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Added to-hit bonus for melee vs. ranged weapon attacks. This is a replacement for the damage multipliers and a sub-feature for the damage mitigation addition. If you use a ranged weapon against a melee combatant, you are easier to hit.
Does this mean we are not going to get slaughtered when that one low level melee runs up and deals 1000+ damage to us? Or are they still going to screw us riflemen?
Is it possible to craft a lvl 24 creature with light armor and kinetic/enegry resists. and if so is there anyone on bria that could make me some.
Also If any of you on bria need protection while gathering DNA samples, I would offer my services to you for discounted items
Does Light AR double damage vs Unarmored targets? or is it damage +50%
same with Medium AR does it double damage or triple? vs unarmored?
Or does AR only work if targets have armor on?
Thanks
You need to be higher level.
You get 12 creature level with novice
For all the first row you get +2, so if you have them all its 8 plus 12 for 20
For all the second row you get +2 again 8+8+12=28
I think the third row you get +3 but it might be the forth row. But you should get how it works now.
What isa watch in swg lore called? Does if have a fancy techie name or is it just a watch? I have a customer that would like a bracelet renamed as one.
Thanks for any help.
Kyllara
Master Tailor