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Thread: stupid question
higher numbers are bad. the idea is to match what the schematic requests (can be experimented on) with the highest # material you can find in that area.
That being said, as an architect, you're wasting your time experimenting on anything and from my experience it doesn't make any difference what quality materials you use, your fail rates are about the same.
Have fun!
Here is a stupid question, but I'm bored.
Would we be able to slice Jedi light sabres?
Gaidoku
no i don't think that is a stupid question, its a fair question indeed.
but if we could why would a jedi bring it to such an unsavory type and risk being IDed by an opprotunistic smugler?
... anyway... it's a pretty good question.
hadn't thought of that one.
... speaking strictly logically.. would a smuggler know how a lightsaber worked?
and, they're said to already be streamlined for combat... I can't imagine one lightsaber being better than another. *shrugs*
but, since this is a game:
I suppose one weapon will do more damage than another, and smugglers should be able to hack any weapon.. no matter how illogical that is.
Yeah, but with all the trouble they went through getting the crystals to make it, do you think they would want the faster decay?
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You have to teach them four commands preceded by the name you chose.
Ex.
Spot follow me
Spot attack
Spot stay
Spot trick 1
That's it, that's all.