Jump To Lightspeed Archive
Thread: question
Quick question here... may be a stupid one.
I notice when I'm beating on some mob that occasionally I'll see the words "miss", "counter-attack" and "dodge" above their heads. I'm gonna assume that this means I've either missed hitting the mob, the mob is counter-attacking or the mob is dodging me.
How come I never see these words above my head? Do the mobs never miss hitting me? Do I never counter-attack, do I ever dodge? Sure seems like I don't... =P
Actually, Istice...
Armed brawlers do get toughness skill modifiers. They also gain skill modifiers to the passive defensive techniques. If I remember correctly, Fencers get + to dodge, Pikemen get + to block, Swordsmen get + to counterattack. I'm curious, though. Does a counterattack mean that you get an extra hit in? If that is true, then not only do Swordsmen have far superior weapons compared to other brawlers, but they also get extra attacks every now and then.
Elite marksman professions also get those type of skill bonuses. Rifleman gets + to block, Carbineer gets + to counterattack, Pistoleer gets + to dodge. Unfortunately, the pool attacks that they get do not coincide with the defensive bonuses that their brawler counter parts get. Therefore, although a Pikeman/Carbineer has ranged and melee leg shot, he will have small bonuses to block and counterattack.
I believe Combat Equillibrium is supposed to be the Teras Kasi Artist equivalent to block, dodge, and counterattack bonuses that armed brawlers get. I, however, do not see the use. Yet another field that makes us inferior to armed brawlers. At least we have our uber leet wound healage from meditate, although that will probably be the next thing on the nerf list.
Yserbus wrote:
Does the Healing range bonus for combat medic only work when using ranged stimpacks, or for any pack?
That I've noticed, only when using ranged packs.