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Thread: An Equitable Alternative to TIE Fighters with Hyperdrives

DaraShaku
Sat May 15, 2004 10:39 am
#40

Great thoughts, everyone!


And Ashrid, you're completely right about the TIE Scout... that craft seems tailor made for solo RPG players, in my opinion! Their weaponry isn't anything to scream and shout about as I recall, but heck, that's where the shipwrights come in!


The Assault Gunboat and TIE Advanced (and Defender as well, is that right?) are also great examples of Imperial fighters that already have hyperdrives, and I just hope upon hope that the devs will make use of 'em. Leave our regular TIEs alone!


And who was it mentioned that Capital ships could not only be a hyperspace transport conduit (i.e., target the carrier and type /dock, then hope you're not killed for, say, 15 seconds), but could also be a travelling 'garage', with pit crew waiting to make repairs! You could dock with the craft and then wait for as long as an incapacitation, let's say. After the time's elapsed, you're back in fighting trim.


God this stuff seems so easy, I just hope they use it!!!
heapum
Sat May 15, 2004 12:16 pm
#41

Don't know if any has played TIE fighter recently, but if you guys remember some TIE fighter designs had personal Hyperdrive Unit. the TIE fighter,intercepter, and bomber didn't have them. The TIE advanced, the gun boat, and the TIE Defender had hyperdrive capabilities. Those ships with hyperdrive were handed to the better pilots (the player) as they went through the game. The same situation can exist in SWG without compromising the starwarsyness to much. the SWG is not the hero of the game but he/she is above the reguler joe of starwars so the imp players having hiperdrive capable TIEs can be overlooked in my opinion.
heapum
Sat May 15, 2004 12:18 pm
#42

Sorry for the grammer error. try to fill in the abrupt jumps in the sectencewith your imagination.
paladin0111
Sun May 16, 2004 12:27 am
#43

all these pionts are valid i just wish that they drop the manoverability and speed of the ties to compensate
JanGaarni
Sun May 16, 2004 12:58 am
#44






DaraShaku wrote:

The Assault Gunboat and TIE Advanced (and Defender as well, is that right?) are also great examples of Imperial fighters that already have hyperdrives, and I just hope upon hope that the devs will make use of 'em. Leave our regular TIEs alone!





The TIE Defender does have everything that the Advanced has (shields, hyperdrives) and more, but it never got into production, and it's definatly not finished developed in the time we are plain (same goes for the B-wing really). So I don't think it should be included in the game at all.

TIE Advanced is closer to being put into service and was produced in a much larger number than the Defender (untilGrand Admiral Zaarin messed things up)so I wouldn't have much problem with it being added.



_____________________________________________
Jan Gaarni!
Cori Celesti, Denendre Valley!
Corellia, Starsider!
Commander of the Militia and -A-ffiliates Security Force!
Co-Leader of the -A-ffiliates!
- What we do in life, echoes in eternity!
NarCranor
Sun May 16, 2004 10:55 am
#45

Cant stress the importance of this thread enough



http://www.fandom.swnsu.com
Star Wars Online Fan Comic (Rebel Intelligence Team)
ToppDog
Sun May 16, 2004 6:37 pm
#46

Crafts entering Hyperspace have to be within range of a nav buoy...so the posters idea would work. non-drive ships can use the capitol ships & drive ships can do the same or go find a nav buoy.
JanGaarni
Mon May 17, 2004 2:53 pm
#47






ToppDog wrote:

Crafts entering Hyperspace have to be within range of a nav buoy...so the posters idea would work. non-drive ships can use the capitol ships & drive ships can do the same or go find a nav buoy.







The Nav Bouy is just a holografic image generated by the shipsnavicomputerto indicate from where you can engage the hyperdrive.
It's not a physical object. Just wanted to point that out


I totally agree with that Escort Carrier idea. It would make alot more sense then being able to fit a hyperdrive to a TIE.




_____________________________________________
Jan Gaarni!
Cori Celesti, Denendre Valley!
Corellia, Starsider!
Commander of the Militia and -A-ffiliates Security Force!
Co-Leader of the -A-ffiliates!
- What we do in life, echoes in eternity!
OHMSS225
Mon May 17, 2004 3:28 pm
#48

Great ideas in this thread! Let's kep it bumped so the devs will notice!



-= Ahriman BreViary =-
OHMSS225
Mon May 17, 2004 4:31 pm
#49

/bump



-= Ahriman BreViary =-
Erillion
Tue May 18, 2004 3:47 am
#50

NO TIEs with Hyperdrives please !!


TIE docks with escort carrier and hyperdrive animation starts. Yes, that means rebels have a minimal travel time advantage. As it should be.


TIE pilots may have more faction pets than rebel pilots = cheap NPC-TIE pilots simulate the numerical advantage of the Empire. This compensates shields on rebel fighters.


TIEs are armored ... and more maneuverable ... so forget about the shields and give them more armor to compensate.



Have fun


Novarider Tam


OHMSS225
Tue May 18, 2004 1:51 pm
#51

Bumpity bump bump.


You hearing this, devs?



-= Ahriman BreViary =-
Burnham
Tue May 18, 2004 2:05 pm
#52

/agree



Zaphad Beeblebrox, Imperial Ace Pilot
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