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Thread: I wonder...

JTGAlpha
Wed Jul 21, 2004 2:01 pm
#53

Yeah...I had a sinking feeling that was going to be about it.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

DRWolfe
Wed Jul 21, 2004 2:24 pm
#54

Oops. Almost forgot, if you've been around long enough, you'll get to fly the "Lady Luck", too! Just like Lando Calrissian! Two "Smuggler" ships!



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

mrbleepbleep
Wed Jul 21, 2004 3:06 pm
#55






Chemistrius wrote:

You know, it's been said several times that smugglers won't be complete without the space expansion and that we are going to want to get the expansion etc. etc.


Just how much of that is true and how much is just trying to sell us magic beans?


I wonder, what precisely, is being put into JTL specificly for the smuggler profession? What specific skills or incentives are going to be there just for us (you know, because we're "more complete" with the space expansion)? Perhaps we're just supposed to buy JTL so when they do actually get around to revamping smugglers that smuggling missions will get integrated into space...


I recall quickly reading over a post not too long ago talking about implimenting "delivery missions" into JTL and SOE mentioned that there was no "delivery mission" or a plan to put it in before JTL launches. I would speculate that a smuggler mission would be a lot like a delivery mission (I wouldn't know authoritatively because I've never been able to actually smuggle anything yet). So where does that leave us? I don't think we'll be getting our own weapons or ships, so the question still stands...


I have a feeling that if I even if this post gets responded to, it'll be along the lines of "We can divulge that infomation blah blah blah..." So what do you guys think will be in JTL specificly for smugglers, if anything at all?


PS: I've become acustomed to the feeling of smoke being blown up my shorts over the last 10 months or so. If SOE tries to take that away too, I'll be crying bloody nerf!





Based on this post ... http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=39093#M39093... looks like nothing.


In particular, question 20.




20. Will there be any non-combat related space activities, such as, for example, trading/courier missions or exploration missions? Are there any plans to expandJtL to include merchants or prospectors or any other play styles apart from 'combat monster'? ( Dynonychus )

Not at this time, but in the future, there are many possibilities that we can explore.


I think that says it all...





Dasharr Eandall - Elder Smuggler
Amantha Galinn - Apprentice Smuggler
"The Jedi embrace peace butdeny passion.
The Sith covet passion but reject peace.
Neither is the whole truth. Life needs both passion and peace."
KaiRan
Wed Jul 21, 2004 4:41 pm
#56









DRWolfe wrote:
The interview everyone's already read and quoted tells us exactly what the Smuggler content will be in JTL:

"So I would tell him to definitely be excited about that and if he’s a Smuggler and has always dreamed of having his YT-1300 transport he’s going to have his opportunity to sort of recreate that whole Han Solo persona."

That seems to just about cover it. You're gonna get to have a YT1300, just like Han Solo...





And we get a persona! Oooooh... persona! I wonder, will that be listed in the Master Skill Box? And if so, will we be able to see it?


Just imagine:



Wandering through the back streets of Bestine with a TEF from a little "Imperial Entanglement" a block back, a Master Smuggler hears the loud "thrmmmm" of a red lightsaber ignighting behind him...



Saster Muggler says, with a twinkle in his eye "Ah sithspit!"


((Spams "/hanSoloPersona" hotkey while tabing to find the Jedi))



Saster Muggler disbelieves in Marth Daul's hokey oldrelegion


Marth Dauluses nerfing blow onSaster Mugglerfor infinate damage


Saster Mugglerhas beenincapacitated


Saster Muggler is no more


Message Edited by KaiRan on 07-21-2004 07:55 PM



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
JTGAlpha
Thu Jul 22, 2004 12:45 am
#57

Really, guys, I'm not seeing it either. I see three professions, with us having no inherrant bonuses from any of them. /shrug



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Datink_Nieleft
Thu Jul 22, 2004 5:15 am
#58

"When grind 32 proffessions you do, expect special treatment you must" ~ Yoda_l337


"Hokey religions totally pwn "basic" professions! Smuggler is teh dead!" San Holo (Jedi Knight)


"Who's the Smuggler in the group?" *removes Random_SMGGLR* "There,..he was just going to slow us down" ~ Duke Piewalker (Padawan)


June 27, 2010:


"We are excited about our sequel to "Star Wars: A empire divided", the much anticipated "Star Wars: I, Jedi"

We are designing a whole new player experience featuring atmospheric flight, armed ground vehicles, 2 new species, 3 new planets, a combat balance for the non-force professions (we will try to correct the uber squad leader which were made too powerfull in the October 2006 patch), and we will be revamping the Smuggler profession which has been needing love since 2003. We will have developer, bluesailor working on it." ~ Lightningbottom



Sorry,..just poking fun,..its been a long day here.



GostNDajtink
Original Smuggler
My bowels are loose and I'm a little gamey Want some toast?


Warmaker01
Thu Oct 28, 2004 1:46 am
#59

Just don't drop our pre-requisites. Our pre-requisites and cost to master justifies any claims to power for the Combat Rebalance.


Commando, as far as I recall when I joined in late February, is the profession with the most Combat oriented pre-requisites. Even Bounty Hunter in the old Master Marksman / Master Scout pre-req's couldn't match our pure Combat pre-req's.


Our pure Combat oriented pre-req's is our ace in saying why we rate more power.

Cpl_Fisher
Thu Oct 28, 2004 4:27 am
#60






Warmaker01 wrote:

Just don't drop our pre-requisites. Our pre-requisites and cost to master justifies any claims to power for the Combat Rebalance.


Commando, as far as I recall when I joined in late February, is the profession with the most Combat oriented pre-requisites. Even Bounty Hunter in the old Master Marksman / Master Scout pre-req's couldn't match our pure Combat pre-req's.


Our pure Combat oriented pre-req's is our ace in saying why we rate more power.





I so wish I had absolutely any say in the combat revamp, but if it makes you feel better I agree!


BTW Comment on this, let me know your opinions!!!!!!


Message Edited by Cpl_Fisher on 10-29-2004 03:27 AM



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
swampgirlinez
Thu Nov 11, 2004 10:51 am
#61


moved to buffbot sticky...

Message Edited by swampgirlinez on 11-11-2004 12:06 PM



Swampgirl Inez
Official HOBO Hottie
Y Bothan Lover Y
Tralmek
Thu Nov 11, 2004 11:00 am
#62

Quick answer is that the Devs haven't cared enough to look at such suggestions. All discussions about pro/anti AFK/buffbot things have been routed here in order to prevent board clutter & rampant buffbot flame wars.

Message Edited by Tralmek on 11-11-2004 11:01 AM




Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


swampgirlinez
Thu Nov 11, 2004 11:04 am
#63

Thanks, I'll repost there...



Swampgirl Inez
Official HOBO Hottie
Y Bothan Lover Y
Drygo
Thu Nov 11, 2004 11:06 am
#64



I moved it to the other afk/buffbot thread too...

Message Edited by Drygo on 11-11-2004 10:11 AM



- I support hawtpants
Tralmek
Thu Nov 11, 2004 11:10 am
#65






Drygo wrote:


Actually, when this topic was brought up the devs, it wasn't brought up for buffing. It was brought up for basic healing. Most people didn't feel like it would be worth the extra experience or faster healing to have the popup, and that it would be too much of a distraction. There were other issues involved, such as being told what flourishes to perform in order to get these extra benefits, which would detract from people's performances. I tended to agree with this viewpoint.


However, I and many others suggested that if we tweaked this idea a little bit and made it for buffing instead of healing, it would be much more palatable, and possibly be worth the added effort, because the benefits would be worth it. The devs never expounded on this idea and I think, they just decided to forego the idea altogether. It's a shame, because I would have liked to see them implement something like they suggested, but with fewer restrictions on our performance, in order to give us an upperhand on the bots.

Message Edited by Drygo on 11-11-2004 10:07 AM



Yeah, the last time I saw a proposal like this (that I remember) was in the AFK former-sticky from the Music forums. People blasted the idea because they thought it would be too much of a hassle. Personally I like the idea (for buffing, not healing).





Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


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