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Thread: another question

Xodus316
Thu Oct 21, 2004 4:52 pm
#27

No, the launchpad will give you an option to activate the expansion. Your current account and characters will then be able to use JTL content.



Arthus - Jedi
Former TKM/Master Fencer defense stacker
ForeverChange
Sat Jan 01, 2005 11:00 pm
#28

All right, I'm going for MBH and MPistoleer but right now am 0042 BH and 0033 pistoleer. I enjoy doing bounty missions, but more often than not find myself shootin' off my pistol somewhere and can't seem to get enough xp. I figure I will do them leisurely for a while until I get it, but the other weapons are another story. I would safely say that pistols is my favorite at the moment and can't seem to pry my enhanced Power5 out of my hand. How am I supposed to get any heavy weapons, much less carbine xp? Any ideas on the best (and fastest) ways to grind these two guys out would be greatly appreciated.



Aramas Kaylani

"the



____________________________
Aranaeus Caylan

"Show 'em no mercy"
Making a big splash on Tarquinas
Ackehece
Mon Feb 21, 2005 5:52 pm
#29






cibak-ka wrote:

How much would a Steady Aim +5 and COver +3 AA be worth






SL attachements are not hugely coveted but I would pay 50k for the steady aim (heyevery little bithelps)

the cover attachment is basically worthless you might get 2-3k for it off the bazaar but since Master Rifleman rarely fail at cover it really needed.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




uberchief
Mon Feb 21, 2005 9:24 pm
#30

does volley fire ones work too?



Hi'tu Hele / Ogeac Kiemia
Life's a bish, Punch it in the head..
irott
Mon Feb 21, 2005 10:16 pm
#31

Wow... 50k for the steady aim? The price has gone up quite a bit.

So 10k per point... multiply that by my collection of unused steadyaim tapes = one million dollars!!!

Muahahahaha!!!



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Ackehece
Tue Feb 22, 2005 12:02 am
#32






irott wrote:
Wow... 50k for the steady aim? The price has gone up quite a bit.

So 10k per point... multiply that by my collection of unused steadyaim tapes = one million dollars!!!

Muahahahaha!!!





yeah like I said I was being generous...^_^ basically they are worthless but who knows what they will be like after the curb. And as I have currently some money again I am feeling generous... and no not that generous so no hand outs.

Message Edited by Ackehece on 02-22-2005 12:03 AM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




JRL
Tue Feb 22, 2005 4:40 am
#33

i usually offer 10k for them.

tho the success rate on it is low. The last week i have offerd 3 times. One said he would rather destroy it then sell it for 10k. The two others said ok, and i never saw them again. (guess they rather would destroy it to)




JRL/fjellgeit
RabidDoozer
Fri May 13, 2005 11:29 pm
#34

Are there chassis limitations to top speed excluding resource factors? i.e. an interceptor can only go this fast and a decimator can only go this fast etc. etc.



KeziShao-Long Live the Empire Vendor WP 5900 -5092, Moenia Naboo



TomoRainer
Sat May 14, 2005 2:27 am
#35

Nope. All ship chassis place a modifier on their engine to determine their top speed--so a 100-speed engine in an Interceptor, a ship with a 1.0 speed mod, would fly at 1000, whereas a Decimator, with a 0.80 mod, would fly at 800--but there are no hard caps on top speed.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


IronmanSS
Sun Jun 05, 2005 5:20 pm
#36

i am MBH/M Marksman/ Pistoleer 2002

what attacks should i use when fighting jedi and in what order should i do the attacks??



Ekzir
CraigK
Sun Jun 05, 2005 5:26 pm
#37

Experiment and find what you like best




Rischie-Vankwish-Mut
Bounties Complete Pre-cu:50 Post-cu:120 NGE:330 Total:500

A lone wolf, dies alone.
[
DroidB
Fri Aug 05, 2005 5:09 pm
#38


Message Edited by DroidB on 08-05-2005 05:32 PM

DroidB
Fri Aug 05, 2005 5:26 pm
#39

anyone?
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