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Thread: Re:

Kizarvexius
Fri Aug 15, 2003 3:23 pm
#40

That's a good post considering I was of the camp that had no respect for BH or CH. I wanted to be both but decided not to because I didn't see any honor in either profession. I figured it'd be full of young ubers.


But after your post I am starting to see some idea of your frustrations.


Chillz_of_Sunrunner
Fri Aug 15, 2003 3:29 pm
#41

Glad some of ya think it was good
Ethoa
Fri Aug 15, 2003 3:34 pm
#42

yea, great post man. perfect summary.



---------------------------------------
Ethoa Lightbringer
Eclipse
Ex-Bounty Hunter for hire.
Ex Tailor for hire.
Now..aspiring creature handler! (don't we all love holos )
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Rorecros
Fri Aug 15, 2003 5:19 pm
#43

Great post there. Because of all I've heard I'm barley even looking forward to finishing off the last bit of the 40k I need and getting BH. I'm just messing around, doing faction missions, hoping it'll get fixed. Kind of sad I looked forward to being a BH and now SOE has taken that away.
Rore
Tue Aug 19, 2003 9:50 am
#44

Get buisness IV and get a vendor you numbskull.



Rore- Pistoleer/Expert Weaponsmith, Tarquinas
Timkatt
Tue Aug 19, 2003 10:28 am
#45






Rore wrote:
smugglers need engi 4 and buisness 4






Don't read that book its got plenty of mistakes




Bexley
Lowca
Master Artisan
Weaponsmith
Pistoleer
Creature Handler
JustJimBridger
Tue Aug 19, 2003 10:37 am
#46

NoelMace,

First , let me offer condolences in advance for what you are about to receive. I made a similar post in the artisan forum and got flamed brutally (itty - bitty little stick man). It looks like you are in for a similar response. The thing is that artisans and weaponsmiths have a vested interest in the 3K limit. It creates artificial sellers market .

Anyway, the thing is that the game economy is a very real economy. Economic factors will still drive economic activites and supply and demand will determine price here. What the 3K limit does, is gives the artisans (and derived calsses) a false sense of security while deluding themselves that they can indeed ignore these economic realites.

Unfortunately, we tend to get hung up on the limit and this precludes a rational discussion of topics such as economy of scale and verticle integration. These are techniques that would allow the artisans to operate effectively in a free market and probably make more money.
EggnogVonTrapp
Tue Aug 19, 2003 10:39 am
#47

I'm not trolling here, but I actually believe that the limit should be lower for everything, and higher for resources. I think something like $1,000 for all items and $10,000 for resources. I only except resources because they aren't a "real" profession. Sure some people out there harvest resources only for selling, but those people are really merchants not miners. They get no XP for mining beyond the first day when you max out surveying. For items, the bazaar should be a place to get basic stuff, not good stuff. If you are a weaponsmith but don't want to be a merchant, find a merchant. A limit of $1,000 would pretty much make it foolish for anyone to make a living off the bazaar, which greatly benefit those of us that are actually playing the role of a smith by crafting and selling our wares from our house.
DoppleX
Tue Aug 19, 2003 10:44 am
#48

Why on earth would we have a vested interest in a 3k limit?
It's merchants that a removal of the limit would kill, and that is why it can't happen.
It's also not too difficult to sell things over shout, and customers will expect you to have a shop set up somewhere.



Caith/Cait Caiden
-Section One-
BobaBorg
Tue Aug 19, 2003 10:52 am
#49

justjimbridger - you have no clue what you are talking about. seriously


in a real market, there isn't such a thing as the bazaar.. yes you can cite ebay, but let's be serious.. ebay doesn't drive the economy.. just because you can find a stereo receiver on ebay for $600 doesn't mean it isn't going to be marked up to $1000-1100 at every singble brick&mortar and online store out there.


if swg would truly reflect reality, not only would they get rid of the cap limit on the bazaar, but they would get rid of the bazaar in general.. you see, many many many years ago, there was nothing but local competition. Even going back to 20 years ago, mail order wasn;t a booming economic business and the majority of sales took place face to face. Even now with the internet, online retailers are still pricing relatively within brick&mortar standards and taking the extra savings as a profit increase.


But what you are trying to do is instead have the entire galaxy compete against itself. what you would end up with is planets that have a supply of a good resource would drive down the prices of a product thus meaning if you didn;t have access to the resource you are screwed. You would have every single item visible on the bazaar, meaning that where right now a non-novice actually has a market in cases where a master isn't available or his shop is out of stock.. instead a novice has no chance of competing because he is posting his wares to the same place as the master.


you are taking money sinks out of the game. If there were no limit on the bazaar in pricing or quantity, why would anyone have shops. No maintenance on shops and no maintenance on vendors.


The economy is fragile, and is based around the concept that for a crafter to make any serious amount of money they have to spend a reasonable amount of money.. By removing limits on the bazaar moneysinks would disappear, a novice's ability to sell any item whatsoever would vanish, and current masters would be even richer than they are now.


Stop while you are ahead man...

Tarquinius
Tue Aug 19, 2003 11:05 am
#50

Well put, BobaBorg.


I give this piece of advice to all crafters... don't expect to be a success unless you learn how to market your guns. And if you don't have Merchant-Advertising3, then you had better make friends with someone who does.


Frankly, I LOVE being a merchant. Running my store is the best part of the game for me.




Tarq Fetialis - Merchant, Weaponsmith, Pikeman
Tosk - Master Commando
Legends' City, Corellia in the Riverlands
Legends PA Leader
Chillastra Server
DoppleX
Tue Aug 19, 2003 11:56 am
#51



Tarquinius wrote:

Well put, BobaBorg.

I give this piece of advice to all crafters... don't expect to be a success unless you learn how to market your guns. And if you don't have Merchant-Advertising3, then you had better make friends with someone who does.

Frankly, I LOVE being a merchant. Running my store is the best part of the game for me.






Some of us have different notions of success though... I'm perfectly happy selling small quantities of weapons to friends/guildmates/referrals, rather than being on the map and selling to the mass market. Along with bulk selling comes what feels to me like an obligation to keep things stocked and up to date. Obligations are too much like work than a game for me. So I sell to a smaller market, and still make more than enough to cover my resource costs. (I also do some missions, because I'm in the process of leveling combat skills) So I maintain my business while stockpiling needed resources.
Success is defined by what your goals are.



Caith/Cait Caiden
-Section One-
NightGun
Tue Aug 19, 2003 1:47 pm
#52

NoelMace


If you are not complaining about your cash that is fine. And if you want to continue selling all of your weapons on the Bazzar I think you will find that it will have less of an effect on the economy than you think. Unless the majority of MWS sell on the Bazzar thus creating heavy competition gated at the 3K cap (Which I doubt will ever happen) then the amount/quality of weapons found on the bazzar will eventually start driving them to the vendors. As the game grows I see more and more vendors and see them becoming increasingly popular so I do not fear that you sell weapons at the gated cap on the bazzar in the grand scheme it will not effect my price that much because you can only supply so many weapons and once they are gone people will be forced to visit my shops. More often than not people will not find what they are looking for on the bazzar and thus will eventually find it is more trouble to look than to just visit the local Weapon Shop and find some good equipment. I understand how you think this could be a problem but as has been pointed out many times raising the limit would likely be much more damaging to the economy and would only really increase problems (and possibly the cash in your pocket). By all means paly the game you want the economy although fragile now will soon be booming and support the few people who try to do things that would possibly destroy it.




"I ain't in this for your revolution I'm in it for the MONEY"
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