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Thread: Noob Question
Usisco
Fri Oct 15, 2004 10:47 am
#287
Even with the clothing, you wont be able to tame an aggressive creature till you get that skill box.
Grambacca
Fri Oct 15, 2004 11:09 am
#288
This is a reply for Wallach and any other wooks out there. Wookiees can wear the glove/handwraps under armor and I believe you can have those made with the tame & train bonuses.
tiberius4327
Fri Oct 15, 2004 11:25 am
#289
Usisco, it is posible to use clothing to tame Agressive creatures without that skill box. I do it all the time and I only have 1111
Wallach1
Fri Oct 15, 2004 11:58 am
#291
Grambacca wrote:
This is a reply for Wallach and any other wooks out there. Wookiees can wear the glove/handwraps under armor and I believe you can have those made with the tame & train bonuses.
thanks for the info, I'm human, so wasn't aware of that.Don't know if they can have bonuses to the, I know regular gloves can't. (unless my tailor lied to me) but never know with wook clothing.
VampyrePK
Mon Oct 25, 2004 3:47 am
#292
What ch skill do you require to name a pet? and what skill to teach it tricks?
Thanks
Vamp
MrSensitive
Mon Oct 25, 2004 3:55 am
#293
Go up the third column to get the trick commands.
To name a pet requires no skill, just teach it a command 4 times straight with the name you want in front of the command.
For Example:
/tellpet fido store;
/tellpet fido attack;
/tellpet fido follow;
/tellpet fido trick1;
CommanderKendall
Mon Oct 25, 2004 5:30 am
#294
What MrSensitive said is correct, but you have to have four different skills to teach your pet before you can name it.
The skill names which grant the trick commands are Creature Empathy I and Creature Empathy III, which are in the third column of the CH skill tree.
The skill names which grant the trick commands are Creature Empathy I and Creature Empathy III, which are in the third column of the CH skill tree.
Message Edited by CommanderKendall on 10-25-2004 08:48 AM
MrHawat
Tue Oct 26, 2004 6:16 am
#295
Just a quick note. If after training the bet four commands to name it and the name did not take, try a different name. There is a quirky filter that does not allow certain names and there is no error message. Just be sure to type the name exactly all four times. I usually retrain the commands without the name after the name sticks. It allows me to say Attack instead of Petname Attack. The name will stay until you rename the pet again.
Propagandalf
Tue Oct 26, 2004 6:33 am
#296
MrHawat wrote:
Just a quick note. If after training the bet four commands to name it and the name did not take, try a different name. There is a quirky filter that does not allow certain names and there is no error message. Just be sure to type the name exactly all four times. I usually retrain the commands without the name after the name sticks. It allows me to say Attack instead of Petname Attack. The name will stay until you rename the pet again.
But on that same note, you want to give the pet name to certain commands like stay, group, and store. That way you make sure only the pet you want will stay or store instead of all of them.
Doric
Mon Nov 15, 2004 11:20 am
#297
I am a Rebel Pilot Want-a-be with 1-1-1-0 skill level. I am burned out from the Force Sensitive Grinding! The question that I have is whether I can use missiles with a "Y" Wing Fighter? I bought some Mark I Missiles off the Vendor and it won't let me load them. Do I need another component to install to use missiles?
Thanks,
Disco
Colonel Rebel Alliance
TKA
Force Sensitive Combat Master
Former MBH
Former Master Smuggler
Swordsman
(The Above Looks Great on Paper, that is about it)
player2005
Mon Nov 15, 2004 11:35 am
#298
You need a Launcher to use the missiles, at least in Imperial ships you do. I'm sure in Rebel ships it's the same.