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Thread: JTL Physics Completley Off (fun yes, but darn it)

Wystery
Tue Nov 16, 2004 1:31 am
#40

You can't say the physics are wrong because they are based on what we know. We do not have faster than light travel, or interstellar spaceships or laser weapons. We have no idea how this technology works so how can we say that it is right or wrong?



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DaveG
Tue Nov 16, 2004 1:58 am
#41








Mael_BH wrote:


...stuff...







Great example of the difference between physicists and engineers there. Nice post






Wystery wrote:
You can't say the physics are wrong because they are based on what we know. We do not have faster than light travel, or interstellar spaceships or laser weapons. We have no idea how this technology works so how can we say that it is right or wrong?





True, but we can rule out some things, which involve things we already know about, such as relativity and human effects.



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Vicotnik
Mon Dec 13, 2004 5:19 am
#42






Sirpi wrote:

Want to know if there was a reason that physics were done the way they were in space.


1. The only max speed you have is light (unless you coun't hyperspace/wormholes/warping etc). Ships would have a max ACCELERATION, not a max speed.

2. There is no atmosphere, no medium, to slow a ship, so why cant we blast away, cut the burners, then coast (hmmm, Battlestar Galactica (the new one)has done it the best i've seen so far), or rotate around and blast our pursuers

3. Targeting distance is in meters? If it takes my ship that long do fly 3000 meters i'd be better off in a space suit with a can of hairspray to propel me


I realize some of these may be design issues, but I'd really like to know. Also, The 'X-Wing' series of games (God bless 'em) had the same problem. While totally entertaining, it was like your ship was a combination of car/plane. It really acted nothing like a ship in space, other than you being able to 'sit still' and rotate on your various axis.





Basically, there is one big and easy reason: This is Star Wars.


Star Wars has never been known for it's realistic view on space physics, in fact the dogfights in the Star Wars movies were based on dogfights with old WW 2 planes. While the flightmodel in JTL is far from perfect, I would say that it's kinda going to far to say that the X-wing series had a "problem" with this. Personally, I found those flightengines to be rather close to the movies.





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Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
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