Jump To Lightspeed Archive
Thread: Shug's E3 Report and Rumor Control
Yterbium wrote:
In addition, I have a question concerning whether or not it will be two characters per server or two characters period? Anyone know?
if anything it would be more logical to have the privateer tree branch off at master giving you the choice to be a rebel cert pilot or an imp cert pilot much the way the old jedi trees worked lead to choose to be a light or dark jedi...just my 2 cents
Wookie__Jedi wrote:
Ok. Han Solo question here...
In his first set of answers Shug typed:
"Will players have enough skill points for both factioned and nuetral Pilot? Like, would a player be able to master bothRebel and Nuetral pilot? I want a B-Wing and a YT-1300. Will I be able to get both?"
Right now, this has nothing to do with skill points. We're making each piloting profession exclusive - i.e., you can't be both a Privateer and a Rebel pilot. We did this so we could have unique craft available to those players who progress to the top tiers in each profession without unbalancing space combat. We also did it so that the story-driven mission arcs have more resonance. With all that said, the Privateer missions are likely to pit you against all sorts of enemies, including (potentially) Rebels and Imperials.
So I ask: What about Han Solo? He was a privateer pilot and smuggler who then crossed over to the rebels. When he did so he didn't lose his abilities with his ship. He just became a rebel. If someone climbs the privateer ladder of spacemanship, then wants to join the alliance, should you lose your skills and have to start all over again just to fly the Reb flag from your space heap? That does not make any sense to me.
Maybe I am misunderstanding this.. Is it possible to become a rebel faction characterand a privateer pilot at the same time? Or can only true nuetral characters be privateers just as only rebel faction characters may become rebel pilots?
And if you're a privateer will your missions require you to fight Rebs and Imps? Why should the neutral pilot class be required to engage Rebs or Imps at all during story arcs or missions? I might be a neutral privateer who just likes to fly donuts in space and transport my goods from here to there. I may not want to be required to engage either side just to advance in skills or participate in the environment. On the other hand, I may be like Han Solo who only engaged the Imps when he had to to conduct his business (until he joined the Rebs and did it for fun).