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Thread: This sucks
i havent always read the manual. but then most items are always easy to understand. my vcr's, dvd player, tv, and even my computer is easy to understand, most of the time.
why is it that there are no specific tutorials in game to help us know important issues for each profession. i just lost huge amounts of stuff due to non comunication of some important facts about vendors. and you know what, this is a game breaker for me.
we, as merchants all know about the dreary of dealing with vendors. but why is there know where in game, other than the knowledge base, that tells a user that the stockroom of a vendor isnt really a stockroom? its more like a slightly slippery slope to oblivion.
what am i talking about? i am talking about stuff going "poof". no where when i started up the vendor line did anything in game tell me that after seven days i "could" loose stuff. this is stupid. it is a STOREROOM.
Main Entry: store·room
Pronunciation: -"rüm, -"rum
Function: noun
1 : a room or space for the storeing of goods or supplies
2 : STOREHOUSE 2
wanna see what storehouse means?
Main Entry: store·house
Pronunciation: 'stOr-"haus, 'stor-
Function: noun
1 : a building for storing goods (as provisions) : MAGAZINE, WAREHOUSE
2 : an abundant supply or source : REPOSITORY
How about REPOSITORY?
Main Entry: 1re·pos·i·to·ry
Pronunciation: ri-'pä-z&-"tOr-E, -"tor-
Function: noun
Inflected Form(s): plural -ries
1 : a place, room, or container where something is deposited or stored : DEPOSITORY
2 : one that contains or stores something nonmaterial repository of knowledge>
3 : a place or region richly supplied with a natural resource
4 : a person to whom something is confided or entrusted
i could go on. i could follow all the links in the merriam webster dictionary. but i think my point has been made, nowhere in these definitions does it say unitl 7 days are up, then you take your chances.
i am sorry for the seemingly silliness or ranting of this post, but you see i have played this game since late beta. i have enjoyed most of my time here, but this has taken what was enjoyable and turned it back into a job again. sometime just before mounts and vehicles i felt like i had a job with this game. run to the harvester, shoot the creature while getting resources and paying maintenance. run to next harvester. grind out a few items to sell. restock the vendor. felt like work. then vehicles came and made things a little better.
i dont know why i pay money for this anymore. my place of work pays me nearly $20 and hour for doing less than i have in this game. AND I ALWAYS ENJOY IT. but this game has turned into another job THAT I HATE!
vendors take in only one item at a time. then if i am lucky it goes into the selling tab within 10 sec. most often it takes 30 sec, when its a really bad night 3 minutes. then if i wasnt really selling it i have to withdraw them so that they end up in the stockroom.
now that i know about the POOF thing i have to rotate those items so that they never stay more than 7 days in the vendor?!?!?!
YOU ARE NUTS! FIX THE DATABASE!
Thenbring along a master dancer/musician who can clear those mind wounds upin a minute. If the guild refuses to provide this then don't heal their minds.
ghostlypast wrote:
i hate killing ns with my guild and getting 1k mind wounds thats just lame