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Thread: Ship to Ship docking

icutyou
Fri Oct 28, 2005 9:29 pm
#14



hangerone wrote:
Hostages, instead of blowing up another enemy POB, just disable it, dock, take some hostages to be released when you land, and make the game more like the movies. They get released either when the ship lands or when the ship they are being help captive on is disabled and they are taken back or its destroyed. The owner of the ship wont be taken captive to let him come back to free his crew, but will have to get a new crew to rescue them. Sorosuubs wont be able to do this but all other POBs could be fair game




That would make for some good space quests. Maybe random npc ships could disable you and board you. You'd have to fight them off and repair your ship before you can undock and escape



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pyro139
Fri Oct 28, 2005 10:18 pm
#15

i have a similar idea been brewing for awhile, but y-8 been first ship that would make it seem plausible.


personal launch shuttles(could be any small fighter but a actual shuttle be best)


1.ship launch terminal on y-8


2.while in space pilot can launch from ship in a fighter(shuttle) and do what ever


3.if fighter lands or hypers then y-8 auto stores


4.fighter would have be readyed abourd y-8





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pyro139
Sat Oct 29, 2005 1:02 pm
#16

just bumping this good discussion



"FLyING IS FOR DROIDS" Obi-wan EppIII

"Speed of light no left or right" tom paris, st voyager
Durgan_Kael
Sat Oct 29, 2005 2:27 pm
#17

You're right, the ship to ship docking idea has been in the air for a long time, and naturally, as with all good ideas the community's put forward, we've had zero response from the development team...GG.


The mined cargo transfer is something I haven't heard of before though...that WOULD be excellent, being able to mine with multiple smaller ships and dump the contents at a single mothership.



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FilanVader
Sat Oct 29, 2005 2:45 pm
#18



icutyou wrote:


hangerone wrote:
Hostages, instead of blowing up another enemy POB, just disable it, dock, take some hostages to be released when you land, and make the game more like the movies. They get released either when the ship lands or when the ship they are being help captive on is disabled and they are taken back or its destroyed. The owner of the ship wont be taken captive to let him come back to free his crew, but will have to get a new crew to rescue them. Sorosuubs wont be able to do this but all other POBs could be fair game




That would make for some good space quests. Maybe random npc ships could disable you and board you. You'd have to fight them off and repair your ship before you can undock and escape




hard part here would be what level would the boarding parties be? would a new system of levels be needed?
im sure there are many space types who are CL1 and so are their buddies. would suck if you got boarded by anything higher then CL2. so a new system say "Space Combat Level" based on your pilot tier would have to be invented. so basicly a CL80 on the ground who has no piloting skills wouldnt defend against a POB being boarded as well as a crew of ACEs.
icutyou
Sat Oct 29, 2005 2:52 pm
#19


FilanVader wrote:

hard part here would be what level would the boarding parties be? would a new system of levels be needed?
im sure there are many space types who are CL1 and so are their buddies. would suck if you got boarded by anything higher then CL2. so a new system say "Space Combat Level" based on your pilot tier would have to be invented. so basicly a CL80 on the ground who has no piloting skills wouldnt defend against a POB being boarded as well as a crew of ACEs.


That's a very valid concern. I'm not too sure how to overcome it. Maybe either the difficulty level of the encounter will be scaled according to your group or allow an option to avoid fighting all together.

With the scaling of the encounter, it will work like grouping does now. Missions pulled from terminals are equal to that of the highest level group member. So if you're a solo CL1, only CL1 npcs will fight you. If you're in a group and the highest is CL54, then only CL54 npcs will be there.

In avoiding fighting, perhaps the npcs will be unattackable at first and you must converse with them before you can do anything else. You can choose to fight them (using the rules from the above paragraph), surrender to them and get robbed (either loss of credits or they steal your cargo hold contents), or you can sweettalk them and convince them you're not worth their time. If you fight and lose to them, they can also steal some credits or your cargo hold.

Heck...why not make all these instances imperial related? Here comes an imperial docking party...prepare to be boarded! Then if you're a smuggler, you can using skills/tools/etc to hide your cargo from them and try to fool the authorities. Do a good job? They don't find anything and elt you go. Goof up? You're busted. Either lose your cargo, pay a fee, or a little bit of both. This would make great smuggling content and give a great Star Wars feel to the game



Aesherlyn Hadet - Loot Monger
Grimshard Hennessey - Master Engineer
Vehicles, Loot, Modded Equipment, Crystals, Electronics, and More
2268 4795 - Rauha, Naboo
(Winnings can be dropped off at any vendor)
FilanVader
Sat Oct 29, 2005 2:55 pm
#20

hmm sweat talking them into leaving is a Nifty idea, to add to that i think a Smuggler should gain bonus points in a successfull rouse. smugglers should also be able to try and bribe the commander of a boarding party. this would give us smugglers atleast something space related.
TsothaLanti
Sat Oct 29, 2005 2:55 pm
#21

*stamps his approval* I've requested this many times. I hope the devs listen to you now



Tsotha Lanti - Officer.
Khemsa Lanti - Shipwright.

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Doveea
Sat Oct 29, 2005 4:41 pm
#22

I'm thinking we should all flood the SOE feedback system with this idea. wat ya all say?
hangerone
Sat Oct 29, 2005 5:12 pm
#23

Heck...why not make all these instances imperial related? Here comes an imperial docking party...prepare to be boarded! Then if you're a smuggler, you can using skills/tools/etc to hide your cargo from them and try to fool the authorities. Do a good job? They don't find anything and elt you go. Goof up? You're busted. Either lose your cargo, pay a fee, or a little bit of both. This would make great smuggling content and give a great Star Wars feel to the game


Srry, if i cut and pasted wrong, im a noob at forums This idea is a good one, but I'm thinking not only imperials, but for pirate trap, if you use it and they pirates attack you, instead of blowing you up, they can board and do what has been mentioned earlier. Im imperial so it is kind of unfair for us not to have to worry about these raids. I think that pirates attack any, imps more frequently, and imperials attack neutrals or rebels to balance the raids out
AzidarNath
Sun Oct 30, 2005 9:54 pm
#24

Two thumbs up from my side. Great idea.






------------------------------------------------------------
Korbyn Daxx
Master Shipwright
Daxx Shipyards, 200m East of Rebel Outpost on Rori, Bria.
------------------------------------------------------------
Thradd
Mon Oct 31, 2005 2:55 am
#25

/agree


/sign


/*crosses fingers*


I'd love to see some kind of docking system. It would be nice to be able to have fighters dock with POBs so we we don't have to land to take on new crew. And the boarding party ideas are great to. That would make for some fun ground PVP in space.


I'd still like for the devs to make space stations we can dock with. They could at the very least go with the starting space station since it's pretty much already built. Add some shops, a cantina, maybe a few missions to do inside. Maybe even work out some kind of player market where palyers could sent up vendors on the space station. I'd love it if eventually I would never have to land for anything





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Catman-Does
Mon Oct 31, 2005 5:41 am
#26

I dream of the day SOE do something like this





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