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Queleri
Fri Jul 22, 2005 1:33 pm
#53

After you reread it a time or two it actually sounds like they're only changing the amount of XP you get for Bonus Group XP not your normal XP. Similar to the bonus you get if you harvest hide in a group.



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simba-dimba
Fri Jul 22, 2005 1:33 pm
#54

hmmmm that sounds right .... would make it longer






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Bib-Fortuna
Fri Jul 22, 2005 1:35 pm
#55



Queleri wrote:
After you reread it a time or two it actually sounds like they're only changing the amount of XP you get for Bonus Group XP not your normal XP. Similar to the bonus you get if you harvest hide in a group.





Yeah, that's how I read it too.
They're trying to keep adding incentive for grouping, I really don't see them doing something to turn anyone off from it.

VelRahn
Fri Jul 22, 2005 1:35 pm
#56






AphroditeX wrote:
Patch Note says:

Added a new way to calculate group experience point (XP) bonuses. Experience Points (XP) are now divided by the total number of people in your group with an additional bonus for being grouped with other players. We will be testing out the group experience and currently group XP is set lower then we expect it to be set at.


The nightmare my mind is seeing: (rough numbers)

Ok so 9k regular xp for a gurk...divided by 8 members = 1200xp each, plus said bonus (lets say half) for a total of 1800 xp.

Using combat experience per kill (around 900, divided by 8 members) This then converts to 180 jedi experience. Give or take a few points. That makes those tier IV boxes look really really really scary.

Tell me im reading these patch notes wrong, or that im not understanding something.





Sounds like they're changing the way the BONUS is calculated, NOT the actual xp gained...but who knows




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Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
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tHeRaBiDmOnKeY
Fri Jul 22, 2005 1:37 pm
#57

where are the patch notes for pub 21?

Or can someone just copy/paste all of em?



- Kastev (Jedi Scumbag)- [ TNT ]
T o w n o f N e w T h e b e s
-TNT-
Tiker (The Wannabe BH)
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Zodiac-B
Fri Jul 22, 2005 1:38 pm
#58

yeah, after I reread it, I too come to the conclusion that regular xp is unchanged, just the amount of BONUS xp is and it's increasing!





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AphroditeX
Fri Jul 22, 2005 1:38 pm
#59

Changed the name originally to reflect NPCs, and to better fit our RP direction.

Not to copy your PA since i never knew yours existed until later on the forums. So no, we didnt take your name. And i dont know who you even speak of as far as your friend on another server.

New name change is just to reflect the evolution of a PA and the RP. Keep things fresh, keep them moving forward, keep everyone interested.

Not a flame, just annoyed.



Aphrodite
Nightsisters

Anodyne
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Bib-Fortuna
Fri Jul 22, 2005 1:39 pm
#60


VelRahn wrote:


AphroditeX wrote:
Patch Note says:

Added a new way to calculate group experience point (XP) bonuses. Experience Points (XP) are now divided by the total number of people in your group with an additional bonus for being grouped with other players. We will be testing out the group experience and currently group XP is set lower then we expect it to be set at.


The nightmare my mind is seeing: (rough numbers)

Ok so 9k regular xp for a gurk...divided by 8 members = 1200xp each, plus said bonus (lets say half) for a total of 1800 xp.

Using combat experience per kill (around 900, divided by 8 members) This then converts to 180 jedi experience. Give or take a few points. That makes those tier IV boxes look really really really scary.

Tell me im reading these patch notes wrong, or that im not understanding something.


Sounds like they're changing the way the BONUS is calculated, NOT the actual xp gained...but who knows





Check the second post about 21 notes on this forum, I just posted there.
To me it sounds like they'll change the XP amount so everyone (including lowbies) get the same amount and then adding a bonus on top.
They really need to be more descriptive though...

Message Edited by Bib-Fortuna on 07-22-2005 04:39 PM

AphroditeX
Fri Jul 22, 2005 1:43 pm
#61

after deleting the (XP) part out of the sentance it makes much more sense.


Added a new way to calculate group experience point bonuses.



Aphrodite
Nightsisters

Anodyne
12 point, R.I.S. Certified Master Armorsmith
Shop at waypoint: -4259 3323 at Lonis Mall on Naboo near Theed

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


iskareot
Fri Jul 22, 2005 1:50 pm
#62






AphroditeX wrote:
Patch Note says:

Added a new way to calculate group experience point (XP) bonuses. Experience Points (XP) are now divided by the total number of people in your group with an additional bonus for being grouped with other players. We will be testing out the group experience and currently group XP is set lower then we expect it to be set at.


The nightmare my mind is seeing: (rough numbers)

Ok so 9k regular xp for a gurk...divided by 8 members = 1200xp each, plus said bonus (lets say half) for a total of 1800 xp.

Using combat experience per kill (around 900, divided by 8 members) This then converts to 180 jedi experience. Give or take a few points. That makes those tier IV boxes look really really really scary.

Tell me im reading these patch notes wrong, or that im not understanding something.





I remember getting 50 Xp for using force kd lol.. no joke. Kinda funny like that. 180 would suck and slow down the grind I think just a tad lol.






__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
ARTMAN1123
Mon Aug 15, 2005 10:03 am
#63

hi i just got to tkm and im interested to know why i cant wear armor i mean im thinkin of gettin a good ris suit and i cant wear it

what!!!!!!!!! i just wanna know why



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Riemei
Mon Aug 15, 2005 10:13 am
#64

Every neurone in my brain is urging me to have a go at you, but I guess it's theoretically possible to get TKM without knowing this: teras kasi artistsdon't get armour certifications/mitigations because we don'tuse armour. We get 'innate armour', which means when we wear no armour we getnatural resist bonuses, the same as other professions get when they do wear armour. At TKM, yourinnate armour is roughly equivalent to a suit of armour with 6000 protection versus every damage type.
Malaik
Mon Aug 15, 2005 10:30 am
#65

TYRiemei for holding your tongue. remember we must have patience with people who are new to the tk profession......then after they have been TKM for a while (oh say 3-4 weks) then you can open up on 'em...lol..



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