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Thread: Vehicle Maintenance
I won´t post it here. I´ll send u a PM if you want though
Dont leave me out!! Shoot that my way.
Message Edited by SpecWar1 on 12-02-2004 09:13 AM
Maybe they should create moneysinks BESIDES vehicles? Why not charge more for house maintenance or factory maintenance. Also, if they were to cut the payout for high level missions, space loot, and then drop the vehicle repair price, the player economy would undergo a self correction and all would be good. One problem they have is that they removed the travel moneysink with JTL. Now many people travel on their own ship, and in doing so avoid damaging their ship as well as avoiding travel costs.
If anyone has any more input, please post your ideas.
Message Edited by TheBlacknight15 on 12-02-2004 08:21 AM
Vehicles decay even when not in combat. I never am in combat w/ my bike, but I have to repair it about once a week for 5000 (or more) credits. I am currently a 3/3/4/3 NSF pilot and have died about 5 times. When I have died, it has cost me about 6k to repair my ship. Other ship repairs usually cost less than 500 credits, but do not occur often because most of the time my shields hold up.
My space ship does NOT decay at all if I avoid combat. My ground vehicle will decay if it is sitting in the middle of Theed doing nothing.
Do you see my point now?
Maybe this will clarify it:
When my ship is DESTROYED it costs about 6 or 7k. When my bike is DESTROYED, I pay 25k to buy a new one because it can not be repaired. When my bike is 75% DECAYED, it costs about 5k to repair.
The price difference between a DESTROYED ship and a DECAYING speeder bike should be much different.
Irxosskisx wrote:See the differance is that on the ground you get you speeder fixed by high priced Mon Cal Mechanics, while in space you get repaired by wookie slaves....
Try asking Rori Station for repairs and you'll notice it's a lot worse than you think (hint: The guy at the station has a really wierd and twisted 'english' and two overly long ears... However I find the "Are you sure you can repair my ship?" dialogue option that I only saw there still very funny every time I see it
TheBlacknight15 wrote:
In reply to ArianSix:
Vehicles decay even when not in combat. I never am in combat w/ my bike, but I have to repair it about once a week for 5000 (or more) credits. I am currently a 3/3/4/3 NSF pilot and have died about 5 times. When I have died, it has cost me about 6k to repair my ship. Other ship repairs usually cost less than 500 credits, but do not occur often because most of the time my shields hold up.
My space ship does NOT decay at all if I avoid combat. My ground vehicle will decay if it is sitting in the middle of Theed doing nothing.
Do you see my point now?
Maybe this will clarify it:
When my ship is DESTROYED it costs about 6 or 7k. When my bike is DESTROYED, I pay 25k to buy a new one because it can not be repaired. When my bike is 75% DECAYED, it costs about 5k to repair.
The price difference between a DESTROYED ship and a DECAYING speeder bike should be much different.
6-7k for a destroyed ship is very cheap. When my Tie-advanced with it's goodies inside get destroyed it costs me roughly 12k to get it fixed. Eventually, I'll have to dump it. That's a 600k ship + about 300k worth of goodies in it.
When my Decimator got destroyed, it cost me almost 30k to repair it. Eventually, I'll have to dump that too. That's a 1M credit ship with about 1M-1.5M worth of goodies in side of it.
Bikes are cheap to purchase, although the maintenance is high if you want to keep them running.
Remember, though, that ships are also a necessity for playing JtL. Bikes are a luxory in SWG. Because of this, cost limitations must be carefully measured... but, overall, the cost of maintaining higher level ships is much higher than the costs of maintaining a bike... unless your ship never takes any damage. But if your ships never takes damage you're probably not doing much of anything.
-- A6
Bomb20 wrote:/--------------------------------------------------------------\Quote:with the solo group nerf inflation will be much les(prices at best will be a third of what they used tobe). Eventually, soon both will become painful!\--------------------------------------------------------------/Wishfull thinkin´I though that was the case at first too. Until i discovered that since JTL there is a new method of "Uber"-cashmakin and it is not an exploit! (not more or less the mokks/jantas were and it even makes you MORE money the mokks and janthas ever did).
I won´t post it here. I´ll send u a PM if you want though
Now I'm curious.. hit me up pls?
TheBlacknight15 wrote:
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unless your ship never takes any damage. But if your ships never takes damage you're probably not doing much of anything.
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Last I checked being a good pilot meant you could kill stuff, so the fact that I can kill things before they kill me means I am not doing anything?
As for ship costs, I guess they do go higher... I am yet to die in my Tier 3 ship. The 6k cost was from my Tier 2 ship.
If you look at the title of the post, you will see this started from my concern with Vehicle Maintenance costs. My problem is not noobs with (or without) the money to pay for a ship, but with the uneven prices for repairs. You say leave starships where they are. Thats cool, now lets bring vehicles down.
Someone also commented that Vehicles are luxary items. I have a question for that person: What is JTL?
JTL is not a new game, but an expansion to SWG. Ground vehicles were an EXPANSION on to the ground element of the game. The Dev's made replied to a question about maintenance costs, and stated that it was to offset the amount of money flowing in to the game from missions. Now that they removed solo groups, they put in the chassis dealer who buys loot for $$$s. The problem is that the devs keep putting money in the game without making a reasonable effort to take it out in a fun or productive way. Taking it out from ground vehicles is crazy. Maybe if they increased the vehicles HAM or decreased the decay rate it would be ok. Or if they were to double factory or house maintenance rates, it would even out the problem.
But whatever. You dont have to agree with my opinion.
TheBlacknight15 wrote:
If you read my post... I am a Tier 4 pilot. Anyway, I died twice or MAYBE three times durring Tier 3. I understand ships get expensive. Terriffic, I like that.
If you look at the title of the post, you will see this started from my concern with Vehicle Maintenance costs. My problem is not noobs with (or without) the money to pay for a ship, but with the uneven prices for repairs. You say leave starships where they are. Thats cool, now lets bring vehicles down.
Someone also commented that Vehicles are luxary items. I have a question for that person: What is JTL?
JTL is not a new game, but an expansion to SWG. Ground vehicles were an EXPANSION on to the ground element of the game. The Dev's made replied to a question about maintenance costs, and stated that it was to offset the amount of money flowing in to the game from missions. Now that they removed solo groups, they put in the chassis dealer who buys loot for $$$s. The problem is that the devs keep putting money in the game without making a reasonable effort to take it out in a fun or productive way. Taking it out from ground vehicles is crazy. Maybe if they increased the vehicles HAM or decreased the decay rate it would be ok. Or if they were to double factory or house maintenance rates, it would even out the problem.
But whatever. You dont have to agree with my opinion.
I'm a little confused, because you seem to be a bit inconsistant on what you want.
On one hand you're saying the repair costs are inconsistant. If ship repair costs are to be low, vehical repair costs should be even lower.
On the other hand, you're saying that the devs are putting too much money in the game so we need more money sinks.
You say you're cool with ship repair costs as they as so long as vehical repair costs are lowered. However is those costs are lowered that is in violation of your wish for more money sinks.
The only way to satisfy both requirements is to raise ship repair costs... then your repair costs are consistant and there is more of a money sink.
As you can probably guess, we're forking out a good chunk of dough as it is and, personally, I'm sicking of forking out more as I'm not rich. Judging from the starring (I did not rate any posts in the thread) it seems that most people seem to disagree with the necessity of this.
-- A6