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Thread: AI Changes
Slarus wrote:
Turn. Aim. Drop throttle. Fire until jousting enemy is disabled. It's not at all hard, just terribly boring. I didn't even bother killing them because it just wasn't fun anymore. It's not about flying, it's about how good your shields are and how many weapons with how much punch you can load.
Yep, the thing is many people were actually chalenged by the circle dogfighting, people will get bored with this BEFORE they are or are not challenged. It no longer requires any skill to beat the AI only gear now, might as well be turn based.
Your right it's not hard, just tedious (I like that word better then boring, boring implies traversing from exciting to boring, tedious always sounds bad from the start).
It takes longer to kill now than before, and that means bad if your'e in ahigh level mission.
The only problem I saw with the higher tier npc circlers is they didn't vary their speed near enough when a player got on their six, nor did they attempt to break off and re-engage in a more favorable aspect when they started taking significant damage. Nevertheless, I still feel it's an adequate challenge for the majority of players especiallybecause the spawns are fast, the players are usually outnumbered,and the npc ships tend to significantly outperform pc ships. Add to that the fact that the targeting indicator is more a suggestion of where to aim rather than an outright indication -- which I think is as it should be, however some players will be much better at leading their fire than others.
Slarus wrote:
Yep, the thing is many people were actually chalenged by the circle dogfighting...
It takes longer to kill now than before, and that means bad if your'e in ahigh level mission.
You bet it does. I am glad I got to 3343 before this, now it will merely take about a week per box, Assuming I dont get killed and decay eats away at my componets forcing me to spend what little cash I have and cant recover now on replacements. I just wish I could have mastered before this, then I wouldnt have to worry about it, but I am glad I got as far as I did.
Just cruise at 50 % throttle, and wait for them to come back, line up, lay into them. Rinse and repeat. Just annoying, time consuming, ungratifying, and not really fun.
I shall be wishing for a hotfix with all due haste
Message Edited by Ducimus on 11-17-2004 01:28 AM
I have an engine that's 62.7, and with engine overload 2, I can see a max speed of 850 something... When I boost (I have an awesome booster), I reach 1000, but I STILL CAN'T CATCH A-WINGS. Anyone have the same (well, similar) problem?
And speed was supposed to be nerfed... Rrrrright...
On the issue of other MOBs though, yes, it is sort of irritating to have them that slow.
Message Edited by spincrus on 11-17-2004 01:47 AM
Example : Tier 4, box 3 mission for Imperial Black Epsilon
One of the sections, you have to escort a ship through waves of rebels until it gts to its destination.
When I helped a guildmate with this mission Monday night, there were 3 of us working it, and it came out without much trouble. Tongiht however, when i attempted this mission, with the same 3 people working it, we failed it 3 times before finally making it through.
Why?
Because since the NPC ships are moving faster now, its taking much longer to kill, AND the escort ships are moving faster, as well! Proof of this was seen by me by matching speed tonight, compared to every other time ive matched speed with an escort.
They were going at least 20 faster.
Sounds like a small amount, right? It is. However, add to that the longer fights with the waves that come at you, and the speed of the escorts moving faster, as well, it leads to missions that fail because you are out of range when the next wave or section of mission occurs.
3 times tonight this happened. How did we solve it?
I stayed at the escort while my friends took out the waves.
Boy that was an adventure, i can tell ya! Watch as I sit next to the freighter, and literally do nothing else for that mission... my friends are the ones havin fun gaining experience and items, while i sit next to this thing in fear of getting involved in a fight and not noticing that the escort is getting a little far....
Bad change, Devs.. Seriously could have been better implimented, and much better thought out for the ramifications that would come from changing SPEED, of all things, in a twitch based game.
Either change it back, or play it smaarter. But as it stands right now, its leading to more frustration than good. And that, my friends, is no gouda.
Message Edited by Jomina on 11-17-2004 03:21 AM