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Thread: Vehicle Maintenance

Scheedo
Thu Dec 02, 2004 6:48 am
#14





I won´t post it here. I´ll send u a PM if you want though





Dont leave me out!! Shoot that my way.




Scheedo Wichi
Rodian for hire
R O D I A N P O W E R

SpecWar1
Thu Dec 02, 2004 7:10 am
#15


The people that want to raise these prices are NUTZ!


First things first, you have to think about the people that dont have that kind of money to be throwing around. Think about people that dont have that kind of money.

I know that your going to say... "Well they can earn that money!"


Understand this that people that come in new to this game dont have a full understanding of this game or its economy so raising prices on repairs and such is just going to fustrate people that buy the game new along with the expansion.


Just relax, pay what you have to pay and move on.


It seems that everyone is overly critical over non critical items.


PS.... can i have that PM as well?

Message Edited by SpecWar1 on 12-02-2004 09:13 AM



Moone Shadow
Master Mercenary
Master Pirate
Shadow I (Firespray Class Patrol Attack Ship
www.bountyhunters.endofinternet.net
That which does not kill us makes us stronger

Bomb20
Thu Dec 02, 2004 7:20 am
#16

I agree that noobz have no concept at first BUT these noobz rarely have any Vehicles! and can not afford them for a rather long time. Exept if they get one fer free by annother player. the cheapest vehicle costs 10000creds allready. I know it´s an ampount you can gather rather quickly, but if you have NO concept o.t. game whatsoever, you think thrice before wasting such an amount on a Vehicle (at least i did ).


The point is simply that SWG has no real moneysinks. I bet there is more way´s to create moneysinks then raising Vehicle/Spaceship repair costs. Preferable id say raise Ship costs a good deal and vehicle just a bit...


that would work methinks.


oh and btw:


check Ur PM´s


PS: Forgot: dunno how you guy´s (girls?) do it, but I for one allways try to help noobz. That includes cash. but i usually make sure that the one is really a noob. There´s just too many People out there with 2nd and 3rd and 4th accounts




IGN´s:Bomb, Juny, Lorraine, Allain, Sacharissa
Pls deliver won auctions to Vendor: Barkesh Mokk in Sunfall on Tatooine (-3161 -4622)
Owner of: Sun Set Museum: (Tatooine->Sunfall->Waypoint: -3056,-4692)

The crystal is the heart of the blade, the heart is the crystal of the Jedi.
The Jedi is the crystal of the Force, the Force is the blade of the heart.
All are intertwined, the crystal, the blade, the Jedi. They are one.

ArianSix
Thu Dec 02, 2004 9:00 am
#17

The reason for the price difference is because of usage.


You *don't* fight on your speeder. If you're speeder gets destroyed it's because of really bad luck with NPCs (like they did an AoE on you) or you were PvP'ing. If it's the latter, that is a risk of PvP.


With ships, you have to fight in the things. They will get damaged quite a bit during during normal game play. Think of how many times you died during your master ace grind... I like to try to solo my missions and ended up dying a good 20-30 times from novice to ace pilot. I also did between 50-70 repairs during that time while grinding content and xp between boxes. If you made maintenance much more expensive a lot of people wouldn't be able to afford this.


Space is already pretty expensive, especially at the higher tiers where level 10 items can cost upwards of 150k each and master chassis in the range of 600k-1M depending on how your SWs charge on your server. As a master SW I'll attest that the upper levels of pilot are not cheap to get into, people don't want more decay costs being thrown in on top of this.


-- A6




(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

TheBlacknight15
Thu Dec 02, 2004 9:11 am
#18

I am trying to provoke some new thinking in the DEV team (if possible). Please do not use this post to ask for his little money making scheme, just PM him.


Maybe they should create moneysinks BESIDES vehicles? Why not charge more for house maintenance or factory maintenance. Also, if they were to cut the payout for high level missions, space loot, and then drop the vehicle repair price, the player economy would undergo a self correction and all would be good. One problem they have is that they removed the travel moneysink with JTL. Now many people travel on their own ship, and in doing so avoid damaging their ship as well as avoiding travel costs.

If anyone has any more input, please post your ideas.

Message Edited by TheBlacknight15 on 12-02-2004 08:21 AM



Ritter Adelskap - Treue Fey'hade - Tienda Adelskap
[ Jedi - Spy - Merchant ]

Retired Elder Jedi
Beta 2 Tester

Emulators will win because they are developed out of love, not money.
TheBlacknight15
Thu Dec 02, 2004 9:20 am
#19

In reply to ArianSix:

Vehicles decay even when not in combat. I never am in combat w/ my bike, but I have to repair it about once a week for 5000 (or more) credits. I am currently a 3/3/4/3 NSF pilot and have died about 5 times. When I have died, it has cost me about 6k to repair my ship. Other ship repairs usually cost less than 500 credits, but do not occur often because most of the time my shields hold up.

My space ship does NOT decay at all if I avoid combat. My ground vehicle will decay if it is sitting in the middle of Theed doing nothing.

Do you see my point now?

Maybe this will clarify it:
When my ship is DESTROYED it costs about 6 or 7k. When my bike is DESTROYED, I pay 25k to buy a new one because it can not be repaired. When my bike is 75% DECAYED, it costs about 5k to repair.

The price difference between a DESTROYED ship and a DECAYING speeder bike should be much different.



Ritter Adelskap - Treue Fey'hade - Tienda Adelskap
[ Jedi - Spy - Merchant ]

Retired Elder Jedi
Beta 2 Tester

Emulators will win because they are developed out of love, not money.
darmokVtS
Thu Dec 02, 2004 9:41 am
#20



Irxosskisx wrote:
See the differance is that on the ground you get you speeder fixed by high priced Mon Cal Mechanics, while in space you get repaired by wookie slaves....





Try asking Rori Station for repairs and you'll notice it's a lot worse than you think (hint: The guy at the station has a really wierd and twisted 'english' and two overly long ears... However I find the "Are you sure you can repair my ship?" dialogue option that I only saw there still very funny every time I see it )




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
ArianSix
Thu Dec 02, 2004 11:10 am
#21






TheBlacknight15 wrote:
In reply to ArianSix:

Vehicles decay even when not in combat. I never am in combat w/ my bike, but I have to repair it about once a week for 5000 (or more) credits. I am currently a 3/3/4/3 NSF pilot and have died about 5 times. When I have died, it has cost me about 6k to repair my ship. Other ship repairs usually cost less than 500 credits, but do not occur often because most of the time my shields hold up.

My space ship does NOT decay at all if I avoid combat. My ground vehicle will decay if it is sitting in the middle of Theed doing nothing.

Do you see my point now?

Maybe this will clarify it:
When my ship is DESTROYED it costs about 6 or 7k. When my bike is DESTROYED, I pay 25k to buy a new one because it can not be repaired. When my bike is 75% DECAYED, it costs about 5k to repair.

The price difference between a DESTROYED ship and a DECAYING speeder bike should be much different.




6-7k for a destroyed ship is very cheap. When my Tie-advanced with it's goodies inside get destroyed it costs me roughly 12k to get it fixed. Eventually, I'll have to dump it. That's a 600k ship + about 300k worth of goodies in it.


When my Decimator got destroyed, it cost me almost 30k to repair it. Eventually, I'll have to dump that too. That's a 1M credit ship with about 1M-1.5M worth of goodies in side of it.


Bikes are cheap to purchase, although the maintenance is high if you want to keep them running.


Remember, though, that ships are also a necessity for playing JtL. Bikes are a luxory in SWG. Because of this, cost limitations must be carefully measured... but, overall, the cost of maintaining higher level ships is much higher than the costs of maintaining a bike... unless your ship never takes any damage. But if your ships never takes damage you're probably not doing much of anything.


-- A6







(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

MusicManZarick
Thu Dec 02, 2004 11:15 am
#22



Bomb20 wrote:
/--------------------------------------------------------------\
Quote:
with the solo group nerf inflation will be much les
(prices at best will be a third of what they used to
be). Eventually, soon both will become painful!
\--------------------------------------------------------------/
Wishfull thinkin´ I though that was the case at first too. Until i discovered that since JTL there is a new method of "Uber"-cashmakin and it is not an exploit! (not more or less the mokks/jantas were and it even makes you MORE money the mokks and janthas ever did).
I won´t post it here. I´ll send u a PM if you want though





Now I'm curious.. hit me up pls?





Lowca - Zoroth - TKM/MSmuggler/MPistolee
Lowca- Hornd Toad - MCH/MBE/MScout/Ranger 0030 - We can clone them. We have the technology. They can be better, stronger, faster....
ArianSix
Thu Dec 02, 2004 2:18 pm
#23






TheBlacknight15 wrote:
---------------------
unless your ship never takes any damage. But if your ships never takes damage you're probably not doing much of anything.
---------------------

Last I checked being a good pilot meant you could kill stuff, so the fact that I can kill things before they kill me means I am not doing anything?

As for ship costs, I guess they do go higher... I am yet to die in my Tier 3 ship. The 6k cost was from my Tier 2 ship.





Did I say that? Nooo... I don't think so. No need to take on a defensive tone, read the post carefully and there's no personal attack on you in there.


It has nothing to do with getting killed. It has to do with taking damage. With ships, the armor pieces are the fastest to go (and a good source of renewable income for shipwrights). I routinely help my friends level and when I'm bored I like to take on the high end content - especially with higher stuff the chances of getting some dents and dings is something you can count on. These incur repair costs.


Now that I know your tier level though, this invalidates a huge part of the "costs" argument. It is only a matter of time (and a very short one at that) before you'll be a master pilot. You'll be very hard pressed to find master pilots flying Tier 1-3 ships. Most of us prefer the Tier 4 ships, although I've meet a few that prefer Tier 5 ships as well. These ships are much more expensive to repair. Not to mention, the components you'll be putting in these ships are more expensive too.


For all practical purposes, Tier 1-3 pilots are still beginners in JtL. You get there very quickly. Tier 4 takes a little longer, but still not too long.


If your complaint is that it's too cheap to repair Tier 1-3 ships... Good! They should be cheap. You don't want entry level pilots getting gated just because they can't afford to keep up with the grind. People need to a chance to get into the game before having all these things thrown at them.


As for not dying by Tier 3, that's nice... none of my zillion deaths were before Tier 3 either. They were from trying to solo Tier 3 & 4 content in Storm Squadron (it's possible, but it's not easy). A good 1/4 of those deaths were also from the master mission (Kessel was PvP-enabled back then).


The point is... "gives the newbs a break". Let them enjoy a good start in JtL because it gets a lot more expensive rather quickly.


-- A6




(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

TheBlacknight15
Thu Dec 02, 2004 6:14 pm
#24

If you read my post... I am a Tier 4 pilot. Anyway, I died twice or MAYBE three times durring Tier 3. I understand ships get expensive. Terriffic, I like that.

If you look at the title of the post, you will see this started from my concern with Vehicle Maintenance costs. My problem is not noobs with (or without) the money to pay for a ship, but with the uneven prices for repairs. You say leave starships where they are. Thats cool, now lets bring vehicles down.

Someone also commented that Vehicles are luxary items. I have a question for that person: What is JTL?

JTL is not a new game, but an expansion to SWG. Ground vehicles were an EXPANSION on to the ground element of the game. The Dev's made replied to a question about maintenance costs, and stated that it was to offset the amount of money flowing in to the game from missions. Now that they removed solo groups, they put in the chassis dealer who buys loot for $$$s. The problem is that the devs keep putting money in the game without making a reasonable effort to take it out in a fun or productive way. Taking it out from ground vehicles is crazy. Maybe if they increased the vehicles HAM or decreased the decay rate it would be ok. Or if they were to double factory or house maintenance rates, it would even out the problem.

But whatever. You dont have to agree with my opinion.



Ritter Adelskap - Treue Fey'hade - Tienda Adelskap
[ Jedi - Spy - Merchant ]

Retired Elder Jedi
Beta 2 Tester

Emulators will win because they are developed out of love, not money.
ArianSix
Thu Dec 02, 2004 7:54 pm
#25



TheBlacknight15 wrote:
If you read my post... I am a Tier 4 pilot. Anyway, I died twice or MAYBE three times durring Tier 3. I understand ships get expensive. Terriffic, I like that.

If you look at the title of the post, you will see this started from my concern with Vehicle Maintenance costs. My problem is not noobs with (or without) the money to pay for a ship, but with the uneven prices for repairs. You say leave starships where they are. Thats cool, now lets bring vehicles down.

Someone also commented that Vehicles are luxary items. I have a question for that person: What is JTL?

JTL is not a new game, but an expansion to SWG. Ground vehicles were an EXPANSION on to the ground element of the game. The Dev's made replied to a question about maintenance costs, and stated that it was to offset the amount of money flowing in to the game from missions. Now that they removed solo groups, they put in the chassis dealer who buys loot for $$$s. The problem is that the devs keep putting money in the game without making a reasonable effort to take it out in a fun or productive way. Taking it out from ground vehicles is crazy. Maybe if they increased the vehicles HAM or decreased the decay rate it would be ok. Or if they were to double factory or house maintenance rates, it would even out the problem.

But whatever. You dont have to agree with my opinion.




I'm a little confused, because you seem to be a bit inconsistant on what you want.

On one hand you're saying the repair costs are inconsistant. If ship repair costs are to be low, vehical repair costs should be even lower.

On the other hand, you're saying that the devs are putting too much money in the game so we need more money sinks.

You say you're cool with ship repair costs as they as so long as vehical repair costs are lowered. However is those costs are lowered that is in violation of your wish for more money sinks.

The only way to satisfy both requirements is to raise ship repair costs... then your repair costs are consistant and there is more of a money sink.

As you can probably guess, we're forking out a good chunk of dough as it is and, personally, I'm sicking of forking out more as I'm not rich. Judging from the starring (I did not rate any posts in the thread) it seems that most people seem to disagree with the necessity of this.

-- A6



(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

DarthRath
Thu Dec 02, 2004 8:57 pm
#26

I hear alot of complaints about the solo group nerf....and the cost of things in the game. I've made over a million credits in 2 days...and not LONG days either, about 5.5 hours of gameplay....


Not on the ground.


Well, not totally anyway.


SELL YOUR JUNK LOOT FROM SPACE PEOPLE, its no secret that the chassis dealers are making pilots rich by the bagload.


Out of every trip up, I'll keep 2 maybe 3 of the 50+ items I loot, everything else falls into the JUNK catagory, and gets sold. 50 items, given that I'm fighting tier 3-4 mobs, comes out to about 3.5k per item on average. Each bag of junk components I sell,,,,,,, 150k. (usually more). I kid you not, I've made over a million in about 5.5 hours of playtime. (and you thought we'd lose money on this.)


Do I think that they need to raise prices? no....there are too many people who just got this game, or don't play to make a fortune. We can't put them out on a limb for not being "powergamers"


Leave the prices alone. Those of us who have money, or know how to make it will still get ahead. Nice thing is, money seems to be changing hands alot more often now than ever before....


So even the have nots are getting a piece of the action.



".......so what I said was true, from a certain point of view."
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