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Thread: An Equitable Alternative to TIE Fighters with Hyperdrives
Great thoughts, everyone!
And Ashrid, you're completely right about the TIE Scout... that craft seems tailor made for solo RPG players, in my opinion! Their weaponry isn't anything to scream and shout about as I recall, but heck, that's where the shipwrights come in! ![]()
The Assault Gunboat and TIE Advanced (and Defender as well, is that right?) are also great examples of Imperial fighters that already have hyperdrives, and I just hope upon hope that the devs will make use of 'em. Leave our regular TIEs alone!
DaraShaku wrote:
The Assault Gunboat and TIE Advanced (and Defender as well, is that right?) are also great examples of Imperial fighters that already have hyperdrives, and I just hope upon hope that the devs will make use of 'em. Leave our regular TIEs alone!
ToppDog wrote:
Crafts entering Hyperspace have to be within range of a nav buoy...so the posters idea would work. non-drive ships can use the capitol ships & drive ships can do the same or go find a nav buoy.
The Nav Bouy is just a holografic image generated by the shipsnavicomputerto indicate from where you can engage the hyperdrive.
It's not a physical object. Just wanted to point that out
I totally agree with that Escort Carrier idea. It would make alot more sense then being able to fit a hyperdrive to a TIE.
NO TIEs with Hyperdrives please !!
TIE docks with escort carrier and hyperdrive animation starts. Yes, that means rebels have a minimal travel time advantage. As it should be.
TIE pilots may have more faction pets than rebel pilots = cheap NPC-TIE pilots simulate the numerical advantage of the Empire. This compensates shields on rebel fighters.
TIEs are armored ... and more maneuverable ... so forget about the shields and give them more armor to compensate.
Have fun
Novarider Tam