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Thread: Quick Question
I was wondering if they altered the XP for BE's?
I took a little hiatus from being a BE but I'm back on the path now .. but I was wondering if we are still getting 300xp for every clone we make?
Thanks!
And it's nice to be back ![]()
if you have the resources just grind personal harvesters on practice mode, you get like 400-500xp per harvester. took me 5 min to get enought xp to get novice tailor that way.
Awie Eigour
Wanderhome
I am a novice CH and my question is what would you guys recommend for me? The only thing I need is something to take some pressure off me in pve, i.e. a meat shield for help. Any advice at all is appreciated
Thanks for your time
Artreck Terrick
Get something with at least 4k health and AR1, 20% or better Kin resist (this would be min spec in my opinion).
There are the so called "super 10's" around, but they may or may not get "adjusted" soon and the stats above will do fine on most planets, except the high end ones (assuming you have some sort of damage ability).
With much experimentation and inbreeding, you can get a creature with higher resists and HAM and low damage, that is if you can deal damage. This would be a great way to level up your marksman skills since your pet won't be taking away a lot of damage from you. I have created level 10 Kaadus with over 4k Health, 1000 Action and Mind, good resists but damage was only 30-40 and maybe even a special attack.
Basically the best way to go is to custom order a pet based on level and what stats you want, then the bio-engineer can use the proper DNA, inbreed and experiment as appropriate to create the best pet for you.
You also have to understand that if you want something with high HAM, armor, high resists and good damage, it may be too high for you to control.
So, therefore, send a Bio-Engineer a tell and let them know what you are looking for.
ok guys thanks for your help and the replies.
May the force be with you
Artreck Terrick