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Thread: Allow docking with multiplayer vessels

HybridX101
Mon Nov 08, 2004 2:40 pm
#27






Palad wrote:

/sign


I tried to RP an imperial boarding party with someone else. I flew beside them and told them I need to board and inspect for contraband, they were rping along till I pressed /dock, and nothing happened. I got very angery and seriously question the point of /dock at all.







ah, i had that idea, i thought if there was the ability to dock, that there could be a grand rp session.



/sign again


/sign




________________________________
Aebaiete
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DathoImilli
Mon Nov 08, 2004 3:15 pm
#28

/sign




DATHO IMILLI [SPA] MASTER KILLER OF TIME
"I'm a problem. I'm inside computer." - Ulikes
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Kivan28
Thu Nov 18, 2004 9:05 am
#29

/sign



~~~~~~~~~~~~~~
Kivan - Chimera
~~~~~~~~~~~~~~
Kivan28
Thu Nov 18, 2004 9:06 am
#30

/bump



~~~~~~~~~~~~~~
Kivan - Chimera
~~~~~~~~~~~~~~
Doro1138
Thu Nov 18, 2004 9:38 am
#31

/sign


this would indeed be very, very sweet.



Doro - Member of the RPG Blood Guard led by Night Rouge
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Come visit my vendors in Cadracet on Talus and in Crimson Valley on Naboo at 7359 -6456.

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pyromonkey89
Thu Nov 18, 2004 11:04 am
#32

/sign



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HythosSWG
Thu Nov 18, 2004 12:00 pm
#33



Not /DOCK, but /BOARD...


Docking does work as intended - for NPC missions.


You want to BOARD the target vessel


(edit=> ARRRgh MAtey!!!!!1

Message Edited by HythosSWG on 11-18-2004 11:01 AM

Jullep
Thu Nov 18, 2004 12:04 pm
#34

/sign



ATWU EDIOD
DND
Acrod_Novys
Thu Nov 18, 2004 12:06 pm
#35



I agree, but




BillyBobthe50th wrote:

You should be able to cleanly walk from one MP ship to another if they are docked, and I mean you walk through the airlock, and the interior of the other MP ship loads, instead of a loading screen popping up.







dont' shoot for the moon



°°°°°°°°°°°°°°°°°Acrod Novys - MBE°°°°°°°°°°°°/way 812 -4692 Coro°°°°°°°°°°°°°°°
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T
Jindain
Thu Nov 18, 2004 12:08 pm
#36

/sign i made a post just like this.



Jindain of Bria

Imperial Ace
Master Brawler
Master Pikeman
Zutono
Thu Nov 18, 2004 12:15 pm
#37






Tellahane wrote:

/sign, would also be nice if fighters like tie fighters or xwings or what not should be able to not dock and transfer players but be able to dock with a multi player ship and drop loot that they looted( i had an idea of having a decimator act as a temporary base while fighters ran out kill stuff and turned in loot instead of going all the way back to a different planet in another sector just to drop things off. Then the decimator could make the runs for em etc..)







/sign


This is what I'd like to see at least. Inter-ship trading...good idea. I'd also like to see the ability to board other ships in space, with the obvious exception of the ship pilots (who would have to stay on board the original ship) Specifically, the Decimator SHOULD be a weapons platform/small command craft. If I can have my fighter crews dock with my ship and recieve healing (and maybe repairs?) it'd be a LOT more interactive and bring the multi-player aspect into space.


I'd pay good money to have a master shipwright in a YT-1300 (or decimator)to dock with me and repair my TIE on-site so I can fly again without ejecting.




Ztepper, Z'tepper, Zpawn
Corbantis Keep (CbntK)
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FCA
Thu Nov 18, 2004 12:29 pm
#38

Great idea.....just like tying up pontoons in the middle of a lake for a impromtu party.


Irel
SKLOKAZOID
Thu Nov 18, 2004 2:02 pm
#39

/sign


For fighters docking with MP ships, the fighters can simply disappear while docked (to allow for more individual fighters to dock). I think this should definitely be in there for more character/space interaction.
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