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Thread: Pricing

BigBadTuzzi
Thu Jul 14, 2005 7:03 pm
#287

2 mill at least if not 3 mill.


Nykei


Summerflame
Fri Jul 15, 2005 2:44 am
#288

Depends totally on your server economy and how much you paid for the tissues



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thedangermouse
Fri Jul 15, 2005 9:39 am
#289

Thanks, for the help!
DarthPinoy
Wed Sep 21, 2005 7:05 am
#290

I have an alt that is a shipwright, and what was a good way to figure up pricing for chassis and components. I understand this will vary from server to server, however, any help is appreciated.



Zaren Sin
Glaston Privateers
IIscandar
Wed Sep 21, 2005 7:40 am
#291

I usually figure out the price in the following manner.

I calculate the "Credits Per Unit" of resource that it cost me to make the item.

Then decide on the profit margin I want to make depending on the quality of the item.

I tack that on top of the cost to produce and this is my final price.

Check the Galaxy wide vendor search on your galaxy to get an idea of the current market prices. You'll see everything from low quality very affordable items to high quality very expensive items.

Pick your price then based on the quality of your item and the amount of time you have to spend producing the items.

Chassis typically sell for much less CPU than components even though they require many more resources.
Jagged-F3l
Wed Sep 21, 2005 10:09 am
#292







IIscandar wrote:
I usually figure out the price in the following manner.

I calculate the "Credits Per Unit" of resource that it cost me to make the item.

Then decide on the profit margin I want to make depending on the quality of the item.

I tack that on top of the cost to produce and this is my final price.

Check the Galaxy wide vendor search on your galaxy to get an idea of the current market prices. You'll see everything from low quality very affordable items to high quality very expensive items.

Pick your price then based on the quality of your item and the amount of time you have to spend producing the items.

Chassis typically sell for much less CPU than components even though they require many more resources.





These are very good guidelines IIScander--you should sticky them or incorporate them into a FAQ.


The important thing to underscore is the fact that pricing is very dependent on the server. The economy on each server varies. Supply and demand of particular items varies per server. Thus, prices are going to vary per server.



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MrHawat
Wed Sep 21, 2005 10:14 am
#293

These are very good guidelines IIScander--you should sticky them or incorporate them into a FAQ.

The important thing to underscore is the fact that pricing is very dependent on the server. The economy on each server varies. Supply and demand of particular items varies per server. Thus, prices are going to vary per server.

_______________________________________________________________________________________


You know, this is a very good idea. This same questions gets asked a couple of times a week. We should put some information about pricing in the FAQ.
IIscandar
Wed Sep 21, 2005 10:20 am
#294

I'll make it so
BlkHwkDwn
Wed Sep 21, 2005 6:24 pm
#295

10-15 cpu depending on if i have to spend money on resources to make parts, engines typically run about 15 cpu for me as i use really awesome resources, most very extinct on my server



Alamar Radoki
Rebel Jedi Knight
Arrakeen, Naboo
ARES
Canceled Account: Expires April 22, 2006 It was fun, it isn't anymore
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