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Thread: How mant Credits will you have when JtL launches?

MajorReb
Sun Oct 17, 2004 5:16 pm
#27






RandAiden wrote:





WillinB wrote:
I only have 300k credits atm and I have no intention to "Grind" credits simply because I am too lazy. However, hopefully I can get a decent ship with 250k.






Fat chance when everyone else is flinging millions of credits at Shipwrights for them.


Nice way to increase inflation everyone. *golf claps*







Not neccessarily. If you get a friend or guildie to make ships for you, you can probablyget a good deal



Tane Eckele
Rebellion's Premier Speeder Jumper
"Yeh Vader says: No disintegrations... and you sure have a rare a** ship Fett,
I hope nobody else can fly one of those" - Cuality

/Airguitar


AlexKC
Sun Oct 17, 2004 5:42 pm
#28


more money than mokk, janta, or rancor missions: get hunting 4or ranger tracking 4 if you have the skill points, and go hunting for whatever is a good resource then. that's how I made my money.

Message Edited by AlexKC on 10-17-2004 08:42 PM



Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
AntillesWing
Sun Oct 17, 2004 8:41 pm
#29






CyberData4 wrote:

I'm wondering if anyone is doing what I am doing. Basically saving up credits for JtL launch so youi don't have to worry about ship proces.


So I'd like to ask 2 questions.


1- How many credits do you have now?


2- How many credits do you expect to have when JtL launches?






1. None


2. None





Official Carbineer Motto "I bet I can kill me before you can kill me"
Tece Daspi-Ahazi
Carbineer 2-4-2-2
Bounty Hunter 1-1-0-0
Pseudopd
Sun Oct 17, 2004 9:47 pm
#30






CyberData4 wrote:

I think the real question is:

Do you think that JTL has a chance in Hades of saving SWG?




That question is irrelevant in the context of the topic of my thread. Whether or not JtL saves the game or not isn't my concern right now. The chips will fall where they will. My guess is that JtL won't save the game, but the devs being free from having to put their time in developing it could. Meaning, they would have more devs and much more resources to put into the ground game. One thing I do know about beta is the fact that the development team is capable of putting out ALOT of fixes/changes in a very short amount of time. I'm curious about how that will impact the ground game. Well, I hope that answered *your* question. What about mine?





WooHOO! Well done, mate!


I also have 4 million that i've horded (no composite armor and kryat guns for me...) since i began. And will probably still have that in a week or two.


Baz Pseudopod



fatgato
Sun Oct 17, 2004 11:41 pm
#31

Currently I have 373 million and will prob have 450 million prob by jtl, I am master Armorsmith, Master Ws, Chef, and Master doc buff salesman.


DeynarAvios
Mon Oct 18, 2004 5:48 am
#32

I only have 200k or so, but as my guild supplies free ships to it's limited number of members, I'm all set.
philius_MD
Mon Oct 18, 2004 5:52 am
#33



AlexKC wrote:
Nobody's gonna need alot of credits when JTL comes out. Shipwrights won't be able to make any good ships, and nobody will be able to use them.




You think?




Philius - Architect / Artisan / Merchant / Shipwright / Imperial Pilot
Saike - Creature Handler / Rifleman / Force Sensitive / Alliance Ace Pilot
StarCraft - Angnor, Naboo (-6950, 80) & Theed Outlet (-4710, 3420)
Please deliver auctions to any of the vendors at the main shop in Angnor

Cobra2468
Mon Oct 18, 2004 6:09 am
#34






Everitt_Cage wrote:

when you can easily make over 1mil a day on dant, anybody can afford a good ship in a very short amount of time, there wont be too much long term saving needed






ide like to know how you make over 1mill a day on dant, care to share
philius_MD
Mon Oct 18, 2004 6:13 am
#35



Cobra2468 wrote:


Everitt_Cage wrote:
when you can easily make over 1mil a day on dant, anybody can afford a good ship in a very short amount of time, there wont be too much long term saving needed



ide like to know how you make over 1mill a day on dant, care to share



Solo missions on dant/dath - easy (dath infact is easier you can get 40k/mission in a full group)

E.g. I get 2 x 40k missions which takes me about 20 mins = 240k in an hour = so easily get 1M credits in about 4-5 hours maybe a bit longer for buffing, chatting etc




Philius - Architect / Artisan / Merchant / Shipwright / Imperial Pilot
Saike - Creature Handler / Rifleman / Force Sensitive / Alliance Ace Pilot
StarCraft - Angnor, Naboo (-6950, 80) & Theed Outlet (-4710, 3420)
Please deliver auctions to any of the vendors at the main shop in Angnor

Cobra2468
Mon Oct 18, 2004 6:32 am
#36

wow i had never tried that, thanks
ZeeEmperials
Mon Oct 18, 2004 6:46 am
#37

I really do feel sorry for anyone who plans on getting into JTL without any credits to back it up. I would love to go into detail, but..





Franciscoe Winthrop ~ Imperial Colonel
Master Fencer/Brawler - Working on Master Smuggler
RSF Ace



Fredir_Iaceri
Mon Oct 18, 2004 6:53 am
#38

I got 4mil, don't think I will have much more when JTL comes out but I'm not really willing to spend it all on ships, I still PvP on the ground and that costs a lot




Fredir Iaceri
: Soldier in the army of the Alliance to restore the Republic :
·· Member of the Grim Underground Network ··
Warning: arguing on the internet is like the para-olympics; even if you win, you're still retarded.
WillinB
Mon Oct 18, 2004 7:00 am
#39

"10,000 credits! We could almost buy our own ship for that!"

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