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Thread: another question
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Xodus316
Thu Oct 21, 2004 4:52 pm
#27
No, the launchpad will give you an option to activate the expansion. Your current account and characters will then be able to use JTL content.
ForeverChange
Sat Jan 01, 2005 11:00 pm
#28
All right, I'm going for MBH and MPistoleer but right now am 0042 BH and 0033 pistoleer. I enjoy doing bounty missions, but more often than not find myself shootin' off my pistol somewhere and can't seem to get enough xp. I figure I will do them leisurely for a while until I get it, but the other weapons are another story. I would safely say that pistols is my favorite at the moment and can't seem to pry my enhanced Power5 out of my hand. How am I supposed to get any heavy weapons, much less carbine xp? Any ideas on the best (and fastest) ways to grind these two guys out would be greatly appreciated.
Aramas Kaylani
"the
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Ackehece
Mon Feb 21, 2005 5:52 pm
#29
cibak-ka wrote:
How much would a Steady Aim +5 and COver +3 AA be worth
SL attachements are not hugely coveted but I would pay 50k for the steady aim (heyevery little bithelps)
the cover attachment is basically worthless you might get 2-3k for it off the bazaar but since Master Rifleman rarely fail at cover it really needed.
irott
Mon Feb 21, 2005 10:16 pm
#31
Wow... 50k for the steady aim? The price has gone up quite a bit.
So 10k per point... multiply that by my collection of unused steadyaim tapes = one million dollars!!!
Muahahahaha!!!
So 10k per point... multiply that by my collection of unused steadyaim tapes = one million dollars!!!
Muahahahaha!!!
Ackehece
Tue Feb 22, 2005 12:02 am
#32
irott wrote:
Wow... 50k for the steady aim? The price has gone up quite a bit.
So 10k per point... multiply that by my collection of unused steadyaim tapes = one million dollars!!!
Muahahahaha!!!
yeah like I said I was being generous...^_^ basically they are worthless but who knows what they will be like after the curb. And as I have currently some money again I am feeling generous... and no not that generous so no hand outs.
Message Edited by Ackehece on 02-22-2005 12:03 AM
JRL
Tue Feb 22, 2005 4:40 am
#33
i usually offer 10k for them.
tho the success rate on it is low. The last week i have offerd 3 times. One said he would rather destroy it then sell it for 10k. The two others said ok, and i never saw them again. (guess they rather would destroy it to)
RabidDoozer
Fri May 13, 2005 11:29 pm
#34
Are there chassis limitations to top speed excluding resource factors? i.e. an interceptor can only go this fast and a decimator can only go this fast etc. etc.
TomoRainer
Sat May 14, 2005 2:27 am
#35
Nope. All ship chassis place a modifier on their engine to determine their top speed--so a 100-speed engine in an Interceptor, a ship with a 1.0 speed mod, would fly at 1000, whereas a Decimator, with a 0.80 mod, would fly at 800--but there are no hard caps on top speed.
IronmanSS
Sun Jun 05, 2005 5:20 pm
#36
i am MBH/M Marksman/ Pistoleer 2002
what attacks should i use when fighting jedi and in what order should i do the attacks??
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