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Thread: Noob Question

Usisco
Fri Oct 15, 2004 10:47 am
#287

Even with the clothing, you wont be able to tame an aggressive creature till you get that skill box.





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Grambacca
Fri Oct 15, 2004 11:09 am
#288

This is a reply for Wallach and any other wooks out there. Wookiees can wear the glove/handwraps under armor and I believe you can have those made with the tame & train bonuses.




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Former MCH
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The only player character Jawa in SWG!
.....
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tiberius4327
Fri Oct 15, 2004 11:25 am
#289



Usisco, it is posible to use clothing to tame Agressive creatures without that skill box. I do it all the time and I only have 1111



It's spontaneous and it's called wit
Orryhazard
Fri Oct 15, 2004 11:31 am
#290

I tame kreedles all the time. I'm 0-0-0-0 right now.
Wallach1
Fri Oct 15, 2004 11:58 am
#291






Grambacca wrote:

This is a reply for Wallach and any other wooks out there. Wookiees can wear the glove/handwraps under armor and I believe you can have those made with the tame & train bonuses.






thanks for the info, I'm human, so wasn't aware of that.Don't know if they can have bonuses to the, I know regular gloves can't. (unless my tailor lied to me) but never know with wook clothing.



Walle Deabi - Shortest Master Creature Handler on Shadowfire

"Yes, my spelling and grammer sucks, but I never claimed to be an English Major." -Wallach1
VampyrePK
Mon Oct 25, 2004 3:47 am
#292

What ch skill do you require to name a pet? and what skill to teach it tricks?


Thanks


Vamp



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hVampyrePKh

________________[-Master Medic-]________________
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MrSensitive
Mon Oct 25, 2004 3:55 am
#293

Go up the third column to get the trick commands.


To name a pet requires no skill, just teach it a command 4 times straight with the name you want in front of the command.


For Example:


/tellpet fido store;

/tellpet fido attack;

/tellpet fido follow;

/tellpet fido trick1;




MrSensitive -Swordsman/Brawler/Dabbler
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CommanderKendall
Mon Oct 25, 2004 5:30 am
#294

What MrSensitive said is correct, but you have to have four different skills to teach your pet before you can name it.

The skill names which grant the trick commands are Creature Empathy I and Creature Empathy III, which are in the third column of the CH skill tree.

Message Edited by CommanderKendall on 10-25-2004 08:48 AM




Just my thoughts, do with them what you will.

CommanderKendall
Kesspia Ga'loc - Lowca
MrHawat
Tue Oct 26, 2004 6:16 am
#295


Just a quick note. If after training the bet four commands to name it and the name did not take, try a different name. There is a quirky filter that does not allow certain names and there is no error message. Just be sure to type the name exactly all four times. I usually retrain the commands without the name after the name sticks. It allows me to say Attack instead of Petname Attack. The name will stay until you rename the pet again.
Propagandalf
Tue Oct 26, 2004 6:33 am
#296






MrHawat wrote:


Just a quick note. If after training the bet four commands to name it and the name did not take, try a different name. There is a quirky filter that does not allow certain names and there is no error message. Just be sure to type the name exactly all four times. I usually retrain the commands without the name after the name sticks. It allows me to say Attack instead of Petname Attack. The name will stay until you rename the pet again.






But on that same note, you want to give the pet name to certain commands like stay, group, and store. That way you make sure only the pet you want will stay or store instead of all of them.



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Doric
Mon Nov 15, 2004 11:20 am
#297


I am a Rebel Pilot Want-a-be with 1-1-1-0 skill level. I am burned out from the Force Sensitive Grinding! The question that I have is whether I can use missiles with a "Y" Wing Fighter? I bought some Mark I Missiles off the Vendor and it won't let me load them. Do I need another component to install to use missiles?


Thanks,


Disco

Colonel Rebel Alliance

TKA

Force Sensitive Combat Master

Former MBH

Former Master Smuggler

Swordsman

(The Above Looks Great on Paper, that is about it)
player2005
Mon Nov 15, 2004 11:35 am
#298

You need a Launcher to use the missiles, at least in Imperial ships you do. I'm sure in Rebel ships it's the same.
Doric
Tue Nov 16, 2004 1:47 am
#299

Thank you for your response!
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