Jump To Lightspeed Archive

Thread: HELP!

ShadowCM
Thu Jun 09, 2005 5:08 pm
#339

well, i think that for every cl the enemy is higher than your group's max cl (Whoever has the highest cl in your group: If a friend of yours is 37 amd ur 30, in his group you're cl 37), you get 10% more xp. For every lvl lower, 10% less.



________[Given up on trying to get a pvp rating of 0]_________


S_H_A_D_O_W_R_I_D_E_R


____________________ Suicide Extraordinaire ____________________


---------------------------------------KAURI RULES!-----------------------------------------
Ackehece
Thu Jun 09, 2005 5:11 pm
#340






AceHotShot wrote:

I meant hunting heh heh, but, can u explain it in detail? Like where I should look for grinding groups, and how much exp I'll get grinding with a certain CL killing a certain CL...and so on. Thanks Achehece.





you CL determines the XP you can get - you get neither more nor less then you can for creatures of a CL that is close to you


you will get a drop of you fight stuff under your skill level (all the way to 1 if it is more then 5CL's away from your level) and a bonus if you fight stuff higher then your level (your group level that is or your personal if you are soloing)


Finding groups that are near your level is the fastest /best way to level. Generally you want to be within 5-10 levels of everyone in the group. The highest CL group member determines what can and can not be hunted for experience. That is if you group with a CL 80 you will have to hunt at least CL 75 targets to gain any experience.


That being said... ronto from mission terminals do not group aggro so they are a popular mission target. Missions scale somewhat to you CL level (or your group CL level) so that is the fastest way to find Grindable creatures now.





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




AceHotShot
Thu Jun 09, 2005 5:21 pm
#341

Thanks. But, how much exp per kill if it's like hmmm you decide the best CL i should fight with groups 5-10 cl of me. I solo'd tortons and purgisses on Rori, and boy did that suck! 1k per the kill! lol thats pretty slow eh?



Ahazi - Aaren Doromant
Master Marksman
Rifleman 1/0/0/0
Jedi to-be
Ackehece
Thu Jun 09, 2005 5:31 pm
#342






AceHotShot wrote:

Thanks. But, how much exp per kill if it's like hmmm you decide the best CL i should fight with groups 5-10 cl of me. I solo'd tortons and purgisses on Rori, and boy did that suck! 1k per the kill! lol thats pretty slow eh?





CL strictly determines your xp grant. So if you hunt stuff that is equal in CL to you, you recieve your base XP no matter the creature for that level. SO if you are CL 19 and your target is CL 19 and you are granted 1000xp that is your base... if you hunt stuff higher then you, you gain a xp bonus of about 10% per level and if under you lose about 10% per level until you get 5 levels away - when it switchs to 1 xp period.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




AceHotShot
Thu Jun 09, 2005 6:17 pm
#343


Ohhh! That would be why you would fight with ppl CL 5-10 higher than you right? So you could get like 3k per kill, right?





Ahazi - Aaren Doromant
Master Marksman
Rifleman 1/0/0/0
Jedi to-be
Ackehece
Thu Jun 09, 2005 6:21 pm
#344






AceHotShot wrote:


Ohhh! That would be why you would fight with ppl CL 5-10 higher than you right? So you could get like 3k per kill, right?








not really.. you would not benefit that way (your group level would rise to their level and so you would still get your capped xp)


The reason to hunt with those who are slightly higher level like that is you kill stuff that doesn't instantly kill you(stuff higher then that blasts through your smaller health poolquicker T_T)diesfaster so you get more xp per min of combat. (8 guys shooting something vs 1 guy shooting something) plus they can train you as needed ^_^





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




AceHotShot
Thu Jun 09, 2005 6:26 pm
#345

Oh okay, but what would be the difference between training with lvl 80s?



Ahazi - Aaren Doromant
Master Marksman
Rifleman 1/0/0/0
Jedi to-be
Ackehece
Thu Jun 09, 2005 6:28 pm
#346






AceHotShot wrote:

Oh okay, but what would be the difference between training with lvl 80s?






your health pool


creatures are level 80 hit hard! very hard... if you health pool is around 1200-1500 like I think it is you would die in 3 hits or so even with the CL 80 damage mitigations.


You would of course level just as fast as long as you take care not to be hit. (through a low damage ranged shot into combat rather then your hardest hitting shots and pray not to draw aggro.





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




AceHotShot
Thu Jun 09, 2005 6:35 pm
#347

But that would mean if the exp of training with lvl 80s and lvls 5-10 bigger than you would still have bad exp because I get 1k per kill fighting with a group of 80s and 30s mixed on Dant. And that would mean 175 kills per skill box on the first horizontal tier. Very slow, very boring



Ahazi - Aaren Doromant
Master Marksman
Rifleman 1/0/0/0
Jedi to-be
Ackehece
Thu Jun 09, 2005 6:40 pm
#348






AceHotShot wrote:

But that would mean if the exp of training with lvl 80s and lvls 5-10 bigger than you would still have bad exp because I get 1k per kill fighting with a group of 80s and 30s mixed on Dant. And that would mean 175 kills per skill box on the first horizontal tier. Very slow, very boring






Your pretty much stuck at that progression rate. the only way to really speed it up is to group with a bunch of other players at the same CL as you and fight stuff 3-5 cls higher then your group. That way your group CL is your same level but your Challenge level of your targets gives you a 30-50% modifier.You probably will die often this waybut you will also gain XP faster.


if you do do this



  • get buffs

  • have a doc friend who is not grouped who can rez/heal you in combat nearby (you will need him)

  • use foods and drugs

  • use a full group (8 members)

  • target none group aggro targets

  • use the best armor you can wear without hinderances. (you probably can handle Basic Recon)







"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




AceHotShot
Thu Jun 09, 2005 6:48 pm
#349

Man, What I'd give for the original SWG to come back, Pre-Apocalypse er..CU.



Ahazi - Aaren Doromant
Master Marksman
Rifleman 1/0/0/0
Jedi to-be
KyleKatarn29
Thu Jun 16, 2005 3:41 pm
#350

Could u all help me wit hthe new combat system ? Wut Carbs could i use at cl23?
TAfirehawk
Thu Jun 16, 2005 5:31 pm
#351






Adval wrote:
See the stickies.





You are stealing my THUNDER



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Page 27 of 32