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Thread: anyone else happy with the mandal motor nerf?
Message Edited by Coran_Sienar on 12-04-2004 10:30 AM
I wouldn't count on it. Many of us who have these engines are keeping them safe and sound until the change to deep space. No permanent damage and especiallyno decay penalties, mean these engines could be around forever... and worth millions.
Aden_Nak wrote:
MadcowwithSARS wrote:
Aden_Nak wrote:
Fact: All of the existing 92.2 reward engines will decay in time.
Fact: Shipwrights are crafting 92-93 speed engines with a mass of 13-14K on Eclipse Server, so the top speed of the reward engine is certainly within a player's grasp at the same mass.
Fact: Cheese goes well with whine.
Ok Cheese boy, for one im not whining. My second comment that still hasnt been answered. So what if your crafting 92-93 speed engines. What is the Yaw, Pitch and Roll rate of those engines? In the 40s i bet. So please if your going to compair your crafted engines compair them across the board. Top speed is maybe 1/5th the equation when it comes to an engine.
I dont care either way if they removed it, i just wish they would ass something when they feel there is an imbalance instead of removing something.
Mmmm, Swiss Cheese. Full of holes, you see.
The PYR on the engines I have seen ranges from the 40's (abysmal) into the 60's (sweet, sweet cornering). I have seen a few engines that both break the reward engine's top speed and YPR, of course, but at a greater mass. I have some Shipwrights in my PA, and they feel certain they could top the reward engine on all stats if they had the proper materials and the proper luck. I didn't see any mention of the PYR until now, though. And honestly, flying a Longprobe as I do, that's more of a concern for me than top speed ever will be.
The reward engine, as it was, was unbalancing entire segments of gameplay, from PvE to PvP to crafting and loot. . . it was a bad idea to put it in like that in the first place, and it needed to be taken out. The reason I think you're whining is that you sound more concerned with your own personal stats than with the long term health of the game. The dev team is not (although you might not always know they think about the long term health of the game, heh). I have an alt or two I plan on taking up though a Piloting profession. I will do it sans reward engine, and in another month or two, those reward engines are going to be all burned out anyhow. Then everyone will be on a REASONABLE, level playing field.
Juusman wrote:
I wouldn't count on it. Many of us who have these engines are keeping them safe and sound until the change to deep space. No permanent damage and especiallyno decay penalties, mean these engines could be around forever... and worth millions.
Aden_Nak wrote:
MadcowwithSARS wrote:
Aden_Nak wrote:
Fact: All of the existing 92.2 reward engines will decay in time.
Fact: Shipwrights are crafting 92-93 speed engines with a mass of 13-14K on Eclipse Server, so the top speed of the reward engine is certainly within a player's grasp at the same mass.
Fact: Cheese goes well with whine.
Ok Cheese boy, for one im not whining. My second comment that still hasnt been answered. So what if your crafting 92-93 speed engines. What is the Yaw, Pitch and Roll rate of those engines? In the 40s i bet. So please if your going to compair your crafted engines compair them across the board. Top speed is maybe 1/5th the equation when it comes to an engine.
I dont care either way if they removed it, i just wish they would ass something when they feel there is an imbalance instead of removing something.
Mmmm, Swiss Cheese. Full of holes, you see.
The PYR on the engines I have seen ranges from the 40's (abysmal) into the 60's (sweet, sweet cornering). I have seen a few engines that both break the reward engine's top speed and YPR, of course, but at a greater mass. I have some Shipwrights in my PA, and they feel certain they could top the reward engine on all stats if they had the proper materials and the proper luck. I didn't see any mention of the PYR until now, though. And honestly, flying a Longprobe as I do, that's more of a concern for me than top speed ever will be.
The reward engine, as it was, was unbalancing entire segments of gameplay, from PvE to PvP to crafting and loot. . . it was a bad idea to put it in like that in the first place, and it needed to be taken out. The reason I think you're whining is that you sound more concerned with your own personal stats than with the long term health of the game. The dev team is not (although you might not always know they think about the long term health of the game, heh). I have an alt or two I plan on taking up though a Piloting profession. I will do it sans reward engine, and in another month or two, those reward engines are going to be all burned out anyhow. Then everyone will be on a REASONABLE, level playing field.
I'm sorry, but I doubt that. Anyone who masters and is still using an engine that slow will be the slow one in Deep Space.
It's too easy to get 100+ speed engines, after RE, with 25k or less mass.