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Thread: We want the REAL Rebel Flight Helmet not that lazy@$$ dev Ace excuse for one.

thedarkdude
Tue Sep 27, 2005 1:53 pm
#27

Does it really matter, its just a helmet....



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Warmaker01
Tue Sep 27, 2005 5:29 pm
#28

I'll sign again.

The TRUE Rebel Pilot Helmets need to come into SWG.

With customizeable decorations! Think like the starship paint / texture kits for different styles for a helmet... with raisable / lowerable lenses.

And add in the proper Alliance flightsuits, not the spandex unitards they currently have and call "flightsuits."

Ducimus
Tue Sep 27, 2005 6:46 pm
#29



thedarkdude wrote:
Does it really matter, its just a helmet....





I think so. At least to someone who's serious about piloting. yah sure its just a helmet, one that you don't see very often if your do alot of flying.

But the instant you land.. well, personnally i like looking the part.



Major Rapax Victis - Commando
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...has mastered the Pilot profession
RandAiden
Thu Sep 29, 2005 12:59 am
#30






thedarkdude wrote:
Does it really matter, its just a helmet....






Har!


Remove the Jedi Robes, they're just robes...


Remove Lightsabers, they're just swords....


Remove Stormtrooper armor, its just armor....


Remove everything, err... correction, DON'T include any kind of truely iconic StarWars item in this game.I mean after all that's not what people are paying for month after month right? We wanted "EQ in Space"NOT Star Wars!

RandAiden
Tue Oct 04, 2005 8:30 pm
#31






Wolfmann31 wrote:

We all know, that the devs cant be bothered to give us wearables that resembles anything from the original trilogy, not since beta anyway.


what they like, is to give their young artists open hands to create their own artwork, so that they can point at them later in the history of Star Wars lore, books, creatioins and ideas and say "SOE made that".


If they had any will and urge to make this into a game resembling Star Wars, we would have had:


Endor commando outfit as a Rebel armor.


Navy fleet outfit as a rebel uniform. (2 versions, officer/trooper)


Hoth outfit as a rebel armor.


Rebel Spec Force armor as a armor.


Full rebel flightsuits of both B-wing, Y-wing and X-wing variant, complete with the different helmets, flightsuits and chestboxes.


Imperial Army combat armor as recon armor.


Imperial Storm commando armor as quest/profession specific armor.


Imperial hat and uniforms available in the known colors of the Imperial branches, complete with imperial cap.


RSF Uniform a la Ep 1-2-3, complete with hat and combat armor versions.



Need I go on?


All this, we should have had in the game, if the devs had any interest in keeping it SW Ep4-5, and had some pride in their work. but instead, they are rising the big one, from LucasArts in cashing in on EP3, jedi by doing it simple and cheap.


Compare texture works on armors and weapons made before launch and last expansions/publishes. Launch has a quality that lacks in new ones.

Compare models of before launch artwork and new artwork(ships not included, as they are flippin magnificent!! The ISD is the best ISD model ever seen yet) and you'll notice that the old artwork is accurate and sharp, and they had the time to model real helmets..Look at the Tantel helmet..They dont or cant make them like that any more.


*sigh*

So much to wish for, things we should have had, but so little hope.




QFE!

Warmaker01
Wed Oct 05, 2005 3:15 pm
#32










Wolfmann31 wrote:





All this, we should have had in the game, if the devs had any interest in keeping it SW Ep4-5, and had some pride in their work. but instead, they are rising the big one, from LucasArts in cashing in on EP3, jedi by doing it simple and cheap.








Compare texture works on armors and weapons made before launch and last expansions/publishes. Launch has a quality that lacks in new ones.




Compare models of before launch artwork and new artwork(ships not included, as they are flippin magnificent!! The ISD is the best ISD model ever seen yet) and you'll notice that the old artwork is accurate and sharp, and they had the time to model real helmets..Look at the Tantel helmet..They dont or cant make them like that any more.








*sigh*




So much to wish for, things we should have had, but so little hope.













I agree wholeheartedly with the art quality. Original SWG stuff had a definite sheen of quality to them. For those that don't believe, I will turn you into believers of whoever the original art team was for SWG.

* Put on some of the original factional armors. The list: Scout Trooper, Stormtrooper armors. Zoom your character around them, turn up the details and effects in your options, move the camera around your character. You will notice that Stormtrooper Armor has some very slight scuffs and wear, but has an awesome polish to it. Good detailing, oustanding work. Scout Trooper Armor is even better. There is alot more slight cracks, gouges, but it retains that nice "white" look. There is even much more wonderful detailing since Scout Trooper Armor has much more seperate parts, pouches, grooves, etc. than Stormtrooper Armor.

* Now, after comparing Scout and Stormtrooper Armor, compare it to the current stock of Clonetrooper Armor, Shock trooper Armor, and Rebel Factional Armors. Rebel Marine Armor hadalways been here along with Stormtrooper Armor, but let's face it... Rebel Armor just looks fugly. I guarantee you that these new armors do not approach the same level of quality as the Scout and Stormtrooper Armors. ESPECIALLY Clonetrooper Armor. The worst? Shock Trooper Armor. It looks like a stack of preheated turds that was spraypainted white with someone spilling Orange Juice in one spot.


* Open Faced Helmets from the older Armors. Tantel and Padded. Expecially Tantel's since there's lots of detailing on the face but yet you can still see the eyes of the character. None of the new armors' helmets do this. If the ability to make open faced helmets is possible, why don't the Rebel players get the TRUE Rebel Pilot Helmets?


* The biggest, drastic, most obvious drop in quality that nobody mentions but myself: The quality of the artwork of the original SWG planets compared to the newer, i.e. Kashyyyk. I have a monster of a computer and I turn up all the options to see everything in its glory:


Naboo& Rori are nicely detailed planets. Bright green, open grass plains. Theed is an attractive city. The architectural style of the buildings are good in art quality. Lots of players love the look of Naboo style buildings.


Tatooine, though desolate, certainly has that movie feel to it. The vast open expanses of the deserts of Tatooine. The Sandstormsswirling aroundmy Stormtrooper Patrol as we search for signs of the Rebellion.


Corellia and Talus are simply put, beautiful. Corellia has a slightly better edge in terms of art quality. I started the game in Doerba Goefel, Corellia. The time changes, sunrise and sunsets on Corellia are awesome. The surrounding terrain, plains, and forests were great to behold. And they still are on Corellia.


Dathomirand Yavin IV arewell done. Lots of vegation, lots of forests, lots of big trees, though Yavin IVhas a bit less.Theyhave a definitely wild, dangerous feel to it. The temples in the wilderness of Yavin IV are nice touches.


The dev team could have gone cheap with Lok by making it a copy of Tatooine, but they still made it feel quite different. There are enough landmarks to set it apart. The terrain is flatter than Tatooine, but still has a few Mesas out there. Of course, it has a Volcano also and a River.


Endor? The art team pulled off a good one here. Vast, vast forests everywhere. Large trees. The Ewok villages are done well (Ewoks burn well also). If only Speederbikes in SWG actually had Speed, I'd be screaming through the Forests of Endor alot more often while I wear my Scout Trooper Armor. The old art team made Endor feel like Endor in RotJ.


Now, the new planet: Kashyyyk. When I loaded into ROTW and finally travelled to Kachirho, Kashyyyk for the first time, I was utterly dismayed at the lack of quality in the artwork. Jagged trees. Skimpy Wookie Villages. Not enough Wookie Villages in the trees, something the Wookies were known for. The worst part? Players were forced to go down exact paths. In the older planets, a player could travel ANYWHERE, but having a vehicle or good Terrain Negotiation made life alot easier in rough terrain. On Kashyyyk, I ran into invisible walls as I tried to walk up a gentle slope. I cannot tell you how p*ssed off I was when that happened to me for the first time.


I'm willing to bet Mustafar will be the same. We will be forced to travel down exact paths. The art quality of the planet will be subpar to the original planets, just like Kashyyyk was.


So, I think I fired off enough evidence that the older SWG stuff was better in art quality. I rail on the devs consistently. But with the older things in the game, I never questioned the quality of the artwork. Whoever was on the art department for the original days of SWG definitely earned their pay. I /salute them

Message Edited by Warmaker01 on 10-05-2005 03:26 PM

UnicronVII
Thu Oct 06, 2005 12:01 am
#33



SpecWar1 wrote:


RandAiden wrote:
'k thx bye!
(You "Developers" do know you have the code already for a see through visor in the Chitin helmet, right? RIGHT!?)



The helmet in game is pretty cool if you ask me... Yeah its not like lukes, but then again who wants to be luke or Biggs?




I WANNA BE JEK PORKINS!

jk



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w CRIMSON ORDER w
X THE EMPEROR'S CHAMPION X

JanuHull
Thu Oct 06, 2005 12:13 am
#34

I think the one worn by Red Leader was pretty cool. Porkins' helmet was from an elite Rebel Squadron called the Tierfon Yellow Aces. That, i could go for.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Rogue135
Thu Oct 06, 2005 7:13 am
#35









Warmaker01 wrote:


Now, the new planet: Kashyyyk. When I loaded into ROTW and finally travelled to Kachirho, Kashyyyk for the first time, I was utterly dismayed at the lack of quality in the artwork. Jagged trees. Skimpy Wookie Villages. Not enough Wookie Villages in the trees, something the Wookies were known for. The worst part? Players were forced to go down exact paths. In the older planets, a player could travel ANYWHERE, but having a vehicle or good Terrain Negotiation made life alot easier in rough terrain. On Kashyyyk, I ran into invisible walls as I tried to walk up a gentle slope. I cannot tell you how p*ssed off I was when that happened to me for the first time.





Definately agreeon this, Iwas really looking forward to Kachirho at least somewhat resembling what we've seen Kashyyyk as in other games, alitteral city in the trees. No such luck... very disappointing to be expecting a city the size of Theed or Coronet in the trees, then set foot on the soil of Kashyyyk the first time, look around and wonder if I landed on the wrong planet. I wish the Devs had taken a look at Knights of the Old Republic or Republic Commando before doing Kashyyyk.

Message Edited by Rogue135 on 10-06-2005 09:15 AM



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JanuHull
Thu Oct 06, 2005 8:28 am
#36

Kichirho dropped the ball, but the Rryatt Trail captured the Kashyyyk I had read about perfectly. Descending through the canopy had a lot of astounding detail in the terrain, and the moodiness as you got closer to the katarn was well executed.


I agree that the invisiwalls in the general areas were a really bad idea, especially since the latency of the server/client connection will rubberband the living **edit** out of you as a result of the correction. The Etyyy quests have about driven me bat**edit** trying to cope with it. In some areas, the pass through the invisiwall that won't trigger rubberbanding is about as wide asmy character's ass.





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Aidy
Thu Oct 06, 2005 1:18 pm
#37

I think the rebel ace helmet is one of the nicest wearable in the game. Although agree something more authentic needs to be given out, I mean the imp pilots get the TIE Fighter helmet really early on in the pilot profession, along with the flight suit, rebels get a flight suit where a tailor can create an IDENTICAL looking item. Maybe you rebel pilots SHOULD get the authentic looking helmet but during tier one missions like the imperials do.

But to call that really neat work of art that is the rebel ace helmet lazy arsed is just not right IMO.

Check the "Bug Extriminator" job that freelancers get, THATS awful! lol (Someone correct me here, but did I see a few of the freelance helmets in Revenge of the Sith? Can't recall where, Mustafar I think.)



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RandAiden
Thu Oct 06, 2005 5:34 pm
#38






Aidy wrote:
I think the rebel ace helmet is one of the nicest wearable in the game. Although agree something more authentic needs to be given out, I mean the imp pilots get the TIE Fighter helmet really early on in the pilot profession, along with the flight suit, rebels get a flight suit where a tailor can create an IDENTICAL looking item. Maybe you rebel pilots SHOULD get the authentic looking helmet but during tier one missions like the imperials do.

But to call that really neat work of art that is the rebel ace helmet lazy arsed is just not right IMO.

Check the "Bug Extriminator" job that freelancers get, THATS awful! lol (Someone correct me here, but did I see a few of the freelance helmets in Revenge of the Sith? Can't recall where, Mustafar I think.)





Take a look - NONE of the new helmets included recently are opened-faced and or visored. These are a bit more difficult to code and the lazy arsed Devs decided to "cop out"and just throw a face shield (or variation of same)on them instead of really doing their job. The Ace helmet would have been the REAL thing IF they had just put a tiny bit more effort into it (Chitin helmet visor code anyone??).


...and we're paying a premium for this sub-standard work....


Vicotnik
Thu Oct 06, 2005 6:31 pm
#39






Aidy wrote:

But to call that really neat work of art that is the rebel ace helmet lazy arsed is just not right IMO.





Why not? It might be really neat, and it might look good. But there is really no excuse to add a thing like this when the original (well, neither of the original X-wing pilot helmets) has notbeen added at all.


There is just no excuse for adding a helmet like this, when it's just so obvious that the developers just can't be bothered to deal with open-faced helmets. Same thing with the rebel power-rangers suits.





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Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
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