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Thread: question
Message Edited by TsavhongLah on 04-22-2004 08:12 PM
Yes, up to the 100 cap.
So, for us 4004 dabblers, they're nice, but for MCMs... useless.
Even a martial artist can realize when he is outclassed. They must adapt, it is the way of the martial artist. While we may prefer to go unarmed (and i really do) most can, and will if need be, use a suitable weapon. In every martial arts school I've been to, we learned to use several types of weapons (staffs, swords more fun stuff like sais and tonfas) While we may not (and game wise shouldnt be) as skilled as a professed fencer, or swordsman, we should have the ability to use some weapons if the situation calls for it.
I know RL doesnt carry over to game that well, but the point is a martial artist will adapt. If we need a new weapon/dmg type then so be it. Personally I'd like to see different fighting styles introduced that you can switch between, that have strengths and weaknesses. Some that would change your damage type (judo or ju-jitsu-like style= restraint?), as well as a way of using our 'chi' as a weapon, anyone ever hear of the Dim Mak?
just my thoughts ![]()
And to the original statement I really couldn't care less about this because the mobs that are 80% kinetic resist are also that high in heat resist too.. and due to the resources to make them, most people won't have them.
I always felt that if you wanted another damage type, as fists and feet can only do kinetic damage, then spend your points to get the damage you want.
Martial artists do use a variety of weapons in RL... But in SWG TKA is unarmed.. Granted some would want to learn weapons mastery but that goes along with "spending points to get the damage you want".
Spend those points... They are yours to use freely.