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Thread: stupid question

drunknmunky718
Fri Aug 29, 2003 11:52 pm
#27

Hm you're going to have to be a 'tad' more specific, which numbers?



--------------------------------------------------------------
The point is, ladies and gentleman, is that "bots" -- for lack of a better word -- are good. Bots are right. Bots work. Bots clarify, cut through, and capture the essence of the SWG spirit. Bots, in all of their forms -- bots for crafting, for killing thugs, for buffing, healing -- have marked the upward surge of mankind and other races. And bots -- you mark my words -- will not only save SWG, but that other malfunctioning corporation called the Empire.
Amanno
Fri Aug 29, 2003 11:54 pm
#28

cold res / overall quality... all the numbers associated with them. Basically how do i know which are good and wich i sholudn't be harvesting?



Master Pistoleer & 0/0/4/4 Squad leader
Yes I am a rebel.
No my parents were not killed by the empire.
Ropock
Sat Aug 30, 2003 12:10 pm
#29

higher numbers are bad. the idea is to match what the schematic requests (can be experimented on) with the highest # material you can find in that area.


That being said, as an architect, you're wasting your time experimenting on anything and from my experience it doesn't make any difference what quality materials you use, your fail rates are about the same.


Have fun!




Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
Ropock
Sat Aug 30, 2003 12:11 pm
#30

grrrr.... no edit function.... i meant "higher numbers are better!"



Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
zeroday
Wed Sep 10, 2003 2:58 am
#31

Here is a stupid question, but I'm bored.



Would we be able to slice Jedi light sabres?



Gaidoku

Egowyn
Wed Sep 10, 2003 4:53 am
#32

no i don't think that is a stupid question, its a fair question indeed.


but if we could why would a jedi bring it to such an unsavory type and risk being IDed by an opprotunistic smugler?




Colonel Egowyn Eiwa MASTER SMUGGLER
KAURI's LONGEST STANDING SMUGGLER
"The gods to are fond of a joke"
Eleriel
Wed Sep 10, 2003 5:08 am
#33

perhaps a jedi smuggler would have a use for an answer?

... anyway... it's a pretty good question.
hadn't thought of that one.

... speaking strictly logically.. would a smuggler know how a lightsaber worked?
and, they're said to already be streamlined for combat... I can't imagine one lightsaber being better than another. *shrugs*

but, since this is a game:
I suppose one weapon will do more damage than another, and smugglers should be able to hack any weapon.. no matter how illogical that is.



_____________
"No worries"
- Fool on a Hill.
Dmytri
Wed Sep 10, 2003 5:26 am
#34

We can already open up panels and cut wires on survival knives and combat staffs, so I don't think a lightsaber is much of a stretch.



Dmytri Petrokov
Worst pikeman ever
icote
Wed Sep 10, 2003 5:36 am
#35

Yeah, but with all the trouble they went through getting the crystals to make it, do you think they would want the faster decay?





zeroday
Wed Sep 10, 2003 6:57 am
#36

Just the thought of Luke Skywalker going toHan Solo and asking him to make his light sabre do more damage seem ludicrous to me. On the other hand, probably 99% of this game has almost nothing to do with the movies.
ChapelBloodfire
Fri Sep 19, 2003 12:18 pm
#37

How do I name the pets that I have stored in my datapad?
Duergan
Fri Sep 19, 2003 12:23 pm
#38

You have to teach them four commands preceded by the name you chose.


Ex.
Spot follow me
Spot attack
Spot stay
Spot trick 1


That's it, that's all.




Duergan Grim - Stop, drop and roll doesn't work in h3ll.
TrandoshanDroidTech
Fri Sep 19, 2003 12:24 pm
#39

You have to name the pets while you are training them. Theres no method of doing it in the datapad.



Danwwgh/Bria

Master Rifleman/MCH
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