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Thread: Disconnect turret POV from maneuvers
TheJusticar wrote:
The way the turrets operate now seems to refect reality.
It's up to the pilot to fly straight and level.
I'm not sure how you would get around this issue?
I can absolutely assure you this turret system does NOT reflect reality. My previous 7 years was spent gunning on Bradley Fighting Vehicles in the Army. All turreted military vehicles have been carrying a "stabilization" system, to my knowledge, since the 80's. Having a turret able to remain fixed on a target independent of vehicle motion,is the only realistic way to have reasonable success in gunning. It can be done without, but it damn sure won't be done anything close as well.
I would think that this would not be unreasonably hard to code in, either. Hopefully we shall get the chance to see.
I'm behind this idea 100% and I think it would make these kinds of experiences much more fun and rewarding.
I don't think Lucas was concerned at ALL about how, if you are correct in knowing his intent, turrets in MPS's in a game that was 25 years down the road from the making of his movie would work. So I'm not sure exactly what validity your point would have here.
Sin-Vraal wrote:
I think you missed my point. Lucas didn't care about what state-of-the-art bombers in the mid 1970's had. He cared about what they had in WWII. Which *wasn't* self-correcting turrets. In case you weren't aware, the AC-130 wasn't in use in 1945 (and isn't "stuffed full" of cannons; it features three weapons), nor were B-52's (some models of which, incidentally, had a rear-firing cannon).
My point still stands. Lucas envisioned space combat in Star Wars to mimic aerial combat of WWII, and planes in WWI /did not have this feature/. So tell me what relevance modern technology has here, besides offering a talking point for people who want life as a turret gunner made easy?
Message Edited by Mavic on 11-14-2004 05:33 PM
Mavic wrote:
I don't think Lucas was concerned at ALL about how, if you are correct in knowing his intent, turrets in MPS's in a game that was 25 years down the road from the making of his movie would work. So I'm not sure exactly what validity your point would have here.
Sin-Vraal wrote:
I think you missed my point. Lucas didn't care about what state-of-the-art bombers in the mid 1970's had. He cared about what they had in WWII. Which *wasn't* self-correcting turrets. In case you weren't aware, the AC-130 wasn't in use in 1945 (and isn't "stuffed full" of cannons; it features three weapons), nor were B-52's (some models of which, incidentally, had a rear-firing cannon).
My point still stands. Lucas envisioned space combat in Star Wars to mimic aerial combat of WWII, and planes in WWI /did not have this feature/. So tell me what relevance modern technology has here, besides offering a talking point for people who want life as a turret gunner made easy?
In short, show me a documented case of Lucas saying something along the lines of: "I believe multi-player ships should have non-stabilized turret systems" and I may swallow.
Message Edited by Mavic on 11-14-2004 05:33 PM
Show me a case where lucas said he wanted them to be stabilized and I'll say your argument it right on the mark......
One more thing i have to mention.....
A long time ago....
In a galaxy far, far away.....
And while your at it, justify to me why a warship that represents the combined simultaneous efforts of at least 5 people, at least 2 of whom are highly skilled pilots (need a person of high skill in the operations chair too after all) should add up to LESS fighting force than a tier-4 single man fighter. This goes beyond just making turrets work the way they logically should and right to the blatantly obvious fact that more money and more effort from more people should yield more effectiveness.
Yeah I know, I'm clearly way too tired and floating into a dream world if I think THAT will ever happen.
Jay-Bird wrote:
Show me a case where lucas said he wanted them to be stabilized and I'll say your argument it right on the mark......
Also while i'm on the topic of space combat, does it seem weird to anyone else that we need to be within gun range to engage missiles? (another thing that didn't exist in WWII for those keeping score at home). I know that the Phoenix missles can engage at ranges of up to 15 miles. And AMRAM's can lock on from 8 miles in. This seems weird to me that you cannot engage at longer range with a missile from outside of what about 800 meters? this also gives no time to use countermeasures, and effectivley means that i hardly ever use the missiles unless i'm taking on a capitol ship, simply because i fight a good number of a wings and it's hard to keep them in sights long enough to get a lock. Now i have no problem getting enough hits on them with my blasters, but it just kind of irk's me that i pay good money for all these fancy launchers that i hardly ever use