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Thread: help

Eapeih
Tue Dec 07, 2004 8:02 pm
#443

did you use a crafting macro, becuase I have one that I used to get to Novice just need to know the schmatic number
Pawlin
Tue Dec 07, 2004 9:34 pm
#444






Eapeih wrote:

did you use a crafting macro, becuase I have one that I used to get to Novice just need to know the schmatic number







The schematic numbers change when you get new skills and new items. So the exactl schematic number will depend on exactly what skills you have. So theres no easy way to tell you what the number is and its going to change when you get another skill and new schematics along with it.


I think there is a trick to figuring it out by counting the items in your datapad or tool but I'm not sure exactly how its done.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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** Please refer to Elyssa's answer
Elyssa
Wed Dec 08, 2004 4:55 am
#445

Lately I've been finding that sometimes the schematic numbers will change from day to day.

It's almost like it re-orders your datapad whenever you log on.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
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Elyssa was 1000% correct
-Pawlin

Tichal
Sat Dec 11, 2004 10:01 am
#446

Is there anything i can put a ca in tha doesnt lose condition...or do i need a pre nerf



Xile/Dark Jedi Knight


*RIP* ....DARK,RELIC,NITES,RSF,ELITE
TalynMox
Sat Dec 11, 2004 3:22 pm
#447

For CA's you'll need any clothing item, all of which have cond - but don't lose it unless you clone.

For AA's, you'll need Mabari Belts - as these still have no condition, and take AA's.



Retired after CU, came back for NGE, leaving again...
Imnostanist
Mon Dec 27, 2004 8:20 am
#448

After
Barb-Wire
Mon Dec 27, 2004 8:23 am
#449

you can only do one quest per phase. you have to wait till phase 2 rolls around again if you want combat phase2



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Imnostanist
Mon Dec 27, 2004 8:24 am
#450

Thank you, sorry for being a newb
Barb-Wire
Mon Dec 27, 2004 8:47 am
#451






Imnostanist wrote:

Thank you, sorry for being a newb






no worries go read the FAQ it will prolly answer questions you havent thought of yet. its very well laid out. look for it in the stickies at the top of the forum.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
swabbster
Wed Jan 19, 2005 7:45 pm
#452

I did the 8 missions killing the sith thugs and I only have ranged deffence as a choice, Why cant i get meleee accuracy? Did i do missions for thw rong person or what?




---------------------------------------------

Schwab - Swabb

Offer all Winnings to Secretary

5293 , -1400 Farpoint Valley, Tatooine


Maxil
Wed Jan 19, 2005 8:39 pm
#453

yup, daggerin (sp) gives ranged defense this phase, and the mission is to remove 8 bases, only 3 per day.

That's why I check the stickies before I go to village.



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
Narreem0884
Wed Jan 19, 2005 10:42 pm
#454

Got that right. Always check the stickies. Don't want to waste a phase on a skill you don't need or want.



"Reality doesn't care if you believe it." - Boba Fett - Tales of the Bounty Hunters
Narreem the Wookiee
Rebel Colonel, Vortex Ace Pilot, Master Pikeman
swabbster
Thu Jan 20, 2005 5:18 am
#455

ok can i still do missions and get the accuracy phase?




---------------------------------------------

Schwab - Swabb

Offer all Winnings to Secretary

5293 , -1400 Farpoint Valley, Tatooine


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