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Thread: New Vehicles

Masim
Mon Jan 17, 2005 11:07 pm
#27

What I should have added was I want to hear your opnion on this matter and also, are there any current arguments over thesubject of vehicles?



''Ask for me tomorrow, and you shall find me a grave man.''
Cybst0rm
Mon Jan 17, 2005 11:31 pm
#28

Not to sound like a jerk but...


Vehicles are a Master Artisian thing. Architect have nothing to do with them besides using them. Might want to repost this in the Artisian forums.



.:Karthes Braxis:.
_/-Viper Squadron-\_
+BXI+ Corp
Megacity, Corellia

Anthemion
Thu Jan 20, 2005 2:53 am
#29

1st off you don't need to one star the new guy with 18 posts!

2nd this is the wrong forum.

3rd I agree that a better selection of USEFUL vehicles would add to the vibrancy of the game and citys.

I would suggest taking a look at Tyrant's thread in the In development forum on the vibrancy of cities. This is looked at by developers. You can also try the artisan forum or the new core systems housing and cities forum. Summarize you ideas and give it a shot. The worst that can happen is you anger the trolls.




If you seek the truth, you will find it.

If you let someone tell you the truth, you will never know it.
An amusing game called ZeldereX
Masim
Thu Jan 20, 2005 8:31 pm
#30

Ah yes, finally something helpful. I'm sorry to say that I didn't know of the new sub-catagories or in any case, the new arrangement of the forums. I'll post something about this in the City Improvement thread. Thank you all dor any information. Now just to get past those trolls....



''Ask for me tomorrow, and you shall find me a grave man.''
Bumpity
Fri Jan 21, 2005 6:30 am
#31

well they are giving all new players a speeder for free when they start now .. so just like shiprights new guys wont be buying speeders for a bit killing a % of that market.



bleh dont even ask why this forum account is being used...
1 forums account down 9 to go.
ot counting the free trails i canmake forever .. i wont be gone long
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