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Thread: need help
C
VegasDroopy wrote:
I use a healing macro that alternates between spray, toss, and shot.
Another issue is you need to practice, you've only had two jedi hunts. It took me like 20 hunts to get my first kill, and that was pre-CU and I was MBH MPistoleer.
Playing MCM is an artform.
You have to have a rhythm to your actions. You need to know when to do what and when not to. You need to understand your opponent and you need to devise a strategy and develop some logic. I not bashing you or anything but just being serious about MCM not being the "I win", FOTM template that everyone thinks is "L337." MCM takes some time to truly master... kinda like MBH. Im not gonna specifically tell you what to do but I'll give a few suggestion:
1) You should be able to land 3-4 debuffs while paralyze is running.
2) Do not paralyze an opponent while DoTs are running.
3) There is a time to DoT and a time not to DoT.
4) Generally keep electrolyte drain and thyroid rupture running (I say generally because if one of them runs out but your opponent is one shot away from incap, go for the shot!)
5) I used this to gain a little logic and to train my mind into running a wise attack sequence.... Create a flowchart with your abilities and place arrows from ability to be ability to signify what attack or debuff or heal you follow up with. For example, if you like to span critical shot and head shot, then your first attack after a person recovers from a paralyze should be critical shot then head shot, not the other way around. Another example, my healing priority is as follows, bacta shot > bacta spray > bacta toss. I never use bacta toss unless shot and spray are not available, etc, etc.
6) Generally avoid macros, especially in PvP. A good pvp'er know how to adapt to the situation and macros reduce your ability to adapt.
I know some of the tips seemed vague, like #3, but try to test some things out. Just practice and gain a rhythm and you should be okay.
Message Edited by mmaness on 07-25-2005 09:28 AM
mmaness wrote:
Another issue is you need to practice, you've only had two jedi hunts. It took me like 20 hunts to get my first kill, and that was pre-CU and I was MBH MPistoleer.
Playing MCM is an artform.
You have to have a rhythm to your actions. You need to know when to do what and when not to. You need to understand your opponent and you need to devise a strategy and develop some logic. I not bashing you or anything but just being serious about MCM not being the "I win", FOTM template that everyone thinks is "L337." MCM takes some time to truly master... kinda like MBH. Im not gonna specifically tell you what to do but I'll give a few suggestion:
1) You should be able to land 3-4 debuffs while paralyze is running.
2) Do not paralyze an opponent while DoTs are running.
3) There is a time to DoT and a time not to DoT.
4) Generally keep electrolyte drain and thyroid rupture running (I say generally because if one of them runs out but your opponent is one shot away from incap, go for the shot!)
5) I used this to gain a little logic and to train my mind into running a wise attack sequence.... Create a flowchart with your abilities and place arrows from ability to be ability to signify what attack or debuff or heal you follow up with. For example, if you like to span critical shot and head shot, then your first attack after a person recovers from a paralyze should be critical shot then head shot, not the other way around. Another example, my healing priority is as follows, bacta shot > bacta spray > bacta toss. I never use bacta toss unless shot and spray are not available, etc, etc.
6) Generally avoid macros, especially in PvP. A good pvp'er know how to adapt to the situation and macros reduce your ability to adapt.
I know some of the tips seemed vague, like #3, but try to test some things out. Just practice and gain a rhythm and you should be okay.
Message Edited by mmaness on 07-25-2005 09:28 AM
Thank you for the advice... the only thing I use macro's for is the debuffing. I will try and practice more. Thanks.
mmaness wrote:
Playing MCM is an artform.
diggitydan6178 wrote:
I am currently a 2222 rebel pilot and have enough xp to take my first tier 3 skill. I have a x-wing deed someone in my guild gave me but I can't get anyone to train me to be able to use it. I am doing missions on Dath at the science post but that rebel pilot who gives me my missions won't give me the option to train at all. Where can I find someone to train me in tier 3 skills? I'd really like to be able to pilot my new x-wing!
XP has no bearing on tier 3. You need to complete a mission before each training box. You will still keep all of the xp you have and are making untill you start tier 4. And players cannot train space. It is all trained by npc. So in a nutshell, you need to do the missionto get training andget your tier 3 ship cert.