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Thread: the firespray

Dookay
Tue Nov 02, 2004 9:01 pm
#53

Now I am not a Privateer, I am an Imperial Pilot, I am at 4-3-4-3, and have flown every Imperial craft except for the Oppressor and KSE Firespray. (I have been on a friend's Decimator, and flown and fired turrets on it.) Each ship has had advantages, and each negatives, at least Tier 3 and above. Currently my prefered ship is a TIE Advance. Now as a note this is a ship with 60k mass and 2 weapon hardpoints, which sounds like the structure of many of the Privateer ships. For me, this is a fantastic ship, it deals great damage (Two Lv 7 Cannons) and although my shields and armor are virtually non-existant, I am very manueverable. What this means for me is that I can't get hit, which is the trade off for the speed manueverability and firepower that I am offered. Every ship is structured this way, more mass isn't always better, I can in PvE solo virtually any other craft in the game. I grind in Kessel, the only craft that ever hits me, is an A-wing (the ship everyone here seems to underestimate), I can destroyreams of B-wings, X-wings, and even Rebel Gunboats since not a one of them even with their perfect aim, can turn their cannons to fire on me.


As for PvP my experience is relatively limited, I have taken out a couple of player X-wings and a few Y-wings in the Kessel system. (All ships which outmassed me by a great amount.) Understand that theability of your ship to turn, to handle at speed and to quickly alter speed isvery dependent on Chasis and that you need a lightchasis to outmanuever ships like A-Wings or TIE Advances. So don'tdiscount your factional ships merely because of their mass, frankly the mass system is one of the bestbalancing tools I have yet seen in the game, and the fact that I have been so successful in both PvP and PvE in a ship that islow mass, is a sign that it does work. I think you just need to adjust your piloting style, don't just go in at top speed andstraight line, twist, turn, come in from beneath, never everever be in the line of fire. Unless you are in a tank, then come in hard, fast, and devestate with as much firepower as you can muster.


I think it sounds like Privateer, like Imperial, is a set of ships that favor a hit and run, pirate style of play, as well having a few heavier craft. Don't underestimate the advantage dual weapons offer and having a tier 2 ship with that ability is very nice. I think that Privateer deserves a unique master ship, but don't discount your ships, if you want high mass, go Rebel, if you want low mass hit and run, go Privateer, and if you want to split the difference Imperial offers some very mixed ships.


As for two person ships, they are bugged as it is, (At least the Aggressors) and offer virtually no advantage to a standard one man ship, in fact in my experience they are liabilities. Also don't discount the fact that a majority of players choose to be neutral in a game with a basis of factional conflict, so in a certain sense the craft options are almost a bonus for throwing your hat in with a side. Also don't discount the fact that Privateer has the single most desired Master Level Multi Passenger craft, with the YT-1300. In the end you have a full list of ship options when you choose afaction,and enough people have reached the high trees that you can learn all about any of the craft if you ask around a bit. Getting stiffed here is unfortunate, and I wish you guys all the luck with getting aMaster LevelFighter, butdon't knock thecraft you do have, and don't misrepresent the way mass is balanced.





Master Bounty Hunter; Master Pistoleer; Imperial Pilot Ace
"I'm the guy you wake up to one night, maybe a year from now, maybe two, and all you'll see is a pillow over your face, and you'll hear a pop. Plenty more where I came from." - Joe Sarno
BrotherDavius
Wed Nov 03, 2004 3:27 am
#54






Ducimus wrote:





BrotherDavius wrote:

To all the people that want the firespray to be in the priviteer prof.








You do all know that they will be adding ships in the future, so you may have more ships than the rebel/imp when you get to master.







Show me a dev post saying as much please.





They have said a number of times that they where going to add ships in the future, if you belive we will have the same ships forever then you are wrong.
ArianSix
Wed Nov 03, 2004 11:02 am
#55






ZeeEmperials wrote:





I_Win24 wrote:

anyone who says privteers get one less ship then us imps.. well we get 3 of the exact same ship untill we hit tier3.







That's not the point, you're comparing gutter trash with gutter trash. No one is going to use those ships at master, and that's the whole point, to get to master. And the fact of the matter is, privateers have no good fighter crafts for that point.




If you really believe what you just wrote here, then you still have a lot to learn about JtL. Getting to master has nothing to do with what ship you use - it just opens more options.


In truth, the master ships are all high mass ships with the chassis performance mods set accordingly.


Even at master, there's still plenty of reason to pick a nimble Tie-Interceptor over a massive Tie-Opressor. Sure, you won't be able to fit all those cool evel 10 toys in these tiny ships, but the added speed and meneuverability will more than make up for the lack of shields and firepower in many instances.


A ship being a "master ship" means nothing in the long run. There are plenty of reasons to fly the non-master ships long after finishing your template grind.


-- A6







(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

Ffolks
Wed Nov 03, 2004 11:25 am
#56

I'm going to jump on the Privateer only and craftable bandwagon here. The way it is now there is NO viable ship for a Privateer such as myself at master. The YT while cool and all isn't something I'd use, I'll never have a crew to man it. And the Firespray, given the way they've decided to incuded it in the game, I'll never be able to afford one. I've been playing since launch and the most credits I've ever had at one time is 2.6 mil. The only people who will be flying these are merchant/crafter pilots.

Pretty re-goddamn-diculous if you ask me. I'll just put it up there with that set of Mandalorian armor that I'll also never have. Guess I could go become a Jedi.... NOT!!!



Ffolks
- MBH since 11/03
- Master Carbineer
- Smugglers Alliance Pilot (4444)
Bria
Darksaba
Wed Nov 03, 2004 12:24 pm
#57

"I'm going to jump on the Privateer only and craftable bandwagon here. The way it is now there is NO viable ship for a Privateer such as myself at master. The YT while cool and all isn't something I'd use, I'll never have a crew to man it. And the Firespray, given the way they've decided to incuded it in the game, I'll never be able to afford one. I've been playing since launch and the most credits I've ever had at one time is 2.6 mil. The only people who will be flying these are merchant/crafter pilots.

Pretty re-goddamn-diculous if you ask me. I'll just put it up there with that set of Mandalorian armor that I'll also never have. Guess I could go become a Jedi.... NOT!!!"


What he said 100%!!!



Mordak Darksaba - Black Souls Leader
- VET
sirsri
Wed Nov 03, 2004 12:43 pm
#58

The change to make it everyone and a quest part is a recent change (like 2 weeks before live recent). They'll likely add a new ship for freelance pilots, but that takes designer time to decide on a ship, and art time to build the model for it (and potentially coding time to make sure it works right). As well as dev time to worry about the size of the image and stuff.

I wouldn't stress over it too much. The concern they had was since a huge number of people wanted to fly the firespray you'd have almost everyone privateer in space and no faction people. Besides that its probably the best ship, meaning everyone should be able to use it (and its from a quest), whereas the factions are supposed to be 'balanced' which no one will ever agree on.



Sri - Valcyn Black Epsilon Imperial Pilot ace.
"Speed is armour" - First Sea Lord, 1st Baron John 'Jackie' Arbuthnot Fisher
Leoj
Wed Nov 03, 2004 12:49 pm
#59

Why would people want to fly it only people that want to fly it MAINLY are BHs. If you want to fly a ship that bad you will have to give up the other piloting proffressions.


Also if for the argument that privateer should have left ships since they are not military, rebels should have less ships than privateers since they are the 'terrorist' group here.


The yt-1300 should not even be talked about in this argument, since saying that the yt-1300 should be in the rebel piloting tree because han solo used it and he was rebel, is like saying that the firespray should be BH only since we only saw 2 BHs use it in the movies.



Ade-Leo Jeda
Bloodfin Server
Master Bounty Hunter
Ducimus
Wed Nov 03, 2004 12:59 pm
#60



BrotherDavius wrote:


Ducimus wrote:


BrotherDavius wrote:
To all the people that want the firespray to be in the priviteer prof.
You do all know that they will be adding ships in the future, so you may have more ships than the rebel/imp when you get to master.





Show me a dev post saying as much please.


They have said a number of times that they where going to add ships in the future, if you belive we will have the same ships forever then you are wrong.




After playing several MMO's i have learned not beleive anyone who says " well the devs said..."

Until its in a test server patch notes, or on the development table it's pure fantasy. So im not holding my breath, i know better.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
ArianSix
Wed Nov 03, 2004 2:02 pm
#61






truewildman wrote:





ArianSix wrote:

and they are currently up for sale for 15M+ creds on the auction forums...



-- A6







Unbelievably, irrevocably, utterly, completely stupid...


Oh, and I don't like that, either.





I'm considering starting a SW of my own... will be a lot cheaper than buying one, but will require tons of work to pull off.



-- A6





(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

Joukahainen
Wed Nov 03, 2004 2:02 pm
#62



drScud wrote:


Leoj wrote:
When I was in beta, it was very much in and the certs were as they stand. The firespray should be made a neutral only ship, as neutrals are already down 1 ship and it would be a reward for going neutral. Not to mention that if the firespray does prove to be a real good ship, everyone will have one. And yes, unless the devs have changed it since beta, I do know how to get a firespray.


Ok, so the neutrals have one less ship in their master box than the imperials and rebels, and the solution most of you come up with is to take away a ship from the faction players?! What about actually adding a new ship for neutrals instead? It's much better to give than to take away I'd say. That way instead of mad faction players and content neutrals, you'd get happy neutrals and content faction players. Don't you think that's a slightly better idea?

Also you come up with the glorious idea that the firespray should be a reward for choosing to be neutral. What exactly should the neutrals be rewarded for? For avoiding the GCW that is the setting of the game? For not risking attack by the opposite faction? Did it occur to any of you that perhaps the extra ship to the faction players could in fact be their reward for choosing a side in the GCW?






We want the Firespray a neutral ship because that's where it should be. If you want to join the Empire then you should fly Imperial ships. If you want to join the Rebellion, then you should fly Rebel ships. We just want a Master quality ship of our own. Yes, we should be rewarded for being a privateer, because it takes just as much effort to be a Master Privateer as it does the other professions.

I'd also like to add that just because I'm a Privateer doesn't mean that I'm avoiding the GCW. Infact I fly in missions all the time with friends who are part of the GCW. Since I have friends on both sides of the conflict I want the option to fly with anyone I want so I chose Privateer.

It would be great to leave the Firespray for everyone and give Privateers a ship of their own. But, do you have any idea how long it will take for the Dev's to create and add another ship?! Just think of how long we've been waiting for the combat balance. Give Privateers the Firespray so we can have our own master level ship or give us something else. I personally won't fly either the tier 3 or the tier 4 Privateer ships just for their looks alone. They look like crap. The dev's did a great job on the Scyk, Dunelizard, and Kimogila... What happened to the rest of the Privateer ships?







Ecrir Twy'Lar (Lowca)
Master Pistoleer/Master Creature Handler
Rutger Ma'fer (Corbantis)
Master Armorsmith/Master Artisan
Click me
Ffolks
Wed Nov 03, 2004 2:09 pm
#63

I'd never go so far as to say that any ship need to be exclusive to one profession, but it just seems to me that they made the wrong ship shared by the three factions. The YT would have made more sense as the shared craft and the Firespray as the Privateer's master fighter.

I don't mean to generalize or make assumptions, but *my* experience has been that there are more neutral solo players than factioned solo players, so only really having a MP ship at master level for Privateers seems silly. A master level fighter thats readily available (meaning craftable) makes alot more sense.

But as a previous poster pointed out, the cats out of the bag on the Firespray. I'll have to ebay some credits if I ever want one of these.



Ffolks
- MBH since 11/03
- Master Carbineer
- Smugglers Alliance Pilot (4444)
Bria
truewildman
Wed Nov 03, 2004 2:12 pm
#64

The thing about the Firespray is that its maneuverability still doesn't match that of the Xwing or the Interceptor, but gets the Privateer a little closer to having a comparable fighter.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Leoj
Wed Nov 03, 2004 8:37 pm
#65






Joukahainen wrote:





drScud wrote:





Leoj wrote:

When I was in beta, it was very much in and the certs were as they stand. The firespray should be made a neutral only ship, as neutrals are already down 1 ship and it would be a reward for going neutral. Not to mention that if the firespray does prove to be a real good ship, everyone will have one. And yes, unless the devs have changed it since beta, I do know how to get a firespray.





Ok, so the neutrals have one less ship in their master box than the imperials and rebels, and the solution most of you come up with is to take away a ship from the faction players?! What about actually adding a new ship for neutrals instead? It's much better to give than to take away I'd say. That way instead of mad faction players and content neutrals, you'd get happy neutrals and content faction players. Don't you think that's a slightly better idea?


Also you come up with the glorious idea that the firespray should be a reward for choosing to be neutral. What exactly should the neutrals be rewarded for? For avoiding the GCW that is the setting of the game? For not risking attack by the opposite faction? Did it occur to any of you that perhaps the extra ship to the faction players could in fact be their reward for choosing a side in the GCW?









We want the Firespray a neutral ship because that's where it should be. If you want to join the Empire then you should fly Imperial ships. If you want to join the Rebellion, then you should fly Rebel ships. We just want a Master quality ship of our own. Yes, we should be rewarded for being a privateer, because it takes just as much effort to be a Master Privateer as it does the other professions.

I'd also like to add that just because I'm a Privateer doesn't mean that I'm avoiding the GCW. Infact I fly in missions all the time with friends who are part of the GCW. Since I have friends on both sides of the conflict I want the option to fly with anyone I want so I chose Privateer.

It would be great to leave the Firespray for everyone and give Privateers a ship of their own. But, do you have any idea how long it will take for the Dev's to create and add another ship?! Just think of how long we've been waiting for the combat balance. Give Privateers the Firespray so we can have our own master level ship or give us something else. I personally won't fly either the tier 3 or the tier 4 Privateer ships just for their looks alone. They look like crap. The dev's did a great job on the Scyk, Dunelizard, and Kimogila... What happened to the rest of the Privateer ships?




First off like I said it makes sense that the firespray stays privateer, also privateers can fight either way in space. I am imperial on the ground and neutral in space as in space i can fight for the rebels or the imperials. I am therefore still participating in the GCW. That was for the first guy.


To the second guy: yeah I agree, however i like the black sun ships more than the hutt ships








Ade-Leo Jeda
Bloodfin Server
Master Bounty Hunter
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