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Thread: Re:
ZinaTheMaker wrote:
Total Heal maybe slightly costly.However, total heal is more balanced with respect to force cost compared to force infusion, which costs way too little for the effect it has.
Sure total heal costs more than improved force heal. but the key issue is inorder to possibly remove the multiple negative states that total healcan, along with heal BF, wounds, and health, if you were to use individual heals, you end up healing for 12-20 seconds or so. total heal does it in one shot and you pay a premium for the time convienence that it affords you.
You can't really compare improved force heal with total heal. if you were to do so, comparing it has to be done over time and taking into consideration rounds of combat, that isprobably the reason as towhere the premium of a higher force cost comes from.
1 force per 10 health, wounds, battlefatigue.
MsNiL wrote:
In that, I feel it makes sense to consider Total Heal as the "upper" version of Force Heal.
Jasek wrote:
MsNiL, we KNOW there are changes coming to Jedi. It is a fact. Why are you so prolificin such a completely negative way, when you have no idea what those changes will be? I know its frustrating not to have any real information, but posts like this don't help.
You think things are broke that aren't on one of the stickies up top? Make one list, make it objective and concise. No one thinks that the force costs are perfectly balanced on these two powers. No one has reponded that they are, and you KNEW that when you made the post. Making your point in a rhetorical question just pisses people off.
You, of all people, with a GREAT post about foods that is stickied up top should know this better than anyone, but you seem to just want the attention or something. It makes me weary.
The last days in-game have not been good to me.
Soon I will color my hair black, pierce my eyebrow and write poems about death.
I hear people talk so much about Wielders and Elemental damage... And now fixes are coming for that, along with a nerf for forcedrain and heals.
No mention on fixing Enhancer or Healer. Even the ForceRun fix is a second nerf, now with active forcedrain, as if 600 forcecost wasnt enough.
The last days in-game have not been good to me.
I have lost every duel since they "fixed" heals, I go down like a padawan in less than 10 seconds now if my forcearmor isnt up and 30 sec if it is.
A guy I started to do the blackscale compound withsaid "I guess this place isnt meant for enhancers" after I died the 3rd time. I cant even survive with 3 defenders tanking for me, and im the laughing stock of the Jedi.
And I am not incompetent. I have been able to pull through with bad templates before, but it have never been this bad.
I was cocky with my template until they "fixed" heals and forcerun![]()
Now all I can do is to sit here in the forum.
I have lost all faith.
Soon I will color my hair black, pierce my eyebrow and write poems about death.
Sounds really hot, send me a pm when you do![]()
ok maybe not the death poam part.
MsNiL wrote:
Jasek wrote:
MsNiL, we KNOW there are changes coming to Jedi. It is a fact. Why are you so prolificin such a completely negative way, when you have no idea what those changes will be? I know its frustrating not to have any real information, but posts like this don't help.
You think things are broke that aren't on one of the stickies up top? Make one list, make it objective and concise. No one thinks that the force costs are perfectly balanced on these two powers. No one has reponded that they are, and you KNEW that when you made the post. Making your point in a rhetorical question just pisses people off.
You, of all people, with a GREAT post about foods that is stickied up top should know this better than anyone, but you seem to just want the attention or something. It makes me weary.
I hear people talk so much about Wielders and Elemental damage... And now fixes are coming for that, along with a nerf for forcedrain and heals.
No mention on fixing Enhancer or Healer. Even the ForceRun fix is a second nerf, now with active forcedrain, as if 600 forcecost wasnt enough.
The last days in-game have not been good to me.
I have lost every duel since they "fixed" heals, I go down like a padawan in less than 10 seconds now if my forcearmor isnt up and 30 sec if it is.
A guy I started to do the blackscale compound withsaid "I guess this place isnt meant for enhancers" after I died the 3rd time. I cant even survive with 3 defenders tanking for me, and im the laughing stock of the Jedi.
And I am not incompetent. I have been able to pull through with bad templates before, but it have never been this bad.
I was cocky with my template until they "fixed" heals and forcerun![]()
Now all I can do is to sit here in the forum.
I have lost all faith.
Soon I will color my hair black, pierce my eyebrow and write poems about death.
That works for me, I have a thing for goth chicks. ![]()
Seriously though, I feel your pain. MHealer MEnhance is substandard, and we haven't heard of anything good about them. Thought I took FR changes to mean they would decrease the upfront cost, and put in a small drain, but again - no one knows. I honestly can't imaginenerfing Healing and Enhance lines, not fixing anything, and improving the FOTM MLS/MDef template. Of course, itmay happen, and I'll be eating crow, but I go by the"hope for the best, expect the worst"fortune cookie philosophy.
MsNiL wrote:
ZinaTheMaker wrote:
Total Heal maybe slightly costly.However, total heal is more balanced with respect to force cost compared to force infusion, which costs way too little for the effect it has.
Sure total heal costs more than improved force heal. but the key issue is inorder to possibly remove the multiple negative states that total healcan, along with heal BF, wounds, and health, if you were to use individual heals, you end up healing for 12-20 seconds or so. total heal does it in one shot and you pay a premium for the time convienence that it affords you.
You can't really compare improved force heal with total heal. if you were to do so, comparing it has to be done over time and taking into consideration rounds of combat, that isprobably the reason as towhere the premium of a higher force cost comes from.
Its not uncommon when you are the Master Healer to have people rely on you when doing heavy PvE/PvP, but TotalHeal is a major drain, and you can clearly see how your forcebar shrinks when you use it instead of Force Heal.
You end up paying 3 times as much force (475 instead of 160) every time you use the power, something that makes it meaningless for average use. When I pass from ForceHeal to TotalHeal I know we are loosing the battle, becouse my force will be out before we have the chance to win.
Now, the only thing that makes Total Heal and Force Heal different is the cap, and that TotalHeal got some extra types of damage healed.In that, I feel it makes sense to consider Total Heal as the "upper" version of Force Heal. Force Heals heals for 500, Improved Force Heal heals for 1000, Advanced Force Heal heals for 1500 and Total Heal heals for 3000 but costs x4 times as much skillpoints as just Advanced Force Heal.
Both share the fact that you actually pay for the damage you heal:
1 force per 10 health, wounds, battlefatigue.
50 force per state and dot.
Even if you do heal 3000 damage and stun on top of it, you pay 350 force. Would it be overpowered if a Master Healer payed 360 force for that instead of 675?
Ofcourse, like the discussion about Stun... if States/DoT's are fixed, the power will be more useful again. Right now, it only looks good on paper.
- 50 health wounds
- 125 bf
- 1700 health damage
- poisoned
- fire
- stun
- dizzy
using individual heals, how much elapsed game time would it take to remove or cure all this if you did NOT use total heal? and then consider how much time it would take to remove and cure all of this using total heal.
ZinaTheMaker wrote:
I think you missed the point of my post. You pay for the convienence of being able to take care of it all in one shot. There is no healing skill in this game that is even 1/4 as powerful and at the same time diverse as total heal. You can do in one shot, what it would take a doctor to do in who knows how long, depending on wounds. And a doc wont heal the BF.
Comparing total heal and force heal is hard to do, if not even impractical. The functionality of total heal is vastly different from force heal. Total IS the master level skill, it has master level effects, and it should not be something that is constantly spammed, as I will say again, there is not a heal that remotely comes close to the power and diversity that is associated with total heal.
It boils down to knowing when to use total, and when to conserve force and use advanced force. Step back for a second and look at exactly what total does, and then tell me, with every portion of functionality taken into consideration, if its too costly. Take an example of the following player:
- 50 health wounds
- 125 bf
- 1700 health damage
- poisoned
- fire
- stun
- dizzy
using individual heals, how much elapsed game time would it take to remove or cure all this if you did NOT use total heal? and then consider how much time it would take to remove and cure all of this using total heal.
No wonder Master Healer used to be FotM.
Now all this is gone. States do not have the nasty effect they used to. DoT's are scaled down alot. Battlefatigue and Wounds do not build up as fast like before. Where Total Heal was once a lifesaver, Advanced Force Heal and Force Infusion now do the job to deal with healthloss and infusion even "cancels out" the loss you get from a DoT.
Today it boils down to usefulness and the amount you pay for your skill.
With its chunky forcecost, TotalHeal is now used like Teras Kasi Meditation. You use it becouse you are too lazy to see a doctor or an entertainer, so it saves you the hassle to clean battlefatigue and wounds.
A Master Healer have invested 89points in the ability. 89 Points that could have been spent in Defender for defenses, Lightsaber for damage output or wielder for damage. By turning away from things like Force Cloak, Force Aura, Channel Force and masterized the profession, shouldnt the ability "make up" in usefulness for their loss of both defenses and escape abilities?
As a further insult, TotalHeal ignores all new states in the CU, such as Kneecap Shot and Crippling Shot.
Using your example above...
Cleaning this out costs 727 force, and why even bother when the wounds/bf/poison/dot barely hurts you?
An Infusion/Advanced Heal takes care of everything important in that one.
So cant Total Heal cost 412 (10 base) instead?
This is a great idea!!
Expecally for the dial up guys!!
Maybe 10 mins everyone else.
I personally dont have much time to play these days and 10 mins here and there would save a ton of time.
Warmaker01 wrote:
You better watch out for Force Powers though.
Yes, that is a worry, force choked through all armour and defenses don't help.. new FoTM for jedi, force power?