes beside 00 and FF for different intensities of Red, Green and Blue.


You're using Hex coding, so 0-9 = 0-9, A = 10, B = 11, C = 12, D = 13, E = 14, F = 15.



You can use these same codes for coloring text on web pages - where most people will probably recognize the colors from - so you can play with a web page to try out different colors and see what they look like.


font color="#FF0000"


Try it out.









"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


Tarnak_Archvold
Mon Dec 08, 2003 4:08 am
#56

I have a European keyboard layout, but I managed to find a work around... I added the following line to the notepad text file "\#FF0000\Galactic Enterprises", then when I am in game I just have to copy and paste the text.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
DayWalkerRori
Fri Dec 12, 2003 5:09 am
#57

I mastered Smuggler, Marksman & Scout


Ok, I was OMW to mastering BH but, I just got started on BH and a friend gave me a Holo and it told me to master BE...


Now, Should i go ahead and Master BH then do the Holo Profession


OR


Just start working on the Holo?


I just know the min i drop BH, master BE and get another Holo it will tell me to master BH


So better safe than sorry? Ive got plaenty of time to play

HopeKnight
Fri Dec 12, 2003 5:12 am
#58

I'd say keep what you have in BH, and just divert your attention to your holo profession. You might not EVER have to master BH. But if you do have to master it, you will not have to start from scratch, as opposed to dropping it.


Hope this helps.




***************************************************************************************
Never leave a fallen man behind!
US Army Rangers Lead The Way!

-Atrias Berilles
Starsider
SocalSprinter
Fri Dec 12, 2003 5:13 am
#59

Master bh get 3-4 more holos then do BE.




Cycona: RAWR!

Zycose Valna Pre-Pub 9 Jedi Elder
Laci': Bounty Hunter
ArranSound
Fri Dec 12, 2003 5:13 am
#60

If I was you and you are on your way there already, I'd master BH first. There's always a chance that one of your holo professions will be BH.



IGN : Arran / Gare
Vendor : (-900, 1948) 600m from Dant MO.
DayWalkerRori
Fri Dec 12, 2003 5:17 am
#61






SocalSprinter wrote:

Master bh get 3-4 more holos then do BE.






This sounds good...
Spider6
Sun Dec 21, 2003 10:29 pm
#62

Okay. I just got investigation I. What droids do I need? How do these new missions work? Any help would be greatly appreciated.



Saltz..I mean, Ebip


Wayticus
Sun Dec 21, 2003 10:36 pm
#63

Both kinds, one tell you the planet themark is on (arakyd), the other updates the waypoint as they move.


You have to leave town to clal down an arakyd, it will land soem 20 seconds after used, you then find the explosion and transmit the bio-sig. Then wait

DHUScreed
Sun Dec 21, 2003 10:49 pm
#64

You Need arakyd probe droids and seeker droids. Best to buy them in factory crates cause your gonna be using alot of them.



1.) Goto mission terminal and select your mission.


2.) Find your corresponding SpyOperative (Each Bounty Hunter difficulty has a corresponding Spy Operative, if you goto the wrong one they will say either 1 of 2 things 1a.) Whoa!! Im not handling this case! Go see someone that has a little more experience! <--- this guy handles lower level Bounty Hunter missions 1b.) The other guy says something about Going to see a nerf herder or the sort <--- this guy is for a higher level Bounty Hunter Mission) after you find the right Spy Operative he will give you a biological signature.


3.) After you recieve your biological signature your gonna have to run a little ways from the city, preferably an open field. From here your gonna open your inventory and select an arakyd probe droid to "Find Bounty Target" you'll than get a message saying that the probe droid capsule is being prepped and it will arrive in 20 seconds. After 15 seconds pass you'll recieve a countdown, 5 4 3 2 1. From here you gotta keep your eyes open and look for and listen for an explosion (this is your probe droid crashing to the ground) goto where the explosion was and wait 5-10 seconds and the droid will appear. From here you hover your cursor on the droid and bring up the radial menu, and select "Transmit Biological Signature"after you do this you'll get a confirmation message and your droid will be on his merry way.


4.) After your arakyd droid "Commences Interplanetary Search Pattern" run back to the nearest star port and await a message indicating that your droid located your target and is located on **** planet. Grab a ticket and head to that planet.


5.) After arriving at the indicated planet your target is on your gonna use your seeker droid to "Find Bounty Target" and start running in the direction of your first waypoint. These marks like to run so a little guessing work is needed to figure out which direction he went in (usually they head for the nearest star port) after a few minutes your seeker droid will give you an updated location of your target and your waypoint will change.


6.) Use seeker droids sparingly to pinpoint your marks location and close in on him. Once you catch up to him take em out and mission complete.



Hope this helps, enjoy and have fun.




Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

Spider6
Mon Dec 22, 2003 3:36 pm
#65

Wow guys thanks. I ran a handful of missions last night and man...what a cool profession! I'm also a Master Ranger so the fact that I could track the 'mark' was a total plus. I would go to the wp that the arynek (sp?) droid gave me. I would then track and usually the mark was in the 500meter radius from the wp. I was able to save my seeker droids that way, which cut down on my 'mission expenses'...meaning more money in my pocket



Saltz..I mean, Ebip


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