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Thread: No space zone for Mustafar? Very disappointing.
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jimbrown
Tue Sep 06, 2005 12:06 pm
#27
Katzentatze wrote:
Actually.. i wont buy this "Add-On", till they add a Space Zone.
unless the B@$7@RD$ make it a requirement for cap ships, i wont buy it period.
Narut0
Tue Sep 06, 2005 1:18 pm
#28
you will need ROTW to enter mustafa i bet, has anyone else noticed the small landing pad in the great tree. kind of pointless having one without actualy needing it don't you think. I kinda have a feeling its gonna be a npc accsess area when OBIWAN trials goes live. but its only my gut feeling.
vincey
Tue Sep 06, 2005 2:32 pm
#29
I think I know why they don't add mustafar space (or anything we ask for that matter). It's because the makers of the game, the actual designers who put the stuff together don't actually play the game. If they did, we wouldn't of changed combat systems, we would have more ships, better zones, more stuff to do in general. I think they should start playing hear what players have to say and do something about it. Until then, we can complain all we want and agree with each other that this needs to be changed, but we need to face the music that this will never happen. There are so many chances of this being seen by a dev and suggesting to the designers, but if the designers say no, they have to agree otherwise they could probably lose their job. It's not the devs that are mean, it's those gosh darn designers! We should riot the SOE building with plastic lightsaber in Darth Vader helmets!! And...and like little R2-D2s! And maybe somone can throw a non-functional thermal detonater that's really a night light!! ....or we could just ask a dev to tell a designer, "Hey, look at these post! They have some pretty neat ideas!"
...
I'm going to go with plan 2...for legal reasons....
Point being...the designers need to pay more attention to what the consumer wants rather than the man with the iron fist who says, "Do this or get a really bad headache!!" Anyone for some tea?
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