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Thread: Travel broken or by design? Dev clarification desired.
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MyT_Chicken
Fri Oct 29, 2004 12:07 am
#27
samijx wrote:
It has to be a bug, because I opened my yacht from dantooine and flew to corillia, but I can't fly back and I have the same flight restrictions as you have said here. I hope it gets fixed cause I'm tired of leaving my ship on corillia, when flying home to dant.
you can travel FROM the planets of Dant, Dath, Yavin, and Endor....but you can't travel to them...they are "Resticted" You must Hyperspace to those planets.
kardia
Fri Oct 29, 2004 12:10 am
#28
the same thigns happens for talus and rori. Its not just dant, dath yavin and endor. its only the planets that are contected to tat. Ins't Lok suppose to be on that list also then.
MyT_Chicken wrote:
samijx wrote:
It has to be a bug, because I opened my yacht from dantooine and flew to corillia, but I can't fly back and I have the same flight restrictions as you have said here. I hope it gets fixed cause I'm tired of leaving my ship on corillia, when flying home to dant.
you can travel FROM the planets of Dant, Dath, Yavin, and Endor....but you can't travel to them...they are "Resticted" You must Hyperspace to those planets.
GotEgg
Fri Oct 29, 2004 12:49 am
#29
Liamo wrote:
Liamo wrote:My understanding was that we wouldn't have to use the spaceport anymore but the remote planets aren't available with my Yacht. Will these become available as I progress up the skill tree?
Was it really called for to be one starred to be asking a question like this? Did I do something wrong?
No, you didn't do anything wrong. The 1 star nazis follow no rhyme or reason. I'm sure i'll be hit by them too.
To answer your question: Yes, you will gain access to harder space zones as you progress through the profession. When a mission calls for you to enter that particular zone, you are not permanently granted access to that zone from then on.
Zefru
Wed Nov 03, 2004 3:26 pm
#31
You're right, travel should be fixed......by taking that button out of the game completely. There is no need for it. If you want to travel get in your ship and fly there, why should you magically be transported there past any danger? Why should you get a free ride? You got a ship, not a transporter. This is a space station, not a warp gate.
Travel was put in to avoid over loaded space zones preventing you from getting to your destination. It should be removed, you should be forced to fly, yes, even if it is a whole 12k away. WAhhhhhhhhhhhh. This isn't EQ with magic warp gates and the like. Get out there, fly your ship, get in, sit down and shut up.
FaceInTheCrowd
Wed Nov 03, 2004 4:15 pm
#32
lund0529 wrote:
Eeloominath wrote:
The reason for the travel option to be there is this alone:
If the sector of Corellia/Tatooine/Naboo/Lok is too full with players, you wouldn't be able to hyperspace into that sector, thus being stuck (sorta), that's why the devs implemented the travel options so you can skip loading into the full space sectors and directly land on a starport of your choice.
It's NOT meant to travel around as some kind of shuttle replacement.
Thetemporary fix for the full sectors issue was actually the menu that let you land at any city from any space station, and launch from any starport to any space station.
The travel option is a whole different animal. It is indeed meant to be a shuttle replacement.
Correct. The 'travel' option was put in after the 'there are already too many players in that area' issue was resolved and the menu was removed. Asommers (for those not in beta, this red name apparently never slept) posted in the JTL beta forums in one of his daily server status threadsthat the travel option was indeed bugged. It just hasn't been fixed yet.
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