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Thread: Vet. Sorosub Addition Ideas
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Anoshin
Sat Mar 05, 2005 2:21 am
#40
Guys, the power to choose is the best we can all have. Let the Sorosub be modifiable, engine, boosters, reactor, even shieds, just make it this way - if you put a weapon in it, you lose invulenerability.
I think there should be an option to install additional storage compartment to a ship, but this deserves another post.
TargetIV
Sat Mar 05, 2005 4:28 am
#41
Personally I do think that the Yacht needs an upgrade too, but not in the combat sense.
The Yacht should not take up a slot for the number of ships you can have. At the moment there are 4 varieties of ship:
MP combat (2+)
2 Player Ships
1 Player Ships
MP non-combat (and in the Yacht)
With only 3 slots, that means you have to sacrifice some form of teamplay ship, or a solo ship.
Up the limit to 4 ships ONLY if it's a Yacht (to prevent mass storage issues)
The Yacht should not take up a slot for the number of ships you can have. At the moment there are 4 varieties of ship:
MP combat (2+)
2 Player Ships
1 Player Ships
MP non-combat (and in the Yacht)
With only 3 slots, that means you have to sacrifice some form of teamplay ship, or a solo ship.
Up the limit to 4 ships ONLY if it's a Yacht (to prevent mass storage issues)
Rebelcapt
Sat Mar 05, 2005 8:58 am
#42
I think that vetran reward yacht already out there should be invulnerable, but made to be upradeable with non-combat equipment.
However, i think there should be a master pilot cert for a SW built yacht that is fully upgradeable and combat worthy. Im just worried that if they game an option to chooe between the two with the current yacht, thered be those who may find and exploit to attack even the non-cambatant ones.
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