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Thread: Shug's E3 Report and Rumor Control

Dewbackboy
Tue Jul 06, 2004 11:50 am
#404


Well, alot has changed since the very first words about this expansion was ever said. Seems as though all this expansion will do is let us fly and shoot in space, which dont get me wrong, it sounds fun, but the idea is already making me bored. Only 1 ship will let you have more than one person in it? What about the luxury yacht for us veteran players? That looks like a nice BIG cozy place that perhaps a friend of ours could share....But what I was hoping for was airlock hatchways for ships joining together. I mean, how cool would that be? Like if you wanted to trade with one of your friends or you met up with you friend up in space and you want to show him around your ship, you could "dock" with their ship or attach both ships' airlock hatcheways and walk over to their ship. Sure all this stuff takes work, but I remember seeing part of the space expansion on a celebration video before this game ever came out. The video i saw is like 2-3 years old so my main question is......SOE/lucasarts, what have you guys been up to??? Well, dont let my comments get ya down. I mean, im sure the graphics along will be good, no matter how little gameplay fun will be in it.....right?



Ciago Odecki - Bounty Hunter, 47 PC bountys completed,13 Jedi Slaughtered
sentile
Wed Jul 07, 2004 4:03 pm
#405

After beta.. to encourage people to buy JTL will you have like a 7 day free trial of the expansion? kinda like the one SOE had for planetside corecombat?
JBoy
Sat Jul 10, 2004 3:24 pm
#406

Man... for a little while i started thinking "You know, the space thing was what i started this game for last july (knowing the expansion was a ways off still), but i'm starting to wonder if it's really gonna be all that fun anyways. i mean sure at first, but it will probably get old in a day or two." i don't know how i could have forgotten that it would be in an RPG game. that means i'll have goals and such. not too mention it will look great and there WILL be a lot of people out there to fly with. so now i can't wait again. i think hearing about getting a ship like lando's as a vet got me thinking again.


one suggestion even if it's useless to post it in this thread. i think atmospheric flight could be done pretty easily. just tweak the physics accordingly and instead of having a space background give it a planet type background. just have a minimum floor and maximum cieling and you're set. also make the flight area the size of the planets ground and give the option to land at a nearby starport. i can understand the difficulty in flying around with people running below, but just stick everyone way up high and they wouldn't be able to notice anyways. meh. my two cents. i can definitely live without that though.



Jahn Hras
Full Spectrum Warrior
Pheonix Rising
Bloodfin Galaxie
nasafan2
Mon Jul 12, 2004 11:28 pm
#407

that's some great info there, answered a few of my questions.



Irell Rokich

"We Choose to go to the Moon in this decade and do the other things.
Not because they are easy, but because they are hard." - JFK


JenTara
Wed Jul 14, 2004 9:12 pm
#408






Yterbium wrote:





In addition, I have a question concerning whether or not it will be two characters per server or two characters period? Anyone know?






Um I really hope it's not two characters period or I'm gonna have a character deleted... I've got a character on Bria, Kettemoor, and Intrepid



Jen'tara Rhee - Force-sensitive Twi'lek - Elder Teras Kasi/ Elder Pikewoman / Jedi / Imperial Pilot (Imperial Inquisition)- Intrepid

Racquel Babylon - Force-sensitive Human - Teras Kasi Elder / Elder Dancer / Master Entertainer / Alliance Pilot (Vortex) - Bria

Teavai Ynai - Force-sensitive Zabrak - Elder Bounty Hunter / Elder Creature Handler / Bounty Hunter / Freelance Pilot (Smuggler's Alliance) - Kettemoor


-
Solitair
Sat Jul 17, 2004 10:24 pm
#409


Any word about a Bwing being there for thr Rebellion? Whole reason I got into this game was to fly a good old Bwing. I've noticed they've announced 4 of the 5 rebel starfighters. Does anyone else have news about this. Please I'm dying. If you know please drop a note as I'm holding off on anymore SWG until I know if its worth it (meaningfor this fan/player there would bea Bwing). Thanks!

Caaleb

Corbantis
Dragonsmacker
Sun Jul 18, 2004 7:34 pm
#410

thanks
Dragonsmacker
Sun Jul 18, 2004 7:35 pm
#411

almost like a shameless ploy for more posts
Vashner
Mon Jul 19, 2004 8:44 pm
#412

Sounds good to me. I am really happy it's twich.





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brittas
Tue Jul 20, 2004 3:11 am
#413

Sounds fantastic!



Fosse
Elderly Droid Engineer
Vendor to come


Whiplash78
Tue Jul 20, 2004 11:32 am
#414

Cool post, thanks for the info



iepice
BountyHunter
Mos Espa
Radient

"Smoke'em if ya got em"
Solidius_Steeraorc
Thu Jul 22, 2004 7:49 am
#415

That all sounds SOOOO cool! Could we get some more info on the "Privateer" aspect of the game though?


ie., will you be taking missions from Jabba or some one else? And, will the Hutt faction and Jabba faction points that we have received so far actually do something in relation to this?
eitario
Fri Jul 30, 2004 3:01 pm
#416






Wookie__Jedi wrote:






Ok. Han Solo question here...


In his first set of answers Shug typed:


"Will players have enough skill points for both factioned and nuetral Pilot? Like, would a player be able to master bothRebel and Nuetral pilot? I want a B-Wing and a YT-1300. Will I be able to get both?"


Right now, this has nothing to do with skill points. We're making each piloting profession exclusive - i.e., you can't be both a Privateer and a Rebel pilot. We did this so we could have unique craft available to those players who progress to the top tiers in each profession without unbalancing space combat. We also did it so that the story-driven mission arcs have more resonance. With all that said, the Privateer missions are likely to pit you against all sorts of enemies, including (potentially) Rebels and Imperials.


So I ask: What about Han Solo? He was a privateer pilot and smuggler who then crossed over to the rebels. When he did so he didn't lose his abilities with his ship. He just became a rebel. If someone climbs the privateer ladder of spacemanship, then wants to join the alliance, should you lose your skills and have to start all over again just to fly the Reb flag from your space heap? That does not make any sense to me.


Maybe I am misunderstanding this.. Is it possible to become a rebel faction characterand a privateer pilot at the same time? Or can only true nuetral characters be privateers just as only rebel faction characters may become rebel pilots?


And if you're a privateer will your missions require you to fight Rebs and Imps? Why should the neutral pilot class be required to engage Rebs or Imps at all during story arcs or missions? I might be a neutral privateer who just likes to fly donuts in space and transport my goods from here to there. I may not want to be required to engage either side just to advance in skills or participate in the environment. On the other hand, I may be like Han Solo who only engaged the Imps when he had to to conduct his business (until he joined the Rebs and did it for fun).





if anything it would be more logical to have the privateer tree branch off at master giving you the choice to be a rebel cert pilot or an imp cert pilot much the way the old jedi trees worked lead to choose to be a light or dark jedi...just my 2 cents




There's a quote about the original design of Galaxies that says it was too much like living the life of Uncle Owen and not enough like the life of Luke or Han Solo.
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