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Thread: Commodities Market
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Ch1meran
Sat Oct 16, 2004 10:45 pm
#14
With some NPC run purpose built facilities eg, merchant guilds group, you could easily implement missions for merchants and pay them credits for trade runs etc....
This way the actual amount of goods would never effect the game, the players character would be presented with a bill of ladding ( a ships manifest of goods being transported) this bill would also include the place, and person who receives the goods)
The goods would be loaded and visible in your ships cargo hold, but due to the size and nature of the goods could only be sold "safetly" to the "buying NPC"
More dangerous goods and or illegal goods could increase *bonus* credits etc......
You could in effect choose the type of goods you want to transport by the class of goods.
Your skilltree would effect the contracts available.
Lowlife undesirable guilds (heaven forbid), could offer riskier "bills of ladding"
If your a smuggler perhaps transporting illegal goods would be easier.
"Theres always someone wanting something naughty from someone nasty..."
I believe transporting and earning money through comodities is a must for any game attempting space simulation style MMORG.
"There is more than one way to skin a cat"
We just need some fresh ideas.
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