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Thread: Request for Comment: regarding not recommending JTL until ground game fixed.

ToppDog
Sun Oct 10, 2004 12:14 pm
#27

LOL, okay, who has the super-long sig that's making me scroll sideways now... my eyes hurt
ToppDog
Sun Oct 10, 2004 12:25 pm
#28






ZandaarDokedros wrote:
Sounds pretty elaborate dude. Kudos to you for coming up with such a neat way to play the game. I realize its more of the principle of the thing, but seeing as how grinding jedi takes a remarkable amount of time as will being a pilot eventually, wouldnt an easier solution on yourself be to delete your characters and set up a new main one for your jedi and a second one for your regular one? Or however it needs to be.

I know that youd lose a lot of work but if rather than wait for the sun to rise in the west the way you want....?




I'm assuming you mean me. Deleting & restarting would sort of work... But my mains are well known & liked, & if I deleted them I would not be able to recreate them again later with the same names. I really spent a lot of time coming up with these character ideas & don't want to give up the names if I don't have to. Not to mention losing those 24 skill points on my other characters really screws up all the template ideas I had for those chars. I currently have 5 accounts, & I planned on unlocking the second slots on all of them to create a whole clan of characters that I could roleplay with.


Not too many people with that many accounts are using them to actually play the game. They're doing lot trades & harvesting everything in site to sell for credits that they can then sell on ebay, etc. Just for once I'd like to see SOE cater to the players who come here to actually play instead of coming here to exploit the game for real cash.


Billpom
Sun Oct 10, 2004 9:27 pm
#29






BlackEdge wrote:




Anyways I've beta tested it, I can't really comment about the game (cause of NDA), but I can say this, I'm not buying it it till the ground game is fixed, since, it's the core part of the whole game. JTL is just that little extra content just like all the other little extra things they threw in and never bothered balancing out or fixing..






What in the ground game do you believe needs to be repaired?
Cuality
Sun Oct 10, 2004 10:02 pm
#30






BlackEdge wrote:





Cuality wrote:





fatgato wrote:

I am beta testing and I would not recommend JTL to people nor i am going to renew my subscriptions. The devs have yet to put out any content that is GOOD....why do you expect JTL to save the day???






/hi5, yet another recomendation from someone upset with the ground game.






Can I ask you something? What makes you think JTL will be any different from the ground game in a couple of months? What, you don't think they won't be working on another expansion?


The fact they now have 2 part of SWG to work with (the ground aspect) and the JTL aspect, how will this speed up the process of fixing bugs for both sides? It's going to take longer and a lot more resources.


Anyways I've beta tested it, I can't really comment about the game (cause of NDA), but I can say this, I'm not buying it it till the ground game is fixed, since, it's the core part of the whole game. JTL is just that little extra content just like all the other little extra things they threw in and never bothered balancing out or fixing..




I can because i am an optimist. And it is a lot easier to fix a flight sim than to fix an MMORPG. A lot of fixes can be pushed simultaneously... especially the vaunted GCW revamp. Besides, JTL is the first priority, the 2nd priority after JTL is fixing the game as a whole, after that is done then they will work on the next expansion. And something that most people never seem to understand is that even though JTL is listed as an expansion... it is the other half of the game. JTL will change the ground game dramatically for better or for worse.





(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Slarus
Sun Oct 10, 2004 10:11 pm
#31


What ever happened to these changes? We have been waiting for a very long time for these changes to go into effect. Our profession forums have done their part by testing, listing, and explaining all the problems we are having. The outstanding issues reports have been available and stickied so that developers can see what needs to be fixed. Many times the developers have asked us to prepare questions for them to answer, we did, and most of their answers were been "It will be fixed in the Combat Balance" or "The Combat Balance will take care of that"... Time is running out for this Combat balance. The player community has done everything asked of them to help improve SWG, but still professions have broken skills, and the promised changes have been put off and put off.



How can their first goal of the new year be the only one they have not worked on? We were lead to believe that progress was being made... Smugglers, Creature Handlers, Squad Leaders, Droid Engineers all have been promised revamps and improvements for over a year now… so show us the progress we have been waiting and paying for. And do not show me JTL, I am paying $15 per month for improvements to SWG: An Empire Divided.


So based on the fact that this dev team has broken more promises that a crooked politician


Based on the fact that Player Cities and Dev cities are ghost towns due to bad implantation and mass player exodus


Based on the fact that the game is overflowing with Jedi who do should not be so visible in the current Star Wars time line


Based on the fact that I have ethical problems with the way the SWG developers are taking our subscription fees to make an add on product, when the original product is in bad need of repairs.


Based on all that and more, I will not be recommending SWG or JtL or any future expansions to any of my friends.







There are some changes folks have been waiting for a year on EQ. You havent been waiting that long. It's far easier and faster to find problems then to fix them, and the Devs ideas of a fix may not jive with what you wanted, so to you it may not be fixed, now multiply that by 300,000, how can they fix and please folks and do it quickly enough? Give em some time.

Cuality
Sun Oct 10, 2004 10:19 pm
#32






Slarus wrote:


There are some changes folks have been waiting for a year on EQ. You havent been waiting that long. It's far easier and faster to find problems then to fix them, and the Devs ideas of a fix may not jive with what you wanted, so to you it may not be fixed, now multiply that by 300,000, how can they fix and please folks and do it quickly enough? Give em some time.





Patience is not a commodity in the gaming community. People want what they want and they want it now.





(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Slarus
Sun Oct 10, 2004 10:25 pm
#33

Patience is not a commodity in the gaming community. People want what they want and they want it now.






True and if these folks were taken as the majority, there would be zero MMORPGs, they take to long to make and upkeep to please everyone. I mean rumors of Lucas Arts taking over, if that were true, bye-bye SWG casue LA doesnt own the right to use the SWG game without SOE. Patience it's scary without it.
Cuality
Sun Oct 10, 2004 10:39 pm
#34






Slarus wrote:

Patience is not a commodity in the gaming community. People want what they want and they want it now.






True and if these folks were taken as the majority, there would be zero MMORPGs, they take to long to make and upkeep to please everyone. I mean rumors of Lucas Arts taking over, if that were true, bye-bye SWG casue LA doesnt own the right to use the SWG game without SOE. Patience it's scary without it.






The rumors about LA taking over are untrue. LA is primarily a producer. They don't make games, they pay people to make games.




(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Slarus
Sun Oct 10, 2004 11:01 pm
#35

The rumors about LA taking over are untrue. LA is primarily a producer. They don't make games, they pay people to make games.






Yep, and what most people dont seem to realize if this were true, SOE owns the game, but bought the right to make it live, LA doesnt own the game, any take over would shut down SWG.
fatgato
Sun Oct 10, 2004 11:05 pm
#36

I am not recommending JTL at all.... game is boring,..........................


Cuality
Sun Oct 10, 2004 11:15 pm
#37






fatgato wrote:

I am not recommending JTL at all.... game is boring,..........................








we know that, you already said that ina post earlier. Guess flight sims aren't your style?




(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
ToranTT
Sun Oct 10, 2004 11:51 pm
#38






Billpom wrote:

Hello everyone:


I see people saying "I will not recommend SWG or JTL until the ground game is fixed."


I have been playing SWG for about 5 months. The only BIG complaint I have is that the repetition and monotony of the ground game got to me after awhile. I didn't want to be a twink and go for Jedi, I figured that once JTL came out I'd have more fun and be able to become a smuggler or anything else. I see that as far as I can tell I will be able to once JTL goes live.








I think the most important point of your post is, and I quote "I have been playing SWG for about 5 months." Those that have been playing for much longer, myself included, have become very jaded with the whole thing. The repitition, the monotony that you mention, and from my point of view, the waiting, obviously starts to feel worse and worse the longer you play.


I'm with you, I don't want to be a Jedi, I also hope to have a lot of fun in space flying for the empire, but like everyone else that has been here since last year, I also feel that not enough was done to fix the product we paid for. Yet in that same time they've gone on to make even more stuff, which will probably have just as many bugs as the current game.


What this means to me is, that while they go back to fix the ground game, I see us being stuck with a broken 'space game' as well. I hope that's not the case, but their track record hasn't been too good so far.


What's broken in the ground game (GCW) you ask?


Well, the GCW which is supposed to be the fight between the Empire and the Rebels is pretty much non-existant except for a few diehard PvPers.


Lets see:


  • There was a time before item decay when there were fights breaking out all over the place.

  • There were battlefields, and although they weren't used much (it was hard to get to them before mounts/vehicles/player shuttle ports), if they were fixed they would provide a great place to fight.

  • There are GCW Bases (no not the player bases). These bases swap sides and they were supposed to define who was winning the GCW. (I believe there were 7 across the galaxy). No-one bothers with them because they were bugged from day 2, and in the last 9 months, they haven't spawned any troops.

  • There are the player bases which have been a constant nightmare.


    • One they really don't provide anything that player cities don't. (They were great before the cities)

    • They are bugged to high hell, sometimes you can take them over, sometimes you can't.

    • The turrets are the worst implemented things ever.

  • Faction equipment is useless.

  • Faction ranks meanvery littleand can't be seen.

  • Faction points are way too hard to get and don't encourage PvP.


    • Faction equipment costs way too much.

    • Faction pets aren't scaled to your level.

    • Faction pets permanently die.

  • There is no involvement in the GCW for crafters/healers.

  • The TEF system has always had issues.

  • Buffing/Armor Stats/Weapon Stats/Creature Statshas really screwed the PvP stuff compared to the PvE stuff (hence the 75% damage reduction for PvP).


    • Basically what I mean is... that for players to compete with 50k+ HAM creatures, they have to do a lot of damage. When you use that same character against a guy that's only got 900-3000 HAM, we'd toast each other in one-two hit(s). It is just really whacked.

That's a very quick and brief summary off the top of my head. You'll find a lot more on the GCW forum. IMO yes JtL could inadvertantly fix the GCW by pulling it into space. However, the ground based game that we already paid for is totally broken.


Personally,my argument is:"Why should I pay for something that should have been in the original game?"






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
KzinKiller
Mon Oct 11, 2004 7:51 am
#39

Patience is not a commodity in the gaming community. People want what they want and they want it now.

Nor is credibility an inexhaustible resource in a development team. Unfortunately, SWG's team spent their credibility months ago, and *that* is why people look at JtoL with a jaded eye. If you tell people for six months 'we're fixing that soon in the Combat Balance, so we won't address it now,' then you have to live up to that promise, simple as that. Since this dev team fell down on that, they spent their credibility. Vets simply don't believe schedule predictions now, because they've always proved to be wrong in the past. We heard about how the CB would be the miracle cure for six months, and then they shelved it .... now the post-JtoL fixes are the supposed miracle cure.

Once you spend your credibility, it takes longer to earn back than Jedi XP.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

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