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Thread: JTL is totally pointless
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DarthSlayer617
Thu Nov 04, 2004 10:58 pm
#14
I like Freelancer as well, but Freespace 1 and 2 are better IMHO
Zacrobmer wrote:
I always prefered "Freelancer".........
DarthSlayer617 wrote:
Yeah you are right, Im mostly a vet of space sims (All hail Freespace!), but yes most games do require more skills than this. This is more arcadey, like Rogue Squadron games
Famas wrote:
"and in mostly every filight sim I play you either fly in a circle, loop, or a circle combined with a loop to kill something. Or you can just shoot a missle for an I-Win-Button"
Not in online flight sims.
Try to simply do any of that and you will get pwned by players doing complex immelmens, yo yos, etc.
JTL requires very little skill. Theres some with gunnery but thats about it. Play any decent flight sim like WWIIOL or Warbirds and you will find it will take a good year or two to be able to compete with the top level players.
JTL is more about outfitting your ship with uber parts, cutting ships off in turns/loops, and using specials at the right times.
Its interesting but simplistic at the same time.
Message Edited by DarthSlayer617 on 11-05-2004 12:58 AM
Zacrobmer
Thu Nov 04, 2004 10:59 pm
#15
Can't say I've played them, but nothing beats WingCommander.........
DarthSlayer617 wrote:
I like Freelancer as well, but Freespace 1 and 2 are better IMHO
Zacrobmer wrote:
I always prefered "Freelancer".........
DarthSlayer617 wrote:
Yeah you are right, Im mostly a vet of space sims (All hail Freespace!), but yes most games do require more skills than this. This is more arcadey, like Rogue Squadron games
Famas wrote:
"and in mostly every filight sim I play you either fly in a circle, loop, or a circle combined with a loop to kill something. Or you can just shoot a missle for an I-Win-Button"
Not in online flight sims.
Try to simply do any of that and you will get pwned by players doing complex immelmens, yo yos, etc.
JTL requires very little skill. Theres some with gunnery but thats about it. Play any decent flight sim like WWIIOL or Warbirds and you will find it will take a good year or two to be able to compete with the top level players.
JTL is more about outfitting your ship with uber parts, cutting ships off in turns/loops, and using specials at the right times.
Its interesting but simplistic at the same time.
Message Edited by DarthSlayer617 on 11-05-2004 12:58 AM
S7E4L7H
Thu Nov 04, 2004 11:01 pm
#18
LoL hehe this is amusing
More fun than I was having with the xpac 
DarthSlayer617
Thu Nov 04, 2004 11:02 pm
#19
Didnt some of the Wing Commander Devs help make JTLS?
I can tell kind of in some of the game play
Zacrobmer
Thu Nov 04, 2004 11:11 pm
#20
Amuro0079 wrote:
There's a Star Wars mod for Freelancer coming soon.
Really? That would be pretty sweet........
S7E4L7H
Fri Nov 05, 2004 12:30 am
#22
LoL Force sensitive Sharpshooter hehe
How about ultra sensitive nerd with acne thick bottle glasses and a woooooody cuz the new skirts show more leg than you will get till your 50 and paying for it in desperation
Still drunk
Damoku
Fri Nov 05, 2004 2:54 am
#23
Well that is only one persons vote, so beat it, get away from our forum, we dont want some ppl that complain how bad it is only cause you dont have any skills and get beaten by a TIER1 ship 
Hitokiri_kenshin
Fri Nov 05, 2004 5:21 am
#24
S7E4L7H wrote:
Ok So here is what ya do
You launch into space see the eye candy ooooooooooooooooooooooohhhh ok I went ooooooooooooooooooooooohhh now its time for action bring on the action
Ahah !Here is the action a target...... so I target it ....I fly in circles shooting at it .....I miss a bit ....hit a bit ......eventually his shields cave in he explodes I go lookingf for another repeat infinitum..............
I am dizzy from flying in so many circles the eye candy has my tummy all bloated with unfullfilled expectations that finally SWG woudl have someStar Warzinstead its like um a stupid and very pointless crap vid game you play for about 15 mins and then wish you had not spent any money on it
Oh well only lost 29.95 plust tax
Money better spent on BEEEEEEEEEEEEEEEEEEEEEEER !
Message Edited by S7E4L7H on 11-04-2004 09:24 PM
Well I will admit one thing. The fight model does suck. I don't think starfighters should be able to yaw almost exactly the same as the way they pitch. Unfortunately space combat is mostly follow the little yellow dot, and good luck at outmanuvering a missile. I guess I was expecting Ace Combat 4 in space, but other than that I do like JTL. Its also still in its infantcy so I expect many changes in the future. I also have hope for the fight model. O and ni case ho haven't noticed, there are escort and what I like to call close air support missions where you go after capitol ships. Ohh, and the PS2 top gun game is way worse than JTL. JTL just in't as good as AC4, thats all.
GadonThek
Fri Nov 05, 2004 5:48 am
#25
If you can actually keep up with an NPC ship, they do actually try and jink out of your line of fire. Not much, but Im only fighting tier two ships right now, so Im assuming they will do it more later. I looted a 72.7 speed engine with pitch/yaw/roll speed at 59-62(level 4), and the only thing that still flies in circles is a Nym's Fighter Z-95. With the Y-Wing, X-Wing or privateer ships, I can drop in neatly on their six with a short burst of booster energy, and then they jink and roll to try and escape.....they never do 
Message Edited by GadonThek on 11-05-2004 12:49 PM
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